public void EnemyGenerateRandomAtInnerMap(string enemyName, int amount, InnerMap_Behaviour innerMap) { if (!enemyNameToPrefab.ContainsKey(enemyName)) { Debug.LogError(enemyName + "という名前のEnemyが見つかりません"); return; } var prefab = enemyNameToPrefab[enemyName]; for (int i = 0; i < amount; i++) { ObjectGenerator.GenerateRandomAtInnerMap(prefab, innerMap); } }