コード例 #1
0
    public void EnemyGenerateRandomAtInnerMap(string enemyName, int amount, InnerMap_Behaviour innerMap)
    {
        if (!enemyNameToPrefab.ContainsKey(enemyName))
        {
            Debug.LogError(enemyName + "という名前のEnemyが見つかりません");
            return;
        }
        var prefab = enemyNameToPrefab[enemyName];

        for (int i = 0; i < amount; i++)
        {
            ObjectGenerator.GenerateRandomAtInnerMap(prefab, innerMap);
        }
    }