Inheritance: MonoBehaviour
コード例 #1
0
    public static void Main (string[] args) {
        var o = new Obj {
            Prop = Enm.A
        };

        o.Prop |= Enm.C;
    }
コード例 #2
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        public static object ParseMetadata(string filename)
        {
            Obj obj = new Obj();
            obj.LoadObj(filename);

            return null;
        }
コード例 #3
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 public int Test1(Obj b)
 {
     int tmp = b.FooBar();
     int j = 0;
     j++;
     Contract.Assert(tmp >= 0);
     return 7;
 }
コード例 #4
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ファイル: ObjMap.cs プロジェクト: robotii/sophielang
 public Obj GetKey(int index)
 {
     if (index < 0 || index >= _entries.Count)
         return Undefined;
     Obj[] v = new Obj[_entries.Count];
     _entries.Keys.CopyTo(v, 0);
     return v[index];
 }
コード例 #5
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ファイル: ObjMap.cs プロジェクト: robotii/sophielang
        // Removes [key] from [map], if present. Returns the value for the key if found
        // or `NULL_VAL` otherwise.
        public Obj Remove(Obj key)
        {
            Obj v;
            if (!_entries.TryGetValue(key, out v))
                return Null;

            _entries.Remove(key);
            return v;
        }
コード例 #6
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ファイル: ObjInstance.cs プロジェクト: robotii/Wren.NET
        // Creates a new instance of the given [classObj].
        public ObjInstance(ObjClass classObj)
        {
            Fields = new Obj[classObj.NumFields];

            // Initialize fields to null.
            for (int i = 0; i < classObj.NumFields; i++)
            {
                Fields[i] = Null;
            }
            ClassObj = classObj;
        }
コード例 #7
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ファイル: BinhLuanAll.aspx.cs プロジェクト: nhatkycon/xetui
 protected void Page_Load(object sender, EventArgs e)
 {
     var id = Request["ID"];
     using(var con = DAL.con())
     {
         Item = ObjDal.SelectByRowId(con, new Guid(id));
         var pager = BinhLuanDal.PagerByPRowId(con, "?{1}={0}", true, id, 20);
         ListAll.Item = Item;
         ListAll.Pager = pager;
     }
 }
 public void Run()
 {
     Failed = false;
      try {
        // Older versions of SWIG used IntPtr instead of HandleRef to hold the underlying
        // C++ pointer, so this test would (usually) fail as the garbage collector would
        // sometimes collect the Number class while it was being used in unmanaged code
        for (int i=0; i<5000; i++) { // run test for a few seconds
      {
        Obj obj = new Obj();
        Number n = new Number(i);
        Number triple = obj.triple(n);
        if (triple.Value != i*3)
          throw new ApplicationException("triple failed: " + triple.Value);
      }
      {
        Obj obj = new Obj();
        Number n = new Number(i);
        Number times6 = obj.times6(n);
        if (times6.Value != i*6)
          throw new ApplicationException("times6 failed: " + times6.Value);
      }
      {
        Obj obj = new Obj();
        Number n = new Number(i);
        Number times9 = obj.times9(n);
        if (times9.Value != i*9)
          throw new ApplicationException("times9 failed: " + times9.Value);
      }
      {
        Number n = new Number(i);
        Number quadruple = csharp_typemaps.quadruple(n);
        if (quadruple.Value != i*4)
          throw new ApplicationException("quadruple failed: " + quadruple.Value);
      }
      {
        Number n = new Number(i);
        Number times8 = csharp_typemaps.times8(n);
        if (times8.Value != i*8)
          throw new ApplicationException("times8 failed: " + times8.Value);
      }
      {
        Number n = new Number(i);
        Number times12 = csharp_typemaps.times12(n);
        if (times12.Value != i*12)
          throw new ApplicationException("times12 failed: " + times12.Value);
      }
        }
      } catch (Exception e) {
        Console.Error.WriteLine("Test failed (thread " + threadId + "): " + e.Message);
        Failed = true;
      }
 }
コード例 #9
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ファイル: TriangleMesh.cs プロジェクト: tincann/AGR
        public TriangleMesh(Vector3 position, Obj obj, Material material)
        {
            Position = position;
            _obj = obj;

            foreach (var face in _obj.FaceList)
            {
                var p1 = ToVector3(_obj.VertexList[face.VertexIndexList[0] - 1]) + Position;
                var p2 = ToVector3(_obj.VertexList[face.VertexIndexList[1] - 1]) + Position;
                var p3 = ToVector3(_obj.VertexList[face.VertexIndexList[2] - 1]) + Position;
                Boundables.Add(new Triangle(p1, p2, p3, material));
            }
        }
コード例 #10
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ファイル: ObjFn.cs プロジェクト: robotii/sophielang
        // Creates a new function object with the given code and constants. The new
        // function will take over ownership of [bytecode] and [sourceLines]. It will
        // copy [constants] into its own array.
        public ObjFn(ObjModule module,
            Obj[] constants,
            int numUpvalues, int arity,
            byte[] bytecode)
        {
            Bytecode = bytecode;
            Constants = constants;
            Module = module;
            NumUpvalues = numUpvalues;
            Arity = arity;

            ClassObj = SophieVM.FnClass;
        }
コード例 #11
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ファイル: Map.cs プロジェクト: hgabor/kfirpgcreator
        public Map(string name, Project project)
        {
            this.name = name;
            Loader loader = project.loader;
            PropertyReader info = loader.GetPropertyReader().Select("maps/" + name + "/info.xml");
            var groups = info.SelectAll("layers/group");
            int numLayers = groups.Count;
            width = info.GetInt("width");
            height = info.GetInt("height");
            for (int i = 0; i < numLayers;) {
                var layerType = groups[i].GetString("type");
                var layerName = groups[i].GetString("name");
                var layerGroup = LayerGroup.Create(layerName, layerType, width, height, "maps/" + name + "/layers/{0}." + i.ToString(), this, project);
                layerGroups.Add(layerGroup);
                i += layerGroup.LayerCount;
            }
            this.ladders = new Ladder[width, height];

            PropertyReader objects = loader.GetPropertyReader().Select("maps/" + name + "/objects.xml");
            foreach (PropertyReader obj in objects.SelectAll("object")) {
                string spriteName = obj.GetString("sprite");
                int x = obj.GetInt("x");
                int y = obj.GetInt("y");
                int layer = obj.GetInt("layer");
                Obj o = new Obj();
                o.Sprite = project.sprites[spriteName];
                o.movementAIScript = obj.GetString("movement");
                o.actionScript = obj.GetString("action");
                o.collideScript = obj.GetString("collide");
                Layers(layer).objects[x, y] = o;
            }

            PropertyReader events = loader.GetPropertyReader().Select("maps/" + name + "/onstep.xml");
            foreach (PropertyReader e in events.SelectAll("event")) {
                int x = e.GetInt("x");
                int y = e.GetInt("y");
                int layer = e.GetInt("layer");
                string script = e.GetString("script");
                Layers(layer).tiles[x, y].onStep = script;
            }

            PropertyReader ladders = loader.GetPropertyReader().Select("maps/" + name + "/ladders.xml");
            foreach (PropertyReader ladder in ladders.SelectAll("ladder")) {
                int x = ladder.GetInt("x");
                int y = ladder.GetInt("y");
                int baseLayer = ladder.GetInt("base");
                int topLayer = ladder.GetInt("top");
                this.ladders[x, y] = new Ladder(Layers(baseLayer), Layers(topLayer));
            }
        }
コード例 #12
0
        public Obj[] ObjTemplatesArray()
        {
            Obj[] array = new Obj[Count];

            for (int i = 0; i < Count; i++)
            {
                array[i] = new Obj()
                {
                    Id = jSonObj.jToken[i]["id"].Value<string>(),
                    ApiName = jSonObj.jToken[i]["api_name"].Value<string>()
                    //Дописать MyExtParams
                };
            }

            return array;
        }
コード例 #13
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        static string findStringStoreValue(List<Obj> instrs, string fieldName)
        {
            for (int i = 0; i < instrs.Count - 1; i++) {
                var ldstr = instrs[i];
                if (ldstr.OpCode != "ldstr")
                    continue;
                var stsfld = instrs[i + 1];
                if (stsfld.OpCode != "stsfld")
                    continue;
                var memberRef = new Obj(stsfld.Operand);
                if (memberRef.MemberDef == null)
                    continue;
                if (memberRef.MemberDef.Name != fieldName)
                    continue;

                return (string)ldstr.Operand;
            }

            return null;
        }
コード例 #14
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ファイル: FieldTempNull.cs プロジェクト: sglasby/HRAOS
 public FieldTempNull(Obj parent_arg, string field_arg)
 {
     // A FieldTempNull is a placeholder object which exists so that the operation
     // of setting a new field value without manually calling add_field() can be accomplished.
     //
     // This works by putting a FieldTempNull in someObj[someFieldName]
     // when the .get on that is called for a not-present key,
     // then _replacing_ the FieldTempNull with a newly-create IObjField
     // of one of the "real" types when the .set is called on the FieldTempNull.
     //
     // As such, it needs to know the parent Obj and the field name by which it is accessed, unlike other IObjField types.
     //
     // The surprising thing is, how well this scheme seemed to work upon the first proper trial.
     //
     // TODO: Figure out whether there is some problem with this eccentric-but-seemingly-functional scheme...
     // This seems to approximately match  the "lazy initialization" pattern, per http://en.wikipedia.org/wiki/Lazy_initialization
     // Is also seems partially similar to the "null object"         pattern, per http://en.wikipedia.org/wiki/Null_Object_pattern
     // It also seems somewhat like the        "state pattern"       pattern, per http://en.wikipedia.org/wiki/State_pattern
     //
     parent_obj = parent_arg;
     field_name = field_arg;
 }
コード例 #15
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ファイル: Inference.cs プロジェクト: jaensen/graph-crawler
        /// <summary>
        /// Creates a type from the supplied object and registers the object as prototype for
        /// the created type.
        /// </summary>
        /// <returns>The newly created type.</returns>
        /// <param name="obj">The object which should become a prototype.</param>
        public T CreatePrototype(Obj obj)
        {
            if (obj == null)
                throw new ArgumentNullException ("obj");

            var groupedInputProperties = (
                obj
                .GroupBy (p => p.Key.Guid)
                .Select (g => {
                if (g.Count () > 1)
                    return new TSequence (Context) {
                        InnerT = new List<T>(g.Select(kvp => kvp.Key))
                    };
                else
                    return g.First ().Key;
            }));

            var orderedTypesAndSequences = (
                groupedInputProperties
                .GroupBy (p => p is TSequence)
                .OrderBy (g => g)
                .Select (g => {
                if (g.Key)
                    return g.First ();
                else
                    return new TComposition (Context) {
                        InnerT = new List<T>(g)
                    };
            }));

            TComposition type = new TComposition (Context);
            type.InnerT.AddRange (orderedTypesAndSequences);

            Context.Prototypes.Add (type, obj);

            return type;
        }
コード例 #16
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ファイル: seqs.cs プロジェクト: cell-lang/csharp-old
 override public void InitAt(long idx, Obj value)
 {
     Miscellanea.Assert(idx >= 0 & idx < length);
     Miscellanea.Assert(items[idx] == null);
     items[idx] = value;
 }
コード例 #17
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ファイル: System.cs プロジェクト: robotii/sophielang
 static bool Time(SophieVM vm, Obj[] stack, int argStart)
 {
     stack[argStart] = new Obj((double)DateTime.Now.Ticks / 10000000);
     return true;
 }
コード例 #18
0
ファイル: ExecutionMirror.cs プロジェクト: zeusongit/Dynamo
        // this method is used for the IDE to query object values
        // Copy from the the existing Unpack with some modifications
        //  1: It is a non-static method so there is no need to pass the core and heap
        //  2: It does not traverse the array, array traverse is done in method GetArrayElement
        //  3: The payload for boolean and null is changed to Boolean and null type in .NET, such that the watch windows can directly call ToString()
        //     to print the value, otherwize for boolean it will print either 0 or 1, for null it will print 0
        public Obj Unpack(StackValue val)
        {
            Obj obj = null;


            switch (val.optype)
            {
            case AddressType.Pointer:
                obj = new Obj(val)
                {
                    Payload = val.Pointer,
                };
                break;

            case AddressType.ArrayPointer:
                obj = new Obj(val)
                {
                    Payload = val.ArrayPointer,
                };
                break;

            case AddressType.Int:
                obj = new Obj(val)
                {
                    Payload = val.IntegerValue,
                };
                break;

            case AddressType.Boolean:
                obj = new Obj(val)
                {
                    Payload = val.BooleanValue,
                };
                break;

            case AddressType.Double:
                obj = new Obj(val)
                {
                    Payload = val.DoubleValue,
                };
                break;

            case AddressType.Null:
                obj = new Obj(val)
                {
                    Payload = null,
                };
                break;

            case AddressType.FunctionPointer:
                obj = new Obj(val)
                {
                    Payload = val.FunctionPointer,
                };
                break;

            case AddressType.String:
                obj = new Obj(val)
                {
                    Payload = val.StringPointer,
                };
                break;

            case AddressType.Char:
                obj = new Obj(val)
                {
                    Payload = val.CharValue,
                };
                break;
            }

            return(obj);
        }
コード例 #19
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        /// <summary>
        /// <see cref="System.Object.GetHashCode()"/>
        /// </summary>
        public override int GetHashCode()
        {
            int Result = 0;

            if (this.title != null)
            {
                Result = this.title.GetHashCode();
            }

            if (this.type != null)
            {
                Result ^= Result << 5 ^ this.type.GetHashCode();
            }

            if (this.url != null)
            {
                Result ^= Result << 5 ^ this.url.GetHashCode();
            }

            if (this.description != null)
            {
                Result ^= Result << 5 ^ this.description.GetHashCode();
            }

            if (this.determiner != null)
            {
                Result ^= Result << 5 ^ this.determiner.GetHashCode();
            }

            if (this.locale != null)
            {
                Result ^= Result << 5 ^ this.locale.GetHashCode();
            }

            if (this.siteName != null)
            {
                Result ^= Result << 5 ^ this.siteName.GetHashCode();
            }

            if (this.localeAlternate != null)
            {
                foreach (string s in this.localeAlternate)
                {
                    Result ^= Result << 5 ^ s.GetHashCode();
                }
            }

            if (this.images != null)
            {
                foreach (ImageInformation Obj in this.images)
                {
                    Result ^= Result << 5 ^ Obj.GetHashCode();
                }
            }

            if (this.audio != null)
            {
                foreach (ImageInformation Obj in this.audio)
                {
                    Result ^= Result << 5 ^ Obj.GetHashCode();
                }
            }

            if (this.video != null)
            {
                foreach (ImageInformation Obj in this.video)
                {
                    Result ^= Result << 5 ^ Obj.GetHashCode();
                }
            }

            return(Result);
        }
コード例 #20
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        // Verify for single object
        private static void VerifyInternal(object expectedObject, Obj dsObject, string dsVariable, List <int> indices)
        {
            if (expectedObject == null)
            {
                if (!dsObject.DsasmValue.IsNull)
                {
                    Assert.Fail(String.Format("\t{0}{1} is expected to be null, but it isn't.\n{2}", dsVariable,
                                              TestFrameWork.BuildIndicesString(indices), TestFrameWork.mErrorMessage));
                }
                return;
            }

            Type expectedType = expectedObject.GetType();

            if (dsObject.DsasmValue.IsNull && expectedObject != null)
            {
                Assert.Fail(String.Format("\tThe value of {0} was null, but wasn't expected to be.\n{1}", dsVariable, mErrorMessage));
            }
            else if (expectedObject is Int32 || expectedObject is Int64)
            {
                Int64 expectedValue = Convert.ToInt64(expectedObject);
                if (!(dsObject.Payload is long))
                {
                    Assert.Fail(String.Format("\t{0}{1} is expected to be {2}, but its actual value is not an integer. \n{2}", dsVariable,
                                              BuildIndicesString(indices), expectedValue, mErrorMessage));
                }
                else
                {
                    TestFrameWork.VerifyPodType(expectedValue, dsObject, dsVariable, indices);
                }
            }
            else if (expectedObject is Double)
            {
                Double expectedValue = Convert.ToDouble(expectedObject);
                if (!(dsObject.Payload is Double))
                {
                    Assert.Fail(String.Format("\t{0}{1} is expected to be {2}, but its actual value is not a double. \n{3}", dsVariable,
                                              BuildIndicesString(indices), expectedValue, mErrorMessage));
                }
                else
                {
                    try
                    {
                        Double dsValue = Convert.ToDouble(dsObject.Payload);

                        if (!MathUtils.Equals(expectedValue, dsValue))
                        {
                            Assert.Fail(String.Format("\t{0}{1} is expected to be {2}, but its actual value is {3}. \n{4}", dsVariable,
                                                      BuildIndicesString(indices), expectedValue, dsValue, mErrorMessage));
                        }
                    }
                    catch (System.InvalidCastException)
                    {
                        Assert.Fail(String.Format("\t{0}{1} is expected to be {2}, but its actual value can't be converted to Double. \n{3}", dsVariable,
                                                  BuildIndicesString(indices), expectedValue, mErrorMessage));
                    }
                }
            }
            else if (expectedObject is Boolean)
            {
                Boolean expectedValue = Convert.ToBoolean(expectedObject);
                if (!(dsObject.Payload is Boolean))
                {
                    Assert.Fail(String.Format("\t{0}{1} is expected to be {2}, but its actual type is not bool. \n{3}", dsVariable,
                                              BuildIndicesString(indices), expectedValue, mErrorMessage));
                }
                else
                {
                    TestFrameWork.VerifyPodType(expectedValue, dsObject, dsVariable, indices);
                }
            }
            else if (expectedObject is Char)
            {
                Char expectedValue = Convert.ToChar(expectedObject);

                if (!(dsObject.Payload is long))
                {
                    Assert.Fail(String.Format("\t{0}{1} is expected to be {2}, but its actual type is not char. \n{3}", dsVariable, BuildIndicesString(indices), expectedValue, mErrorMessage));
                }
                else
                {
                    try
                    {
                        Int64 utf8Encoding = Convert.ToInt64(dsObject.Payload);
                        Char  dsValue      = Convert.ToChar(utf8Encoding);

                        if (!expectedObject.Equals(dsValue))
                        {
                            Assert.Fail(String.Format("\t{0}{1} is expected to be {2}, but its actual value is {3}. \n{4}", dsVariable,
                                                      BuildIndicesString(indices), expectedValue, dsValue, mErrorMessage));
                        }
                    }
                    catch (System.InvalidCastException)
                    {
                        Assert.Fail(String.Format("\t{0}{1} is expected to be {2}, but its actual value can't be converted to Char. \n{3}", dsVariable,
                                                  BuildIndicesString(indices), expectedValue, mErrorMessage));
                    }
                }
            }
            else if (expectedObject is String)
            {
                string stringValue = dsObject.Payload as string;
                if (stringValue == null)
                {
                    Assert.Fail(String.Format("\t{0}{1} is expected to be a string, but its actual value is not a string\n{2}", dsVariable,
                                              BuildIndicesString(indices), mErrorMessage));
                }
                else if (!expectedObject.Equals(stringValue))
                {
                    Assert.Fail(String.Format("\t{0}{1} is expected to be a string \"{2}\", but its actual value is \"{3}\".\n{4}", dsVariable,
                                              BuildIndicesString(indices), expectedObject, stringValue, mErrorMessage));
                }
            }
            else if (typeof(IEnumerable).IsAssignableFrom(expectedType))
            {
                IEnumerable collection = expectedObject as IEnumerable;
                int         index      = 0;
                ProtoCore.DSASM.Mirror.DsasmArray dsArray = dsObject.Payload as ProtoCore.DSASM.Mirror.DsasmArray;
                if (dsArray == null)
                {
                    Assert.Fail(String.Format("{0}{1} is expected to be an array, but its actual value isn't an array.\n{2}", dsVariable,
                                              BuildIndicesString(indices), mErrorMessage));
                }
                foreach (var item in collection)
                {
                    indices.Add(index);
                    VerifyInternal(item, dsArray.members[index], dsVariable, indices);
                    indices.RemoveAt(indices.Count - 1);
                    ++index;
                }
            }
            else
            {
                Assert.Fail(string.Format("\tUnexpected object type.\n{0}", mErrorMessage));
            }
        }
コード例 #21
0
ファイル: Jinx.cs プロジェクト: lukasi273/LeagueRepo
        private void LogicE()
        {
            if (Player.Mana > RMANA + EMANA && Config.Item("autoE", true).GetValue <bool>())
            {
                foreach (var enemy in Program.Enemies.Where(enemy => enemy.IsValidTarget(E.Range) && !OktwCommon.CanMove(enemy) && Game.Time - grabTime > 1))
                {
                    E.Cast(enemy.Position, true);
                    return;
                }

                if (Config.Item("telE", true).GetValue <bool>())
                {
                    foreach (var Object in ObjectManager.Get <Obj_AI_Base>().Where(Obj => Obj.IsEnemy && Obj.Distance(Player.ServerPosition) < E.Range && (Obj.HasBuff("teleport_target", true) || Obj.HasBuff("Pantheon_GrandSkyfall_Jump", true))))
                    {
                        E.Cast(Object.Position);
                    }
                }
                if (Program.Combo && Player.IsMoving && Config.Item("comboE", true).GetValue <bool>() && Player.Mana > RMANA + EMANA + WMANA)
                {
                    var t = TargetSelector.GetTarget(E.Range, TargetSelector.DamageType.Physical);
                    if (t.IsValidTarget(E.Range) && E.GetPrediction(t).CastPosition.Distance(t.Position) > 200 && (int)E.GetPrediction(t).Hitchance == 5)
                    {
                        E.CastIfWillHit(t, 2);
                        if (t.HasBuffOfType(BuffType.Slow))
                        {
                            Program.CastSpell(E, t);
                        }
                        else
                        {
                            if (E.GetPrediction(t).CastPosition.Distance(t.Position) > 200)
                            {
                                if (Player.Position.Distance(t.ServerPosition) > Player.Position.Distance(t.Position))
                                {
                                    if (t.Position.Distance(Player.ServerPosition) < t.Position.Distance(Player.Position))
                                    {
                                        Program.CastSpell(E, t);
                                    }
                                }
                                else
                                {
                                    if (t.Position.Distance(Player.ServerPosition) > t.Position.Distance(Player.Position))
                                    {
                                        Program.CastSpell(E, t);
                                    }
                                }
                            }
                        }
                    }
                }
            }
        }
コード例 #22
0
ファイル: Watch.cs プロジェクト: seal031/XiTongJiCheng
 public void SetLease()
 {
     logMessage("Setting Lease for Watch [" + name + "]", SmartPlus_LOG_TYPE.TRACE);
     Obj leaseObj = httpManager.SendRequest(watchUrl + "lease/", "<reltime val='PT" + leaseInterval.ToString() + "S'/>", MethodType.PUT);
 }
コード例 #23
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            if (world == null)
            {
                world = new World(new Vector2(0, 10));
            }
            Camera.init();
            spriteBatch = new SpriteBatch(GraphicsDevice);
            for (int i = 0; i < 2000; i+= 50)
            {
                //Obj obj = new Obj(this, 350, -300, -i, LoadTex("Character"));
                //obj.zSpeed = -1;
            }
            for (int i = 2000; i > 0; i -= 50)
            {
                //Obj obj = new Obj(this, -600,-300, -i, LoadTex("Character"));
                //Camera.Target = obj;
                //obj.alpha = 0.5f;
            }
            for (int i = -4000; i < 4000; i+=291)
            {
                //Obj obj = new Obj(this, i, 50, 0, LoadTex("Platform"));
                Wall floor = new Wall(this, i, 50, 0, 292, 275);
            }
            <<<<<<< HEAD
            for (int i = -4000; i < 4000; i += 291)
            {
                //Obj obj = new Obj(this, i, 50, 0, LoadTex("Platform"));
                Wall floor = new Wall(this, i * 2, -400, 0, 292, 275);
            }
            for (int i = -4000; i < 4000; i += 700)
            {
                Obj o = new Obj(this,i,-1300,0,LoadTex("Square"));
                o.createRecBody(1,0,1,true,true);
                o.type = Obj.PointType.SwingPoint;
            }
            //player = new Player(this, 100, 100, 0);
            =======
            player = new Player(this, 100, -600, 0);
            >>>>>>> 0a728cea804dcf5e74b2e6ecf1581c8cd9109996
            Obj swing = new Obj(this, 500, -300, 0, LoadTex("Platform"));
            swing.type = Obj.PointType.SwingPoint;
            Camera.Target = Global.Player;

            Gate gate = new Gate(this, 500, -100, 0);
            Key key = new Key(this, 300, -100, 0, Color.Red);
            key.addGate(gate);

            //create world for physics with gravity = -10

            Camera.Target = Global.Player;

            //create rigid floor
            //Wall floor = new Wall(this, 100, 0, 0, 1280, 20, true);
            ///floor.body.Position = ConvertUnits.ToSimUnits(240, 0);

            //obj.zSpeed = -1f;
            // TODO: use this.Content to load your game content here
        }
コード例 #24
0
ファイル: Watch.cs プロジェクト: seal031/XiTongJiCheng
 public void UnSubscribeToWatch(string[] urls)
 {
     logMessage("Un-Subscribing objects (" + GetFormattedUrls(urls) + ") from Watch [" + name + "]", SmartPlus_LOG_TYPE.TRACE);
     Obj obj = httpManager.SendRequest(watchUrl + "remove/", GetWatchXml(urls), MethodType.POST);
 }
コード例 #25
0
ファイル: Watch.cs プロジェクト: seal031/XiTongJiCheng
 public void DeleteWatch()
 {
     logMessage("Deleting Watch [" + name + "]", SmartPlus_LOG_TYPE.TRACE);
     Obj obj = httpManager.SendRequest(watchUrl + "delete/", "", MethodType.POST);
 }
コード例 #26
0
 // POST: api/Object
 public void Post([FromBody] Obj obj)
 {
     this.context.Objs.Add(obj);
     this.context.SaveChanges();
 }
コード例 #27
0
ファイル: Program.cs プロジェクト: pookz/LeagueSharp
        private static void Game_OnGameUpdate(EventArgs args)
        {
            if (E.IsReady() && ObjectManager.Player.Mana > RMANA + EMANA && Config.Item("autoE").GetValue <bool>())
            {
                if (Config.Item("telE").GetValue <bool>())
                {
                    foreach (var Object in ObjectManager.Get <Obj_AI_Base>().Where(Obj => Obj.Distance(Player.ServerPosition) < E.Range && E.IsReady() && Obj.Team != Player.Team && (Obj.HasBuff("teleport_target", true) || Obj.HasBuff("Pantheon_GrandSkyfall_Jump", true))))
                    {
                        E.Cast(Object.Position, true);
                    }
                }
                foreach (var enemy in ObjectManager.Get <Obj_AI_Hero>().Where(enemy => enemy.IsValidTarget(E.Range) && !enemy.HasBuff("rocketgrab2") && E.IsReady()))
                {
                    if (enemy.HasBuffOfType(BuffType.Stun) || enemy.HasBuffOfType(BuffType.Snare) ||
                        enemy.HasBuffOfType(BuffType.Charm) || enemy.HasBuffOfType(BuffType.Fear) ||
                        enemy.HasBuffOfType(BuffType.Taunt) || enemy.HasBuffOfType(BuffType.Suppression) ||
                        enemy.IsStunned || enemy.HasBuff("Recall"))
                    {
                        E.Cast(enemy, true);
                    }
                    else
                    {
                        E.CastIfHitchanceEquals(enemy, HitChance.Immobile, true);
                    }
                }

                var ta = TargetSelector.GetTarget(E.Range, TargetSelector.DamageType.Physical);
                if (ObjectManager.Player.IsMoving && ta.IsValidTarget(E.Range) && E.GetPrediction(ta).CastPosition.Distance(ta.Position) > 200 && (int)E.GetPrediction(ta).Hitchance == 5 && Orbwalker.ActiveMode == Orbwalking.OrbwalkingMode.Combo && E.IsReady() && Config.Item("comboE").GetValue <bool>() && ObjectManager.Player.Mana > RMANA + EMANA + WMANA && ta.Path.Count() == 1)
                {
                    if (ta.HasBuffOfType(BuffType.Slow))
                    {
                        E.CastIfHitchanceEquals(ta, HitChance.VeryHigh, true);
                    }
                    else if (ta.CountEnemiesInRange(250) > 2)
                    {
                        E.CastIfHitchanceEquals(ta, HitChance.VeryHigh, true);
                    }
                    else
                    {
                        if (ObjectManager.Player.Position.Distance(ta.ServerPosition) > ObjectManager.Player.Position.Distance(ta.Position))
                        {
                            if (ta.Position.Distance(ObjectManager.Player.ServerPosition) < ta.Position.Distance(ObjectManager.Player.Position))
                            {
                                CastSpell(E, ta, Config.Item("Hit").GetValue <Slider>().Value);
                                debug("E run");
                            }
                        }
                        else
                        {
                            if (ta.Position.Distance(ObjectManager.Player.ServerPosition) > ta.Position.Distance(ObjectManager.Player.Position))
                            {
                                CastSpell(E, ta, Config.Item("Hit").GetValue <Slider>().Value);
                                debug("E escape");
                            }
                        }
                    }
                }
            }

            if (Q.IsReady())
            {
                ManaMenager();
                if (Farm && Config.Item("farmQ").GetValue <bool>() && (Game.Time - lag > 0.1) && ObjectManager.Player.Mana > RMANA + WMANA + EMANA + 10 && !FishBoneActive)
                {
                    farmQ();
                    lag = Game.Time;
                }
                var t = TargetSelector.GetTarget(bonusRange() + 60, TargetSelector.DamageType.Physical);
                if (t.IsValidTarget())
                {
                    var distance    = GetRealDistance(t);
                    var powPowRange = GetRealPowPowRange(t);
                    if (!FishBoneActive && !Orbwalking.InAutoAttackRange(t))
                    {
                        if (Orbwalker.ActiveMode == Orbwalking.OrbwalkingMode.Combo && (ObjectManager.Player.Mana > RMANA + WMANA + 20 || ObjectManager.Player.GetAutoAttackDamage(t) * 2 > t.Health))
                        {
                            Q.Cast();
                        }
                        else if (Orbwalker.ActiveMode == Orbwalking.OrbwalkingMode.Mixed && Orbwalker.GetTarget() == null && ObjectManager.Player.Mana > RMANA + WMANA + EMANA + 20 && distance < bonusRange() + t.BoundingRadius + ObjectManager.Player.BoundingRadius)
                        {
                            Q.Cast();
                        }
                        else if (Orbwalker.ActiveMode == Orbwalking.OrbwalkingMode.LaneClear && !ObjectManager.Player.UnderTurret(true) && ObjectManager.Player.Mana > RMANA + WMANA + EMANA + WMANA + 20 && distance < bonusRange())
                        {
                            Q.Cast();
                        }
                    }
                }
                else if (!FishBoneActive && Orbwalker.ActiveMode == Orbwalking.OrbwalkingMode.Combo && ObjectManager.Player.Mana > RMANA + WMANA + 20 && ObjectManager.Player.CountEnemiesInRange(2000) > 0)
                {
                    Q.Cast();
                }
                else if (FishBoneActive && Orbwalker.ActiveMode == Orbwalking.OrbwalkingMode.Combo && ObjectManager.Player.Mana < RMANA + WMANA + 20)
                {
                    Q.Cast();
                }
                else if (FishBoneActive && Orbwalker.ActiveMode == Orbwalking.OrbwalkingMode.Combo && ObjectManager.Player.CountEnemiesInRange(2000) == 0)
                {
                    Q.Cast();
                }
                else if (FishBoneActive && Farm)
                {
                    Q.Cast();
                }
            }

            if (W.IsReady() && (Game.Time - QCastTime > 0.6))
            {
                bool cast = false;
                bool wait = false;

                foreach (var target in ObjectManager.Get <Obj_AI_Hero>())
                {
                    if (target.IsValidTarget(W.Range) &&
                        !target.HasBuffOfType(BuffType.PhysicalImmunity) && !target.HasBuffOfType(BuffType.SpellImmunity) && !target.HasBuffOfType(BuffType.SpellShield))
                    {
                        float predictedHealth = HealthPrediction.GetHealthPrediction(target, (int)(W.Delay + (Player.Distance(target.ServerPosition) / W.Speed) * 1000));
                        var   Wdmg            = W.GetDamage(target);
                        if (Wdmg > predictedHealth)
                        {
                            cast = true;
                            wait = true;
                            PredictionOutput output    = R.GetPrediction(target);
                            Vector2          direction = output.CastPosition.To2D() - Player.Position.To2D();
                            direction.Normalize();
                            List <Obj_AI_Hero> enemies = ObjectManager.Get <Obj_AI_Hero>().Where(x => x.IsEnemy && x.IsValidTarget()).ToList();
                            foreach (var enemy in enemies)
                            {
                                if (enemy.SkinName == target.SkinName || !cast)
                                {
                                    continue;
                                }
                                PredictionOutput prediction        = R.GetPrediction(enemy);
                                Vector3          predictedPosition = prediction.CastPosition;
                                Vector3          v      = output.CastPosition - Player.ServerPosition;
                                Vector3          w      = predictedPosition - Player.ServerPosition;
                                double           c1     = Vector3.Dot(w, v);
                                double           c2     = Vector3.Dot(v, v);
                                double           b      = c1 / c2;
                                Vector3          pb     = Player.ServerPosition + ((float)b * v);
                                float            length = Vector3.Distance(predictedPosition, pb);
                                if (length < (W.Width + enemy.BoundingRadius) && Player.Distance(predictedPosition) < Player.Distance(target.ServerPosition))
                                {
                                    cast = false;
                                }
                            }
                            if (!Orbwalking.InAutoAttackRange(target) && cast && target.IsValidTarget(W.Range) && ObjectManager.Player.CountEnemiesInRange(400) == 0 && target.Path.Count() < 2)
                            {
                                W.CastIfHitchanceEquals(target, HitChance.VeryHigh, true);
                                debug("W ks");
                            }
                        }
                    }
                }

                var t = TargetSelector.GetTarget(W.Range, TargetSelector.DamageType.Physical);
                if (t.IsValidTarget() && !wait)
                {
                    if (Orbwalker.ActiveMode == Orbwalking.OrbwalkingMode.Combo && ObjectManager.Player.Mana > RMANA + WMANA + 10 && ObjectManager.Player.CountEnemiesInRange(GetRealPowPowRange(t)) == 0)
                    {
                        if (Config.Item("humanzier").GetValue <bool>())
                        {
                            Utility.DelayAction.Add(500, () => CastSpell(W, t, Config.Item("Hit").GetValue <Slider>().Value));
                        }
                        else
                        {
                            CastSpell(W, t, Config.Item("Hit").GetValue <Slider>().Value);
                        }
                    }
                    else if ((Farm && ObjectManager.Player.Mana > RMANA + EMANA + WMANA + WMANA + 40) && Config.Item("haras" + t.CharData).GetValue <bool>() && !ObjectManager.Player.UnderTurret(true) && ObjectManager.Player.CountEnemiesInRange(bonusRange()) == 0)
                    {
                        if (Config.Item("humanzier").GetValue <bool>())
                        {
                            Utility.DelayAction.Add(500, () => CastSpell(W, t, Config.Item("Hit").GetValue <Slider>().Value));
                        }
                        else
                        {
                            CastSpell(W, t, Config.Item("Hit").GetValue <Slider>().Value);
                        }
                    }
                    else if ((Orbwalker.ActiveMode == Orbwalking.OrbwalkingMode.Combo || Farm) && ObjectManager.Player.Mana > RMANA + WMANA && ObjectManager.Player.CountEnemiesInRange(GetRealPowPowRange(t)) == 0)
                    {
                        foreach (var enemy in ObjectManager.Get <Obj_AI_Hero>().Where(enemy => enemy.IsValidTarget(W.Range)))
                        {
                            if (enemy.HasBuffOfType(BuffType.Stun) || enemy.HasBuffOfType(BuffType.Snare) ||
                                enemy.HasBuffOfType(BuffType.Charm) || enemy.HasBuffOfType(BuffType.Fear) ||
                                enemy.HasBuffOfType(BuffType.Taunt) || enemy.HasBuffOfType(BuffType.Slow) || enemy.HasBuff("Recall"))
                            {
                                W.Cast(enemy, true);
                            }
                        }
                    }
                }
            }

            if (R.IsReady())
            {
                if (Config.Item("useR").GetValue <KeyBind>().Active)
                {
                    var t = TargetSelector.GetTarget(R.Range, TargetSelector.DamageType.Physical);
                    if (t.IsValidTarget())
                    {
                        R1.Cast(t, true, true);
                    }
                }
                if (Config.Item("Rjungle").GetValue <bool>())
                {
                    KsJungle();
                }
            }

            if (R.IsReady() && Config.Item("autoR").GetValue <bool>())
            {
                bool cast = false;
                foreach (var target in ObjectManager.Get <Obj_AI_Hero>())
                {
                    if (target.IsValidTarget(R.Range) && (Game.Time - WCastTime > 0.8) && ValidUlt(target))
                    {
                        float predictedHealth = HealthPrediction.GetHealthPrediction(target, (int)(R.Delay + (Player.Distance(target.ServerPosition) / R.Speed) * 1000));
                        var   Rdmg            = R.GetDamage(target, 1);
                        if (Rdmg > predictedHealth)
                        {
                            cast = true;
                            PredictionOutput output    = R.GetPrediction(target);
                            Vector2          direction = output.CastPosition.To2D() - Player.Position.To2D();
                            direction.Normalize();
                            List <Obj_AI_Hero> enemies = ObjectManager.Get <Obj_AI_Hero>().Where(x => x.IsEnemy && x.IsValidTarget()).ToList();
                            foreach (var enemy in enemies)
                            {
                                if (enemy.SkinName == target.SkinName || !cast)
                                {
                                    continue;
                                }
                                PredictionOutput prediction        = R.GetPrediction(enemy);
                                Vector3          predictedPosition = prediction.CastPosition;
                                Vector3          v      = output.CastPosition - Player.ServerPosition;
                                Vector3          w      = predictedPosition - Player.ServerPosition;
                                double           c1     = Vector3.Dot(w, v);
                                double           c2     = Vector3.Dot(v, v);
                                double           b      = c1 / c2;
                                Vector3          pb     = Player.ServerPosition + ((float)b * v);
                                float            length = Vector3.Distance(predictedPosition, pb);
                                if (length < (R.Width + 150 + enemy.BoundingRadius / 2) && Player.Distance(predictedPosition) < Player.Distance(target.ServerPosition))
                                {
                                    cast = false;
                                }
                            }

                            if (cast && GetRealDistance(target) > bonusRange() + 300 + target.BoundingRadius && target.CountAlliesInRange(600) == 0 && ObjectManager.Player.CountEnemiesInRange(400) == 0)
                            {
                                castR(target);
                                debug("R normal High");
                            }
                            else if (cast && target.CountEnemiesInRange(200) > 2 && GetRealDistance(target) > bonusRange() + 200 + target.BoundingRadius)
                            {
                                R1.Cast(target, true, true);
                                debug("R aoe 1");
                            }
                        }
                    }
                }
            }
        }
コード例 #28
0
        static void Main(string[] args)
        {
            PDFNet.Initialize();

            // Example 1:
            // Extract images by traversing the display list for
            // every page. With this approach it is possible to obtain
            // image positioning information and DPI.
            try
            {
                using (PDFDoc doc = new PDFDoc(input_path + "newsletter.pdf"))
                    using (ElementReader reader = new ElementReader())
                    {
                        doc.InitSecurityHandler();

                        PageIterator itr;
                        for (itr = doc.GetPageIterator(); itr.HasNext(); itr.Next())
                        {
                            reader.Begin(itr.Current());
                            ImageExtract(doc, reader);
                            reader.End();
                        }

                        Console.WriteLine("Done.");
                    }
            }
            catch (PDFNetException e)
            {
                Console.WriteLine(e.Message);
            }

            Console.WriteLine("----------------------------------------------------------------");

            // Example 2:
            // Extract images by scanning the low-level document.
            try
            {
                using (PDFDoc doc = new PDFDoc(input_path + "newsletter.pdf"))
                {
                    doc.InitSecurityHandler();
                    image_counter = 0;

                    SDFDoc cos_doc  = doc.GetSDFDoc();
                    int    num_objs = cos_doc.XRefSize();
                    for (int i = 1; i < num_objs; ++i)
                    {
                        Obj obj = cos_doc.GetObj(i);
                        if (obj != null && !obj.IsFree() && obj.IsStream())
                        {
                            // Process only images
                            DictIterator itr = obj.Find("Subtype");
                            if (!itr.HasNext() || itr.Value().GetName() != "Image")
                            {
                                continue;
                            }

                            itr = obj.Find("Type");
                            if (!itr.HasNext() || itr.Value().GetName() != "XObject")
                            {
                                continue;
                            }

                            pdftron.PDF.Image image = new pdftron.PDF.Image(obj);

                            Console.WriteLine("--> Image: {0}", ++image_counter);
                            Console.WriteLine("    Width: {0}", image.GetImageWidth());
                            Console.WriteLine("    Height: {0}", image.GetImageHeight());
                            Console.WriteLine("    BPC: {0}", image.GetBitsPerComponent());

                            string fname = output_path + "image_extract2_" + image_counter.ToString();
                            image.Export(fname);                              // or ExporAsPng() or ExporAsTiff() ...

                            // Convert PDF bitmap to GDI+ Bitmap...
                            //Bitmap bmp = image.GetBitmap();
                            //bmp.Save(fname, ImageFormat.Png);
                            //bmp.Dispose();

                            // Instead of converting PDF images to a Bitmap, you can also extract
                            // uncompressed/compressed image data directly using element.GetImageData()
                            // as illustrated in ElementReaderAdv sample project.
                        }
                    }
                }
            }
            catch (PDFNetException e)
            {
                Console.WriteLine(e.Message);
            }
        }
コード例 #29
0
ファイル: ExecutionMirror.cs プロジェクト: zeusongit/Dynamo
        public Obj GetFirstValue(string name, int startBlock = 0, int classcope = Constants.kGlobalScope)
        {
            Obj retVal = Unpack(GetRawFirstValue(name, startBlock, classcope), MirrorTarget.rmem.Heap, runtimeCore);

            return(retVal);
        }
コード例 #30
0
ファイル: CitizenChange.cs プロジェクト: danielbj/P3
 protected override void ApplyChange()
 {
     Obj.AddTask(NewValue);
 }
コード例 #31
0
ファイル: ecma262-root.cs プロジェクト: firda-cze/bee
		}//Number
		
		public Root( Engine engine )
			: base( engine, null, new Props(), new Props() )
		{
			BaseProps.Set( "undefined", _undefined = new Value() );
			BaseProps.Set( "null", _null = new Value( Vtype.Object, null ) );
			BaseProps.Set( "nan", _nan = new Value( System.Double.NaN ) );
			BaseProps.Set( "infinity", _infinity = new Value( System.Double.PositiveInfinity ) );
			MoreProps.Set( "inf", _infinity );
			var obj = new Obj( engine );
			var fun = new FunctionObj( engine, obj );
			var str = new StringObj( engine, obj );
			var num = new NumberObj( engine, obj );
			BaseProps.Set( "function", new Value( _function = new FunctionFun( engine, fun, fun ) ) );
			BaseProps.Set( "object", new Value( _object = new ObjectFun( engine, fun, obj, this ) ) );
			BaseProps.Set( "string", new Value( _string = new StringFun( engine, fun, str ) ) );
			BaseProps.Set( "number", new Value( _number = new NumberFun( engine, fun, num ) ) );
		}//.ctor
コード例 #32
0
ファイル: seqs.cs プロジェクト: cell-lang/csharp-old
 override protected int InternalCmp(Obj other)
 {
     return(other.CmpSeq(items, Offset(), length));
 }
コード例 #33
0
ファイル: Program.cs プロジェクト: lucaslkd1/LeagueRepo
        private static void Game_OnGameUpdate(EventArgs args)
        {
            ManaMenager();
            if (Orbwalker.ActiveMode.ToString() == "Mixed" || Orbwalker.ActiveMode.ToString() == "LaneClear" || Orbwalker.ActiveMode.ToString() == "LastHit")
            {
                Farm = true;
            }
            else
            {
                Farm = false;
            }

            if (ObjectManager.Player.Mana > RMANA + WMANA && W.IsReady())
            {
                var t = TargetSelector.GetTarget(W.Range + 300, TargetSelector.DamageType.Physical);
                foreach (var Object in ObjectManager.Get <Obj_AI_Base>().Where(Obj => Obj.Distance(Player.ServerPosition) < W.Range && Obj.Team != Player.Team && Obj.HasBuff("teleport_target", true)))
                {
                    W.Cast(Object.Position, true);
                }
                foreach (var enemy in ObjectManager.Get <Obj_AI_Hero>().Where(enemy => enemy.IsValidTarget(W.Range) && W.IsReady()))
                {
                    if (enemy.HasBuffOfType(BuffType.Stun) || enemy.HasBuffOfType(BuffType.Snare) ||
                        enemy.HasBuffOfType(BuffType.Charm) || enemy.HasBuffOfType(BuffType.Fear) ||
                        enemy.HasBuffOfType(BuffType.Taunt) || enemy.HasBuffOfType(BuffType.Suppression) ||
                        enemy.IsStunned || enemy.HasBuff("Recall"))
                    {
                        W.Cast(enemy, true);
                    }
                    else if (enemy.HasBuffOfType(BuffType.Slow) && t.Path.Count() > 1)
                    {
                        W.CastIfHitchanceEquals(enemy, HitChance.VeryHigh, true);
                    }
                }
            }

            if (E.IsReady())
            {
                ManaMenager();
                var t  = TargetSelector.GetTarget(E.Range, TargetSelector.DamageType.Physical);
                var t2 = TargetSelector.GetTarget(E.Range + 350, TargetSelector.DamageType.Physical);
                if (t.IsValidTarget() && Config.Item("autoE").GetValue <bool>())
                {
                    var eDmg = E.GetDamage(t);
                    var qDmg = Q.GetDamage(t);
                    if (GetRealDistance(t) > bonusRange() && qDmg + eDmg > t.Health && qDmg * 0.8 < t.Health && ObjectManager.Player.Mana > EMANA + QMANA && Q.IsReady())
                    {
                        E.Cast(t, true);
                    }
                    else if (Orbwalker.ActiveMode.ToString() == "Combo" && ObjectManager.Player.Mana > RMANA + EMANA && GetRealDistance(t) < 400 && ObjectManager.Player.Health < ObjectManager.Player.MaxHealth * 0.8)
                    {
                        E.Cast(t, true);
                    }
                    else if (ObjectManager.Player.Mana > RMANA + EMANA && GetRealDistance(t) < 500 && ObjectManager.Player.Health < ObjectManager.Player.MaxHealth * 0.3)
                    {
                        E.Cast(t, true);
                    }
                    else if (Orbwalker.ActiveMode.ToString() == "Combo" &&
                             ObjectManager.Player.Health > ObjectManager.Player.MaxHealth * 0.3 &&
                             !Q.IsReady() &&
                             ObjectManager.Player.Mana > RMANA + EMANA &&
                             t2.IsValidTarget() &&
                             ObjectManager.Player.GetAutoAttackDamage(t2) * 2 > t.Health &&
                             GetRealDistance(t2) > GetRealRange(t2) + 100 &&
                             !ObjectManager.Player.UnderTurret(true) &&
                             t2.CountEnemiesInRange(800) < 2 &&
                             (Game.Time - WCastTime > 1))
                    {
                        var position = ObjectManager.Player.ServerPosition - (Game.CursorPos - ObjectManager.Player.ServerPosition);
                        E.Cast(position, true);
                    }
                }
                if (Config.Item("useE").GetValue <KeyBind>().Active)
                {
                    var position = ObjectManager.Player.ServerPosition - (Game.CursorPos - ObjectManager.Player.ServerPosition);
                    E.Cast(position, true);
                }
            }

            if (Q.IsReady())
            {
                ManaMenager();
                var t = TargetSelector.GetTarget(Q.Range, TargetSelector.DamageType.Physical);
                if (t.IsValidTarget())
                {
                    var qDmg = Q.GetDamage(t);
                    if (GetRealDistance(t) > bonusRange() + 60 && qDmg > t.Health)
                    {
                        Q.Cast(t, true);
                    }
                    else if (Orbwalker.ActiveMode.ToString() == "Combo" && ObjectManager.Player.Mana > RMANA + QMANA + EMANA && Orbwalker.GetTarget() == null)
                    {
                        Q.CastIfHitchanceEquals(t, HitChance.High, true);
                    }
                    else if ((Farm && ObjectManager.Player.Mana > RMANA + EMANA + QMANA + QMANA) && Orbwalker.GetTarget() == null)
                    {
                        if (ObjectManager.Player.Mana > ObjectManager.Player.MaxMana * 0.9)
                        {
                            Q.CastIfHitchanceEquals(t, HitChance.VeryHigh, true);
                        }
                        else if (t.Path.Count() > 1)
                        {
                            Qc.CastIfHitchanceEquals(t, HitChance.VeryHigh, true);
                        }
                    }
                    else if ((Orbwalker.ActiveMode.ToString() == "Combo" || Farm) && ObjectManager.Player.Mana > RMANA + QMANA && ObjectManager.Player.CountEnemiesInRange(GetRealRange(t) - 100) == 0)
                    {
                        foreach (var enemy in ObjectManager.Get <Obj_AI_Hero>().Where(enemy => enemy.IsValidTarget(Q.Range)))
                        {
                            if (enemy.HasBuffOfType(BuffType.Stun) || enemy.HasBuffOfType(BuffType.Snare) ||
                                enemy.HasBuffOfType(BuffType.Charm) || enemy.HasBuffOfType(BuffType.Fear) ||
                                enemy.HasBuffOfType(BuffType.Taunt) || enemy.HasBuffOfType(BuffType.Slow) || enemy.HasBuff("Recall"))
                            {
                                Q.CastIfHitchanceEquals(enemy, HitChance.High, true);
                            }
                        }
                    }
                }
            }

            if (R.IsReady() && Config.Item("autoR").GetValue <bool>() && !ObjectManager.Player.UnderTurret(true))
            {
                bool cast = false;
                foreach (var target in ObjectManager.Get <Obj_AI_Hero>().Where(target => target.IsValidTarget(500 * R.Level + 1500)))
                {
                    if (target.IsValidTarget() && (Game.Time - WCastTime > 1) &&
                        !target.HasBuffOfType(BuffType.PhysicalImmunity) && !target.HasBuffOfType(BuffType.SpellImmunity) && !target.HasBuffOfType(BuffType.SpellShield))
                    {
                        float predictedHealth = HealthPrediction.GetHealthPrediction(target, (int)(R.Delay + (Player.Distance(target.ServerPosition) / R.Speed) * 1000));
                        var   Rdmg            = R.GetDamage(target);
                        if (Rdmg > predictedHealth && GetRealDistance(target) > bonusRange() + 400 + target.BoundingRadius && target.CountAlliesInRange(500) == 0 && Orbwalker.GetTarget() == null)
                        {
                            cast = true;
                            PredictionOutput output    = R.GetPrediction(target);
                            Vector2          direction = output.CastPosition.To2D() - Player.Position.To2D();
                            direction.Normalize();
                            List <Obj_AI_Hero> enemies = ObjectManager.Get <Obj_AI_Hero>().Where(x => x.IsEnemy && x.IsValidTarget()).ToList();
                            foreach (var enemy in enemies)
                            {
                                if (enemy.SkinName == target.SkinName || !cast)
                                {
                                    continue;
                                }
                                PredictionOutput prediction        = R.GetPrediction(enemy);
                                Vector3          predictedPosition = prediction.CastPosition;
                                Vector3          v      = output.CastPosition - Player.ServerPosition;
                                Vector3          w      = predictedPosition - Player.ServerPosition;
                                double           c1     = Vector3.Dot(w, v);
                                double           c2     = Vector3.Dot(v, v);
                                double           b      = c1 / c2;
                                Vector3          pb     = Player.ServerPosition + ((float)b * v);
                                float            length = Vector3.Distance(predictedPosition, pb);
                                if (length < (400 + enemy.BoundingRadius) && Player.Distance(predictedPosition) < Player.Distance(target.ServerPosition))
                                {
                                    cast = false;
                                }
                            }
                            if (cast && target.IsValidTarget() && target.CountEnemiesInRange(500) == 1)
                            {
                                R.Cast(target, true);
                            }
                        }
                    }
                }
            }
            PotionMenager();
        }
コード例 #34
0
        /// <summary>
        /// Serializes an object to a binary destination.
        /// </summary>
        /// <param name="Writer">Serializer.</param>
        /// <param name="WriteTypeCode">If a type code is to be output.</param>
        /// <param name="Embedded">If the object is embedded into another.</param>
        /// <param name="Value">The actual object to serialize.</param>
        public override async Task Serialize(ISerializer Writer, bool WriteTypeCode, bool Embedded, object Value)
        {
            if (Value is null)
            {
                if (WriteTypeCode)
                {
                    Writer.WriteBits(ObjectSerializer.TYPE_NULL, 6);
                }
                else
                {
                    throw new NullReferenceException("Value cannot be null.");
                }
            }
            else if (Value is GenericObject TypedValue)
            {
                ISerializer       WriterBak = Writer;
                IObjectSerializer Serializer;
                object            Obj;

                if (!Embedded)
                {
                    Writer = Writer.CreateNew();
                }

                if (WriteTypeCode)
                {
                    if (TypedValue is null)
                    {
                        Writer.WriteBits(ObjectSerializer.TYPE_NULL, 6);
                        return;
                    }
                    else
                    {
                        Writer.WriteBits(ObjectSerializer.TYPE_OBJECT, 6);
                    }
                }
                else if (TypedValue is null)
                {
                    throw new NullReferenceException("Value cannot be null.");
                }

                if (Embedded && Writer.BitOffset > 0)
                {
                    bool WriteObjectId = !TypedValue.ObjectId.Equals(Guid.Empty);
                    Writer.WriteBit(WriteObjectId);
                    if (WriteObjectId)
                    {
                        Writer.Write(TypedValue.ObjectId);
                    }
                }

                bool Normalized = this.NormalizedNames;

                if (Normalized)
                {
                    if (string.IsNullOrEmpty(TypedValue.TypeName))
                    {
                        Writer.WriteVariableLengthUInt64(0);
                    }
                    else
                    {
                        Writer.WriteVariableLengthUInt64(await this.Context.GetFieldCode(TypedValue.CollectionName, TypedValue.TypeName));
                    }

                    if (Embedded)
                    {
                        Writer.WriteVariableLengthUInt64(await this.Context.GetFieldCode(null, string.IsNullOrEmpty(TypedValue.CollectionName) ? this.Context.DefaultCollectionName : TypedValue.CollectionName));
                    }
                }
                else
                {
                    Writer.Write(TypedValue.TypeName);

                    if (Embedded)
                    {
                        Writer.Write(string.IsNullOrEmpty(TypedValue.CollectionName) ? this.Context.DefaultCollectionName : TypedValue.CollectionName);
                    }
                }

                if (TypedValue.ArchivingTime != 0)
                {
                    if (Normalized)
                    {
                        Writer.WriteVariableLengthUInt64(await this.Context.GetFieldCode(TypedValue.CollectionName, "ArchivingTime"));
                    }
                    else
                    {
                        Writer.Write("ArchivingTime");
                    }

                    Writer.WriteBits(ObjectSerializer.TYPE_INT32, 6);
                    Writer.Write((int)TypedValue.ArchivingTime);
                }

                foreach (KeyValuePair <string, object> Property in TypedValue)
                {
                    if (Normalized)
                    {
                        Writer.WriteVariableLengthUInt64(await this.Context.GetFieldCode(TypedValue.CollectionName, Property.Key));
                    }
                    else
                    {
                        Writer.Write(Property.Key);
                    }

                    Obj = Property.Value;
                    if (Obj is null)
                    {
                        Writer.WriteBits(ObjectSerializer.TYPE_NULL, 6);
                    }
                    else
                    {
                        if (Obj is GenericObject)
                        {
                            await this.Serialize(Writer, true, true, Obj);
                        }
                        else
                        {
                            Serializer = await this.Context.GetObjectSerializer(Obj.GetType());

                            await Serializer.Serialize(Writer, true, true, Obj);
                        }
                    }
                }

                Writer.WriteVariableLengthUInt64(0);

                if (!Embedded)
                {
                    if (!TypedValue.ObjectId.Equals(Guid.Empty))
                    {
                        WriterBak.Write(TypedValue.ObjectId);
                    }
                    else
                    {
                        Guid NewObjectId = this.Context.CreateGuid();
                        WriterBak.Write(NewObjectId);
                        TypedValue.ObjectId = NewObjectId;
                    }

                    byte[] Bin = Writer.GetSerialization();

                    WriterBak.WriteVariableLengthUInt64((ulong)Bin.Length);
                    WriterBak.WriteRaw(Bin);
                }
            }
            else
            {
                IObjectSerializer Serializer = await this.Context.GetObjectSerializer(Value?.GetType() ?? typeof(object));

                await Serializer.Serialize(Writer, WriteTypeCode, Embedded, Value);
            }
        }
コード例 #35
0
ファイル: CitizenChange.cs プロジェクト: danielbj/P3
 protected override void ApplyChange()
 {
     Obj.AddAddress(NewValue);
 }
コード例 #36
0
 public int this[Obj o] {
     set { Console.WriteLine("Assignment called with " +
                             (o.Incremented ? "incremented" : "original") + " indexer value."); }
 }
コード例 #37
0
        static void Main(string[] args)
        {
            PDFNet.Initialize();

            // Relative path to the folder containing test files.
            // string input_path =  "../../TestFiles/";
            string output_path = "../../TestFiles/Output/";

            // The vector used to store the name and count of all fields.
            // This is used later on to clone the fields
            Dictionary <string, int> field_names = new Dictionary <string, int>();

            //----------------------------------------------------------------------------------
            // Example 1: Programatically create new Form Fields and Widget Annotations.
            //----------------------------------------------------------------------------------
            try
            {
                using (PDFDoc doc = new PDFDoc())
                {
                    // Create a blank new page and add some form fields.
                    Page blank_page = doc.PageCreate();

                    // Text Widget Creation
                    // Create an empty text widget with black text.
                    TextWidget text1 = TextWidget.Create(doc, new Rect(110, 700, 380, 730));
                    text1.SetText("Basic Text Field");
                    text1.RefreshAppearance();
                    blank_page.AnnotPushBack(text1);
                    // Create a vertical text widget with blue text and a yellow background.
                    TextWidget text2 = TextWidget.Create(doc, new Rect(50, 400, 90, 730));
                    text2.SetRotation(90);
                    // Set the text content.
                    text2.SetText("    ****Lucky Stars!****");
                    // Set the font type, text color, font size, border color and background color.
                    text2.SetFont(Font.Create(doc, Font.StandardType1Font.e_helvetica_oblique));
                    text2.SetFontSize(28);
                    text2.SetTextColor(new ColorPt(0, 0, 1), 3);
                    text2.SetBorderColor(new ColorPt(0, 0, 0), 3);
                    text2.SetBackgroundColor(new ColorPt(1, 1, 0), 3);
                    text2.RefreshAppearance();
                    // Add the annotation to the page.
                    blank_page.AnnotPushBack(text2);
                    // Create two new text widget with Field names employee.name.first and employee.name.last
                    // This logic shows how these widgets can be created using either a field name string or
                    // a Field object
                    TextWidget text3 = TextWidget.Create(doc, new Rect(110, 660, 380, 690), "employee.name.first");
                    text3.SetText("Levi");
                    text3.SetFont(Font.Create(doc, Font.StandardType1Font.e_times_bold));
                    text3.RefreshAppearance();
                    blank_page.AnnotPushBack(text3);
                    Field      emp_last_name = doc.FieldCreate("employee.name.last", Field.Type.e_text, "Ackerman");
                    TextWidget text4         = TextWidget.Create(doc, new Rect(110, 620, 380, 650), emp_last_name);
                    text4.SetFont(Font.Create(doc, Font.StandardType1Font.e_times_bold));
                    text4.RefreshAppearance();
                    blank_page.AnnotPushBack(text4);

                    // Signature Widget Creation (unsigned)
                    SignatureWidget signature1 = SignatureWidget.Create(doc, new Rect(110, 560, 260, 610));
                    signature1.RefreshAppearance();
                    blank_page.AnnotPushBack(signature1);

                    // CheckBox Widget Creation
                    // Create a check box widget that is not checked.
                    CheckBoxWidget check1 = CheckBoxWidget.Create(doc, new Rect(140, 490, 170, 520));
                    check1.RefreshAppearance();
                    blank_page.AnnotPushBack(check1);
                    // Create a check box widget that is checked.
                    CheckBoxWidget check2 = CheckBoxWidget.Create(doc, new Rect(190, 490, 250, 540), "employee.name.check1");
                    check2.SetBackgroundColor(new ColorPt(1, 1, 1), 3);
                    check2.SetBorderColor(new ColorPt(0, 0, 0), 3);
                    // Check the widget (by default it is unchecked).
                    check2.SetChecked(true);
                    check2.RefreshAppearance();
                    blank_page.AnnotPushBack(check2);

                    // PushButton Widget Creation
                    PushButtonWidget pushbutton1 = PushButtonWidget.Create(doc, new Rect(380, 490, 520, 540));
                    pushbutton1.SetTextColor(new ColorPt(1, 1, 1), 3);
                    pushbutton1.SetFontSize(36);
                    pushbutton1.SetBackgroundColor(new ColorPt(0, 0, 0), 3);
                    // Add a caption for the pushbutton.
                    pushbutton1.SetStaticCaptionText("PushButton");
                    pushbutton1.RefreshAppearance();
                    blank_page.AnnotPushBack(pushbutton1);

                    // ComboBox Widget Creation
                    ComboBoxWidget combo1 = ComboBoxWidget.Create(doc, new Rect(280, 560, 580, 610));
                    // Add options to the combobox widget.
                    combo1.AddOption("Combo Box No.1");
                    combo1.AddOption("Combo Box No.2");
                    combo1.AddOption("Combo Box No.3");
                    // Make one of the options in the combo box selected by default.
                    combo1.SetSelectedOption("Combo Box No.2");
                    combo1.SetTextColor(new ColorPt(1, 0, 0), 3);
                    combo1.SetFontSize(28);
                    combo1.RefreshAppearance();
                    blank_page.AnnotPushBack(combo1);

                    // ListBox Widget Creation
                    ListBoxWidget list1 = ListBoxWidget.Create(doc, new Rect(400, 620, 580, 730));
                    // Add one option to the listbox widget.
                    list1.AddOption("List Box No.1");
                    // Add multiple options to the listbox widget in a batch.
                    string[] list_options = new string[2] {
                        "List Box No.2", "List Box No.3"
                    };
                    list1.AddOptions(list_options);
                    // Select some of the options in list box as default options
                    list1.SetSelectedOptions(list_options);
                    // Enable list box to have multi-select when editing.
                    list1.GetField().SetFlag(Field.Flag.e_multiselect, true);
                    list1.SetFont(Font.Create(doc, Font.StandardType1Font.e_times_italic));
                    list1.SetTextColor(new ColorPt(1, 0, 0), 3);
                    list1.SetFontSize(28);
                    list1.SetBackgroundColor(new ColorPt(1, 1, 1), 3);
                    list1.RefreshAppearance();
                    blank_page.AnnotPushBack(list1);

                    // RadioButton Widget Creation
                    // Create a radio button group and add three radio buttons in it.
                    RadioButtonGroup  radio_group  = RadioButtonGroup.Create(doc, "RadioGroup");
                    RadioButtonWidget radiobutton1 = radio_group.Add(new Rect(140, 410, 190, 460));
                    radiobutton1.SetBackgroundColor(new ColorPt(1, 1, 0), 3);
                    radiobutton1.RefreshAppearance();
                    RadioButtonWidget radiobutton2 = radio_group.Add(new Rect(310, 410, 360, 460));
                    radiobutton2.SetBackgroundColor(new ColorPt(0, 1, 0), 3);
                    radiobutton2.RefreshAppearance();
                    RadioButtonWidget radiobutton3 = radio_group.Add(new Rect(480, 410, 530, 460));
                    // Enable the third radio button. By default the first one is selected
                    radiobutton3.EnableButton();
                    radiobutton3.SetBackgroundColor(new ColorPt(0, 1, 1), 3);
                    radiobutton3.RefreshAppearance();
                    radio_group.AddGroupButtonsToPage(blank_page);

                    // Custom push button annotation creation
                    PushButtonWidget custom_pushbutton1 = PushButtonWidget.Create(doc, new Rect(260, 320, 360, 360));
                    // Set the annotation appearance.
                    custom_pushbutton1.SetAppearance(CreateCustomButtonAppearance(doc, false), Annot.AnnotationState.e_normal);
                    // Create 'SubmitForm' action. The action will be linked to the button.
                    FileSpec           url           = FileSpec.CreateURL(doc, "http://www.pdftron.com");
                    pdftron.PDF.Action button_action = pdftron.PDF.Action.CreateSubmitForm(url);
                    // Associate the above action with 'Down' event in annotations action dictionary.
                    Obj annot_action = custom_pushbutton1.GetSDFObj().PutDict("AA");
                    annot_action.Put("D", button_action.GetSDFObj());
                    blank_page.AnnotPushBack(custom_pushbutton1);

                    // Add the page as the last page in the document.
                    doc.PagePushBack(blank_page);

                    // If you are not satisfied with the look of default auto-generated appearance
                    // streams you can delete "AP" entry from the Widget annotation and set
                    // "NeedAppearances" flag in AcroForm dictionary:
                    //    doc.GetAcroForm().PutBool("NeedAppearances", true);
                    // This will force the viewer application to auto-generate new appearance streams
                    // every time the document is opened.
                    //
                    // Alternatively you can generate custom annotation appearance using ElementWriter
                    // and then set the "AP" entry in the widget dictionary to the new appearance
                    // stream.
                    //
                    // Yet another option is to pre-populate field entries with dummy text. When
                    // you edit the field values using PDFNet the new field appearances will match
                    // the old ones.
                    doc.RefreshFieldAppearances();

                    doc.Save(output_path + "forms_test1.pdf", 0);

                    Console.WriteLine("Done.");
                }
            }
            catch (PDFNetException e)
            {
                Console.WriteLine(e.Message);
            }

            //----------------------------------------------------------------------------------
            // Example 2:
            // Fill-in forms / Modify values of existing fields.
            // Traverse all form fields in the document (and print out their names).
            // Search for specific fields in the document.
            //----------------------------------------------------------------------------------
            try
            {
                using (PDFDoc doc = new PDFDoc(output_path + "forms_test1.pdf"))
                {
                    doc.InitSecurityHandler();

                    FieldIterator itr;
                    for (itr = doc.GetFieldIterator(); itr.HasNext(); itr.Next())
                    {
                        Field  field          = itr.Current();
                        string cur_field_name = field.GetName();
                        // Add one to the count for this field name for later processing
                        field_names[cur_field_name] = (field_names.ContainsKey(cur_field_name) ? field_names[cur_field_name] + 1 : 1);

                        Console.WriteLine("Field name: {0}", field.GetName());
                        Console.WriteLine("Field partial name: {0}", field.GetPartialName());
                        string str_val = field.GetValueAsString();

                        Console.Write("Field type: ");
                        Field.Type type = field.GetType();
                        switch (type)
                        {
                        case Field.Type.e_button:
                            Console.WriteLine("Button");
                            break;

                        case Field.Type.e_radio:
                            Console.WriteLine("Radio button: Value = " + str_val);
                            break;

                        case Field.Type.e_check:
                            field.SetValue(true);
                            Console.WriteLine("Check box: Value = " + str_val);
                            break;

                        case Field.Type.e_text:
                        {
                            Console.WriteLine("Text");

                            // Edit all variable text in the document
                            String old_value = "none";
                            if (field.GetValue() != null)
                            {
                                old_value = field.GetValue().GetAsPDFText();
                            }

                            field.SetValue("This is a new value. The old one was: " + old_value);
                        }
                        break;

                        case Field.Type.e_choice:
                            Console.WriteLine("Choice");
                            break;

                        case Field.Type.e_signature:
                            Console.WriteLine("Signature");
                            break;
                        }

                        Console.WriteLine("------------------------------");
                    }

                    // Search for a specific field
                    Field fld = doc.GetField("employee.name.first");
                    if (fld != null)
                    {
                        Console.WriteLine("Field search for {0} was successful", fld.GetName());
                    }
                    else
                    {
                        Console.WriteLine("Field search failed.");
                    }

                    // Regenerate field appearances.
                    doc.RefreshFieldAppearances();
                    doc.Save(output_path + "forms_test_edit.pdf", 0);
                    Console.WriteLine("Done.");
                }
            }
            catch (PDFNetException e)
            {
                Console.WriteLine(e.Message);
            }

            //----------------------------------------------------------------------------------
            // Sample: Form templating
            // Replicate pages and form data within a document. Then rename field names to make
            // them unique.
            //----------------------------------------------------------------------------------
            try
            {
                // Sample: Copying the page with forms within the same document
                using (PDFDoc doc = new PDFDoc(output_path + "forms_test1.pdf"))
                {
                    doc.InitSecurityHandler();

                    Page src_page = doc.GetPage(1);
                    doc.PagePushBack(src_page);                      // Append several copies of the second page
                    doc.PagePushBack(src_page);                      // Note that forms are successfully copied
                    doc.PagePushBack(src_page);
                    doc.PagePushBack(src_page);

                    // Now we rename fields in order to make every field unique.
                    // You can use this technique for dynamic template filling where you have a 'master'
                    // form page that should be replicated, but with unique field names on every page.
                    foreach (KeyValuePair <string, int> cur_field in field_names)
                    {
                        RenameAllFields(doc, cur_field.Key, cur_field.Value);
                    }

                    doc.Save(output_path + "forms_test1_cloned.pdf", 0);
                    Console.WriteLine("Done.");
                }
            }
            catch (PDFNetException e)
            {
                Console.WriteLine(e.Message);
            }

            //----------------------------------------------------------------------------------
            // Sample:
            // Flatten all form fields in a document.
            // Note that this sample is intended to show that it is possible to flatten
            // individual fields. PDFNet provides a utility function PDFDoc.FlattenAnnotations()
            // that will automatically flatten all fields.
            //----------------------------------------------------------------------------------
            try
            {
                using (PDFDoc doc = new PDFDoc(output_path + "forms_test1.pdf"))
                {
                    doc.InitSecurityHandler();

                    bool auto = true;
                    if (auto)
                    {
                        doc.FlattenAnnotations();
                    }
                    else                      // Manual flattening
                    {
                        // Traverse all pages
                        PageIterator pitr = doc.GetPageIterator();
                        for (; pitr.HasNext(); pitr.Next())
                        {
                            Page page = pitr.Current();
                            for (int i = page.GetNumAnnots() - 1; i >= 0; --i)
                            {
                                Annot annot = page.GetAnnot(i);
                                if (annot.GetType() == Annot.Type.e_Widget)
                                {
                                    annot.Flatten(page);
                                }
                            }
                        }
                    }

                    doc.Save(output_path + "forms_test1_flattened.pdf", 0);
                    Console.WriteLine("Done.");
                }
            }
            catch (PDFNetException e)
            {
                Console.WriteLine(e.Message);
            }
        }
コード例 #38
0
ファイル: GFXEngine.cs プロジェクト: ngaspar/MIRTS
 public void drawSprite(Obj obj, Sprite sprite, int x, int y)
 {
     if (obj != null && sprite != null && obj.sprite == sprite.id && sprite.animations!= null && sprite.animations[obj.currentAnimation] != null &&
         sprite.animations[obj.currentAnimation].totalFrames <= obj.currentFrame)
     {
         offScreenDC.DrawImage(sprite.animations[obj.currentAnimation].frames[obj.currentFrame],
             new Rectangle(x, y, sprite.animations[obj.currentAnimation].frames[obj.currentFrame].Width,
                 sprite.animations[obj.currentAnimation].frames[obj.currentFrame].Height), 0, 0,
                 sprite.animations[obj.currentAnimation].frames[obj.currentFrame].Width,
                 sprite.animations[obj.currentAnimation].frames[obj.currentFrame].Height,
                 GraphicsUnit.Pixel, imageAttributes);
     }
 }
コード例 #39
0
		static string GetString(Obj ldstr, List<Obj> instrs, ref int index) {
			var s = (string)ldstr.Operand;
			if (index >= instrs.Count)
				return s;
			var call = instrs[index];
			if (call.OpCode != "call" && call.OpCode != "callvirt")
				return s;
			index++;
			var op = new Obj(call.Operand);
			if (op.Name == "ToUpper")
				return s.ToUpper();
			if (op.Name == "ToLower")
				return s.ToLower();
			throw new ApplicationException(string.Format("Unknown method {0}", op.Name));
		}
コード例 #40
0
ファイル: ecma262-func.cs プロジェクト: firda-cze/bee
		}//Scope
		
		/// <summary>
		/// create function.prototype
		/// </summary>
		public FunctionObj( Engine engine, Obj baseClass )
			: base( engine, baseClass )
		{
		}//.ctor
コード例 #41
0
        static void AnnotationLowLevelAPI(PDFDoc doc)
        {
            Page page = doc.GetPage(1);

            Obj annots = page.GetAnnots();

            if (annots == null)
            {
                // If there are no annotations, create a new annotation
                // array for the page.
                annots = doc.CreateIndirectArray();
                page.GetSDFObj().Put("Annots", annots);
            }

            // Create the Text annotation
            Obj text_annot = doc.CreateIndirectDict();

            text_annot.PutName("Subtype", "Text");
            text_annot.PutBool("Open", true);
            text_annot.PutString("Contents", "The quick brown fox ate the lazy mouse.");
            text_annot.PutRect("Rect", 266, 116, 430, 204);

            // Insert the annotation in the page annotation array
            annots.PushBack(text_annot);

            // Create a Link annotation
            Obj link1 = doc.CreateIndirectDict();

            link1.PutName("Subtype", "Link");
            Destination dest = Destination.CreateFit(doc.GetPage(2));

            link1.Put("Dest", dest.GetSDFObj());
            link1.PutRect("Rect", 85, 705, 503, 661);
            annots.PushBack(link1);

            // Create another Link annotation
            Obj link2 = doc.CreateIndirectDict();

            link2.PutName("Subtype", "Link");
            Destination dest2 = Destination.CreateFit(doc.GetPage(3));

            link2.Put("Dest", dest2.GetSDFObj());
            link2.PutRect("Rect", 85, 638, 503, 594);
            annots.PushBack(link2);

            // Note that PDFNet APi can be used to modify existing annotations.
            // In the following example we will modify the second link annotation
            // (link2) so that it points to the 10th page. We also use a different
            // destination page fit type.

            link2.Put("Dest",
                      Destination.CreateXYZ(doc.GetPage(10), 100, 792 - 70, 10).GetSDFObj());

            // Create a third link annotation with a hyperlink action (all other
            // annotation types can be created in a similar way)
            Obj link3 = doc.CreateIndirectDict();

            link3.PutName("Subtype", "Link");
            link3.PutRect("Rect", 85, 570, 503, 524);

            // Create a URI action
            Obj action = link3.PutDict("A");

            action.PutName("S", "URI");
            action.PutString("URI", "http://www.pdftron.com");
            annots.PushBack(link3);
        }
コード例 #42
0
ファイル: Program.cs プロジェクト: volder1/PortAIO
        private static void Elogic()
        {
            if (Player.ManaPercent < getSliderItem(manaMenu, "EmanaCombo"))
            {
                return;
            }

            if (blitz != null && blitz.Distance(Player.Position) < E.Range)
            {
                foreach (var enemy in Enemies.Where(enemy => enemy.LSIsValidTarget(2000) && enemy.HasBuff("RocketGrab")))
                {
                    E.Cast(blitz.Position.Extend(enemy.Position, 30));
                    return;
                }
            }

            foreach (var enemy in Enemies.Where(enemy => enemy.LSIsValidTarget(E.Range)))
            {
                E.CastIfWillHit(enemy, getSliderItem(eMenu, "Eaoe"));

                if (getCheckBoxItem(eMenu, "Ecc"))
                {
                    if (!CanMove(enemy))
                    {
                        E.Cast(enemy.Position);
                    }
                    E.CastIfHitchanceEquals(enemy, EloBuddy.SDK.Enumerations.HitChance.Immobile);
                }

                if (enemy.MoveSpeed < 250 && getCheckBoxItem(eMenu, "Eslow"))
                {
                    E.Cast(enemy);
                }
                if (getCheckBoxItem(eMenu, "Edash"))
                {
                    E.CastIfHitchanceEquals(enemy, EloBuddy.SDK.Enumerations.HitChance.Dashing);
                }
            }


            if (getCheckBoxItem(eMenu, "Etel"))
            {
                foreach (var Object in ObjectManager.Get <Obj_AI_Base>().Where(Obj => Obj.IsEnemy && Obj.LSDistance(Player.ServerPosition) < E.Range && (Obj.HasBuff("teleport_target") || Obj.HasBuff("Pantheon_GrandSkyfall_Jump"))))
                {
                    E.Cast(Object.Position);
                }
            }

            if (Combo && Player.IsMoving && getCheckBoxItem(eMenu, "Ecombo"))
            {
                var t = TargetSelector.GetTarget(E.Range, DamageType.Magical);
                if (t.LSIsValidTarget(E.Range) && E.GetPrediction(t).CastPosition.Distance(t.Position) > 200)
                {
                    if (Player.Position.Distance(t.ServerPosition) > Player.Position.Distance(t.Position))
                    {
                        if (t.Position.Distance(Player.ServerPosition) < t.Position.Distance(Player.Position))
                        {
                            CastSpell(E, t);
                        }
                    }
                    else
                    {
                        if (t.Position.Distance(Player.ServerPosition) > t.Position.Distance(Player.Position))
                        {
                            CastSpell(E, t);
                        }
                    }
                }
            }
        }
コード例 #43
0
		Obj FindType(string name) {
			foreach (var tmp in asmTypes) {
				var type = new Obj(tmp);
				if (type.Name == name)
					return type;
			}
			return null;
		}
コード例 #44
0
ファイル: conversions.cs プロジェクト: cell-lang/csharp-old
 public static Value ExportAsValue(Obj obj)
 {
     return(obj.GetValue());
 }
コード例 #45
0
ファイル: ExecutionMirror.cs プロジェクト: zeusongit/Dynamo
        //@TODO(Luke): Add in the methods here that correspond to each of the internal datastructures in use by the executive
        //@TODO(Jun): if this method stays static, then the Heap needs to be referenced from a parameter
        /// <summary>
        /// Do the recursive unpacking of the data structure into mirror objects
        /// </summary>
        /// <param name="val"></param>
        /// <returns></returns>
        public static Obj Unpack(StackValue val, Heap heap, RuntimeCore runtimeCore, int type = (int)PrimitiveType.Pointer)
        {
            Executable exe = runtimeCore.DSExecutable;

            switch (val.optype)
            {
            case AddressType.ArrayPointer:
            {
                DsasmArray ret = new DsasmArray();

                //Pull the item out of the heap


                var array = heap.ToHeapObject <DSArray>(val);

                StackValue[] nodes = array.Values.ToArray();
                ret.members = new Obj[array.Count];
                for (int i = 0; i < ret.members.Length; i++)
                {
                    ret.members[i] = Unpack(nodes[i], heap, runtimeCore, type);
                }

                // TODO Jun: ret.members[0] is hardcoded  and means we are assuming a homogenous collection
                // How to handle mixed-type arrays?
                Obj retO = new Obj(val)
                {
                    Payload = ret,
                };

                return(retO);
            }

            case AddressType.String:
            {
                string str = heap.ToHeapObject <DSString>(val).Value;
                Obj    o   = new Obj(val)
                {
                    Payload = str,
                };
                return(o);
            }

            case AddressType.Int:
            {
                Obj o = new Obj(val)
                {
                    Payload = val.IntegerValue,
                };
                return(o);
            }

            case AddressType.Boolean:
            {
                Obj o = new Obj(val)
                {
                    Payload = val.BooleanValue,
                };
                return(o);
            }

            case AddressType.Null:
            {
                Obj o = new Obj(val)
                {
                    Payload = null,
                };
                return(o);
            }

            case AddressType.Char:
            {
                Obj o = new Obj(val)
                {
                    Payload = val.CharValue,
                };
                return(o);
            }

            case AddressType.Double:
            {
                Obj o = new Obj(val)
                {
                    Payload = val.DoubleValue,
                };
                return(o);
            }

            case AddressType.Pointer:
            {
                Obj o = new Obj(val)
                {
                    Payload = val.Pointer,
                };
                return(o);
            }

            case AddressType.FunctionPointer:
            {
                Obj o = new Obj(val)
                {
                    Payload = val.FunctionPointer,
                };
                return(o);
            }

            case AddressType.Invalid:
            {
                return(new Obj(val)
                    {
                        Payload = null
                    });
            }

            default:
            {
                throw new NotImplementedException(string.Format("unknown datatype {0}", val.optype.ToString()));
            }
            }
        }
コード例 #46
0
 public static T ConvertTo <T>(object value)
 {
     if (Obj.IsNull(value))
     {
         return(default);
コード例 #47
0
ファイル: ecma262-func.cs プロジェクト: firda-cze/bee
		}//Call
		
		public override IObject Create( int argc )
		{
			var it = new Obj( Engine, Engine.Box( Get( "prototype" ) ) );
			CreateContext( it );
			var args = Ctx.Vars.BaseClass;
			if( this.Args != null )
			{
				for( var i = 0; i < this.Args.Length; i++ )
				{
					args.Set( this.Args[i].Name, i < argc ? Arg( argc, i ) : this.Args[i].Value < 0 ? new Value() : Engine.Expression( Code, this.Args[i].Value ).Result );
				}
			}
			Engine.Eval( Code, CodeAt, CodeSize );
			DestroyContext();
			return it;
		}//Create
コード例 #48
0
 public virtual void Show()
 {
     Obj.SetActive(true);
 }
コード例 #49
0
ファイル: System.cs プロジェクト: robotii/sophielang
 static bool Read(SophieVM vm, Obj[] stack, int argStart)
 {
     stack[argStart] = Obj.MakeString(Console.ReadLine());
     if (((ObjString)stack[argStart]).Str == "")
     {
         stack[argStart] = Obj.Null;
     }
     return true;
 }
コード例 #50
0
 public void RemoveObj(Obj obj)
 {
     objList.Remove(obj);
 }
コード例 #51
0
ファイル: System.cs プロジェクト: robotii/sophielang
 static bool WriteString(SophieVM vm, Obj[] stack, int argStart)
 {
     if (stack[argStart + 1] != null && stack[argStart + 1].Type == ObjType.Obj)
     {
         string s = stack[argStart + 1].ToString();
         Console.Write(s);
     }
     stack[argStart] = Obj.Null;
     return true;
 }
コード例 #52
0
        public void GetTechnicianTypeNameTest()
        {
            var name = Obj.GetTechnicianTypeName(_data.Id);

            Assert.AreEqual(_data.Name, name);
        }
コード例 #53
0
ファイル: ecma262-common.cs プロジェクト: firda-cze/bee
		}//Prototype
		
		public NumberFun( Engine engine, Obj baseClass, NumberObj prototype )
			: base( engine, baseClass, new Props( "prototype", prototype ) )
		{
			_prototype = prototype;
		}//.ctor
コード例 #54
0
        private static void Game_OnGameUpdate(EventArgs args)
        {
            ManaMenager();
            if (Orbwalker.ActiveMode.ToString() == "Mixed" || Orbwalker.ActiveMode.ToString() == "LaneClear" || Orbwalker.ActiveMode.ToString() == "LastHit")
            {
                Farm = true;
            }
            else
            {
                Farm = false;
            }


            if (E.IsReady() && ObjectManager.Player.Mana > RMANA + EMANA)
            {
                foreach (var enemy in ObjectManager.Get <Obj_AI_Hero>().Where(enemy => enemy.IsValidTarget(E.Range) && E.IsReady()))
                {
                    if (enemy.HasBuffOfType(BuffType.Stun) || enemy.HasBuffOfType(BuffType.Snare) ||
                        enemy.HasBuffOfType(BuffType.Charm) || enemy.HasBuffOfType(BuffType.Fear) ||
                        enemy.HasBuffOfType(BuffType.Taunt) || enemy.HasBuffOfType(BuffType.Suppression) ||
                        enemy.IsStunned || enemy.HasBuff("Recall"))
                    {
                        E.Cast(enemy, true);
                    }
                    else if (enemy.HasBuffOfType(BuffType.Slow) && enemy.Path.Count() > 1)
                    {
                        E.CastIfHitchanceEquals(enemy, HitChance.VeryHigh, true);
                    }
                    else if (enemy.Path.Count() > 1 && enemy.CountEnemiesInRange(300) > 2)
                    {
                        E.CastIfHitchanceEquals(enemy, HitChance.VeryHigh, true);
                    }
                    else
                    {
                        E.CastIfHitchanceEquals(enemy, HitChance.Immobile, true);
                    }
                }
                foreach (var Object in ObjectManager.Get <Obj_AI_Base>().Where(Obj => Obj.Distance(Player.ServerPosition) < E.Range && E.IsReady() && Obj.Team != Player.Team && Obj.HasBuff("teleport_target", true)))
                {
                    E.Cast(Object.Position, true);
                }
                var ta = TargetSelector.GetTarget(E.Range, TargetSelector.DamageType.Physical);
                if (Orbwalker.ActiveMode.ToString() == "Combo" && ta.IsValidTarget(E.Range) && ta.Path.Count() == 1 && Config.Item("autoE").GetValue <bool>() && ObjectManager.Player.Mana > RMANA + EMANA + WMANA)
                {
                    if (ObjectManager.Player.Position.Distance(ta.ServerPosition) > ObjectManager.Player.Position.Distance(ta.Position))
                    {
                        if (ta.Position.Distance(Game.CursorPos) < ta.Position.Distance(ObjectManager.Player.Position) && ta.IsValidTarget(E.Range - 300))
                        {
                            E.CastIfHitchanceEquals(ta, HitChance.VeryHigh, true);
                        }
                    }
                    else
                    if (ta.Position.Distance(Game.CursorPos) > ta.Position.Distance(ObjectManager.Player.Position) && ta.IsValidTarget(E.Range - 100))
                    {
                        E.CastIfHitchanceEquals(ta, HitChance.VeryHigh, true);
                    }
                }
            }

            if (Q.IsReady())
            {
                ManaMenager();
                if (Farm)
                {
                    if (ObjectManager.Player.Mana > RMANA + WMANA + EMANA + 10 && !FishBoneActive)
                    {
                        farmQ();
                    }
                }
                var t = TargetSelector.GetTarget(bonusRange() + 50, TargetSelector.DamageType.Physical);
                if (t.IsValidTarget())
                {
                    var distance    = GetRealDistance(t);
                    var powPowRange = GetRealPowPowRange(t);

                    if (!FishBoneActive && !Orbwalking.InAutoAttackRange(t))
                    {
                        if (Orbwalker.ActiveMode.ToString() == "Combo" && (ObjectManager.Player.Mana > RMANA + WMANA + 20 || ObjectManager.Player.GetAutoAttackDamage(t) * 2 > t.Health))
                        {
                            Q.Cast();
                        }
                        else if (Farm && haras() && !ObjectManager.Player.UnderTurret(true) && ObjectManager.Player.Mana > RMANA + WMANA + EMANA + WMANA + 20 && distance < bonusRange() + t.BoundingRadius)
                        {
                            Q.Cast();
                        }
                    }
                }
                else if (!FishBoneActive && (Orbwalker.ActiveMode.ToString() == "Combo") && ObjectManager.Player.Mana > RMANA + WMANA + 20)
                {
                    Q.Cast();
                }
                else if (FishBoneActive && (Orbwalker.ActiveMode.ToString() == "Combo") && ObjectManager.Player.Mana < RMANA + WMANA + 20)
                {
                    Q.Cast();
                }
                else if (FishBoneActive && Farm)
                {
                    Q.Cast();
                }
            }

            if (W.IsReady())
            {
                ManaMenager();
                var t = TargetSelector.GetTarget(W.Range, TargetSelector.DamageType.Physical);
                if (t.IsValidTarget())
                {
                    var wDmg = W.GetDamage(t);
                    if (!Orbwalking.InAutoAttackRange(t) && wDmg + ObjectManager.Player.GetAutoAttackDamage(t) > t.Health)
                    {
                        W.Cast(t, true);
                    }
                    else if (t.Path.Count() == 1 && Orbwalker.ActiveMode.ToString() == "Combo" && ObjectManager.Player.Mana > RMANA + WMANA + 10 && ObjectManager.Player.CountEnemiesInRange(GetRealPowPowRange(t)) == 0)
                    {
                        W.CastIfHitchanceEquals(t, HitChance.VeryHigh, true);
                    }
                    else if ((Farm && ObjectManager.Player.Mana > RMANA + EMANA + WMANA + WMANA + 20) && !ObjectManager.Player.UnderTurret(true) && ObjectManager.Player.CountEnemiesInRange(bonusRange()) == 0 && haras())
                    {
                        if (ObjectManager.Player.Mana > ObjectManager.Player.MaxMana * 0.8)
                        {
                            W.CastIfHitchanceEquals(t, HitChance.High, true);
                        }
                        else if (t.Path.Count() == 1)
                        {
                            W.CastIfHitchanceEquals(t, HitChance.VeryHigh, true);
                        }
                    }
                    else if ((Orbwalker.ActiveMode.ToString() == "Combo" || Farm) && ObjectManager.Player.Mana > RMANA + WMANA && ObjectManager.Player.CountEnemiesInRange(GetRealPowPowRange(t)) == 0)
                    {
                        foreach (var enemy in ObjectManager.Get <Obj_AI_Hero>().Where(enemy => enemy.IsValidTarget(W.Range)))
                        {
                            if (enemy.HasBuffOfType(BuffType.Stun) || enemy.HasBuffOfType(BuffType.Snare) ||
                                enemy.HasBuffOfType(BuffType.Charm) || enemy.HasBuffOfType(BuffType.Fear) ||
                                enemy.HasBuffOfType(BuffType.Taunt) || enemy.HasBuffOfType(BuffType.Slow) || enemy.HasBuff("Recall"))
                            {
                                W.CastIfHitchanceEquals(t, HitChance.High, true);
                            }
                        }
                    }
                }
            }

            if (R.IsReady() && Config.Item("autoR").GetValue <bool>())
            {
                bool cast = false;
                foreach (var target in ObjectManager.Get <Obj_AI_Hero>().Where(target => target.IsValidTarget(R.Range)))
                {
                    if (target.IsValidTarget() && (Game.Time - WCastTime > 1) &&
                        !target.HasBuffOfType(BuffType.PhysicalImmunity) && !target.HasBuffOfType(BuffType.SpellImmunity) && !target.HasBuffOfType(BuffType.SpellShield))
                    {
                        float predictedHealth = HealthPrediction.GetHealthPrediction(target, (int)(R.Delay + (Player.Distance(target.ServerPosition) / R.Speed) * 1000));
                        var   Rdmg            = R.GetDamage(target);
                        if (Rdmg > predictedHealth)
                        {
                            cast = true;
                            PredictionOutput output    = R.GetPrediction(target);
                            Vector2          direction = output.CastPosition.To2D() - Player.Position.To2D();
                            direction.Normalize();
                            List <Obj_AI_Hero> enemies = ObjectManager.Get <Obj_AI_Hero>().Where(x => x.IsEnemy && x.IsValidTarget()).ToList();
                            foreach (var enemy in enemies)
                            {
                                if (enemy.SkinName == target.SkinName || !cast)
                                {
                                    continue;
                                }
                                PredictionOutput prediction        = R.GetPrediction(enemy);
                                Vector3          predictedPosition = prediction.CastPosition;
                                Vector3          v      = output.CastPosition - Player.ServerPosition;
                                Vector3          w      = predictedPosition - Player.ServerPosition;
                                double           c1     = Vector3.Dot(w, v);
                                double           c2     = Vector3.Dot(v, v);
                                double           b      = c1 / c2;
                                Vector3          pb     = Player.ServerPosition + ((float)b * v);
                                float            length = Vector3.Distance(predictedPosition, pb);
                                if (length < (R.Width + 100 + enemy.BoundingRadius / 2) && Player.Distance(predictedPosition) < Player.Distance(target.ServerPosition))
                                {
                                    cast = false;
                                }
                            }
                            if (cast && target.IsValidTarget() && GetRealDistance(target) > bonusRange() + 150 + target.BoundingRadius && target.CountAlliesInRange(500) == 0 && ObjectManager.Player.CountEnemiesInRange(400) == 0)
                            {
                                if (Config.Item("hitchanceR").GetValue <bool>() && target.Path.Count() == 1)
                                {
                                    R.CastIfHitchanceEquals(target, HitChance.VeryHigh, true);
                                }
                                else
                                {
                                    R.Cast(target, true);
                                }
                            }
                            else if (target.IsValidTarget() && target.CountEnemiesInRange(200) > 2 && ObjectManager.Player.CountEnemiesInRange(400) == 0)
                            {
                                R1.Cast(target, true, true);
                            }
                        }
                    }
                }
            }
            PotionMenager();
        }
コード例 #55
0
ファイル: ObjParser.cs プロジェクト: Arys02/Underground
        public Object(string filename)
        {
            Mono = new List<Obj>();
            StreamReader obj;
            obj = new StreamReader(filename);

            List<string> v = new List<string>();
            List<string> vn = new List<string>();
            List<string> vt = new List<string>();
            List<string> f = new List<string>();
            List<string> usematerials = new List<string>();
            string materialpath = "";

            bool charge = false;
            Obj test;

            string Line;
            Line = obj.ReadLine();

            do
            {
                switch (Line[0])
                {
                    case 'm':
                        {
                            string[] tab = Line.Split(' ');
                            if (tab[0] == "mtllib")
                            {
                                materialpath = tab[1];
                            }
                        }
                        break;

                    case 'u':
                        {
                            string[] tab = Line.Split(' ');
                            if (tab[0] == "usemtl")
                            {
                                usematerials.Add(tab[1]);
                            }
                        }
                        break;

                    case 'v':
                        if (Line[1] == 't')
                        {
                            vt.Add(Line.Remove(0, 3));
                        }
                        else if (Line[1] == 'n')
                        {
                            vn.Add(Line.Remove(0, 3));
                        }
                        else
                        {
                            v.Add(Line.Remove(0, 2));
                        }
                        break;

                    case 'f':
                        f.Add(Line.Remove(0, 2));
                        break;

                    case 'o':
                        if (charge == true)
                        {
                            test = new Obj(v,vn,vt,f,usematerials,materialpath);
                            Mono.Add(test);
                            f.Clear();
                            v.Clear();
                            vt.Clear();
                            vn.Clear();
                            usematerials.Clear();
                        }
                        else
                        {
                            charge = true;
                        }
                        break;

                    default:
                        break;
                }

                Line = obj.ReadLine();
            } while (Line != null);

            obj.Close();

            test = new Obj(v,vn,vt,f,usematerials,materialpath);
            Mono.Add(test);
        }
コード例 #56
0
    public int Test2(Obj o1, int j)
    {
        Obj o2 = Obj.MakeObj();

        return(o2.f + j);
    }
コード例 #57
0
 public void AddObj(Obj obj)
 {
     objList.Add(obj);
 }
コード例 #58
0
 public virtual void Hide()
 {
     Obj.SetActive(false);
 }
コード例 #59
0
ファイル: ObjUpvalue.cs プロジェクト: robotii/sophielang
 // Pointer to the variable this upvalue is referencing.
 // If the upvalue is closed (i.e. the local variable it was pointing too has
 // been popped off the stack) then the closed-over value will be hoisted out
 // of the stack into here. [value] will then be changed to point to this.
 // Open upvalues are stored in a linked list by the fiber. This points to the
 // next upvalue in that list.
 // Creates a new open upvalue pointing to [value] on the stack.
 public ObjUpvalue(Obj c, int index)
 {
     Container = c;
     Next = null;
     Index = index;
 }
コード例 #60
0
        /// <summary>
        /// Serializes an object to a binary destination.
        /// </summary>
        /// <param name="Writer">Binary destination.</param>
        /// <param name="WriteTypeCode">If a type code is to be output.</param>
        /// <param name="Embedded">If the object is embedded into another.</param>
        /// <param name="Value">The actual object to serialize.</param>
        public override void Serialize(IBsonWriter Writer, bool WriteTypeCode, bool Embedded, object Value)
        {
            if (Value is null)
            {
                if (!WriteTypeCode)
                {
                    throw new NullReferenceException("Value cannot be null.");
                }

                Writer.WriteNull();
            }
            else if (Value is GenericObject TypedValue)
            {
                IObjectSerializer Serializer;
                object            Obj;

                Writer.WriteStartDocument();

                if (!Embedded && TypedValue.ObjectId != Guid.Empty)
                {
                    Writer.WriteName("_id");
                    Writer.WriteObjectId(GeneratedObjectSerializerBase.GuidToObjectId(TypedValue.ObjectId));
                }

                if (!string.IsNullOrEmpty(TypedValue.TypeName))
                {
                    Writer.WriteName("_type");
                    Writer.WriteString(TypedValue.TypeName);
                }

                if (Embedded && !string.IsNullOrEmpty(TypedValue.CollectionName))
                {
                    Writer.WriteName("_collection");
                    Writer.WriteString(TypedValue.CollectionName);
                }

                foreach (KeyValuePair <string, object> Field in TypedValue)
                {
                    Writer.WriteName(Field.Key);

                    Obj = Field.Value;
                    if (Obj is null)
                    {
                        Writer.WriteNull();
                    }
                    else
                    {
                        if (Obj is GenericObject)
                        {
                            this.Serialize(Writer, true, true, Obj);
                        }
                        else if (Obj is CaseInsensitiveString cis)
                        {
                            Writer.WriteString(cis.Value);
                            Writer.WriteName(Field.Key + "_L");
                            Writer.WriteString(cis.LowerCase);
                        }
                        else
                        {
                            Serializer = this.Provider.GetObjectSerializer(Obj.GetType());
                            Serializer.Serialize(Writer, true, true, Obj);
                        }
                    }
                }

                Writer.WriteEndDocument();
            }
            else
            {
                IObjectSerializer Serializer = this.Provider.GetObjectSerializer(Value.GetType());
                Serializer.Serialize(Writer, WriteTypeCode, Embedded, Value);
            }
        }