public void Draw(GameTime gameTime, SpriteBatch spriteBatch) { flipbook.Draw(gameTime, spriteBatch); levelSpriteFont.Draw(gameTime, spriteBatch); experienceSpriteFont.Draw(gameTime, spriteBatch); levelText.Draw(null, spriteBatch); }
public void Draw(GameTime gameTime, SpriteBatch spriteBatch) { crosshairFrame.Draw(gameTime, spriteBatch); CrosshairPointer.Draw(gameTime, spriteBatch); selectedCrosshairRangeIndicator.Draw(gameTime, spriteBatch); selectedCrosshairAngle?.Draw(gameTime, spriteBatch); }
public void Draw(GameTime gameTime, SpriteBatch spriteBatch) { RankingSprite.Draw(gameTime, spriteBatch); TurnCounterSpriteFont.Draw(gameTime, spriteBatch); DelayCounterSpriteFont.Draw(gameTime, spriteBatch); NicknameSpriteText.Draw(spriteBatch); }