// Use this for initialization void Start() { Instance = this; dialogueO = GameObject.FindGameObjectWithTag("chatObject"); dialogue = dialogueO.GetComponent<DialogueScript>(); playerO = GameObject.FindGameObjectWithTag("Player"); player = playerO.GetComponent<tempPlayerScript>(); onMission = true; endMission = true; getMission = false; }
public void StartDialogue(string name) { switch(name) { case "NPC1": { if (current > end) { npc1 = npc1O.GetComponent<Npc1Script>(); npc1.GetMission(); } break; } case "NPC2": { if(current > end) { } } } }