private void OnTriggerEnter2D(Collider2D collision) { Npc npc = collision.GetComponent <Npc>(); if (npc) { npc.DoorOut(); } }
private void OnTriggerEnter2D(Collider2D collision) { Npc npc = collision.GetComponent <Npc>(); if (npc) { npc.DoorOut(); } }