protected override void OnDisable() { base.OnDisable(); AIManager.Get().OnDisableAI(this); NoiseManager.UnregisterReceiver(this); this.m_Visible = false; }
protected override void OnDisable() { base.OnDisable(); AIManager.Get().OnDisableAI(this); NoiseManager.UnregisterReceiver(this); if (this.IsCat()) { EnemyAISpawnManager.Get().OnDeactivatePredator(this); } }