public override void Dispose() { if (this.IsDisposed) { return; } base.Dispose(); NodeDataForHero = null; NumericComponent = null; }
public override void Start(FUI5V5Map self) { Unit unit = UnitComponent.Instance.MyUnit; HeroDataComponent heroDataComponent = unit.GetComponent <HeroDataComponent>(); NodeDataForHero mNodeDataForHero = heroDataComponent.NodeDataForHero; self.SmallMapSprite.onRightClick.Add(this.AnyEventHandler); self.Btn_GMController_Enable.self.visible = false; self.Btn_GMController_Disable.self.onClick.Add(() => { self.Btn_GMController_Disable.Visible = false; self.Btn_GMController_Enable.Visible = true; self.Par_GMControllerDis.Play(); }); self.Btn_GMController_Enable.self.onClick.Add(() => { self.Btn_GMController_Disable.Visible = true; self.Btn_GMController_Enable.Visible = false; self.Part_GMControllerEnable.Play(); }); self.Btn_CreateSpiling.self.onClick.Add(() => { SessionComponent.Instance.Session.Send(new Actor_CreateSpiling() { X = unit.Position.x, Y = unit.Position.y, Z = unit.Position.z, ParentUnitId = unit.Id }); ETModel.Log.Info($"发送请求木桩父实体id:{unit.Id}"); }); GameObject HeroAvatars = ETModel.Game.Scene.GetComponent <ResourcesComponent>().LoadAsset <GameObject>(ABPathUtilities.GetTexturePath("HeroAvatars")); GameObject HeroSkillIcons = ETModel.Game.Scene.GetComponent <ResourcesComponent>().LoadAsset <GameObject>(ABPathUtilities.GetTexturePath("HeroSkillIcons")); self.HeroAvatarLoader.texture = new NTexture(HeroAvatars.GetTargetObjectFromRC <Sprite>(mNodeDataForHero.HeroAvatar).texture); self.SkillTalent_Loader.texture = new NTexture(HeroSkillIcons.GetTargetObjectFromRC <Sprite>(mNodeDataForHero.Talent_SkillSprite).texture); self.SkillQ_Loader.texture = new NTexture(HeroSkillIcons.GetTargetObjectFromRC <Sprite>(mNodeDataForHero.Q_SkillSprite).texture); self.SkillW_Loader.texture = new NTexture(HeroSkillIcons.GetTargetObjectFromRC <Sprite>(mNodeDataForHero.W_SkillSprite).texture); self.SkillE_Loader.texture = new NTexture(HeroSkillIcons.GetTargetObjectFromRC <Sprite>(mNodeDataForHero.E_SkillSprite).texture); self.SkillR_Loader.texture = new NTexture(HeroSkillIcons.GetTargetObjectFromRC <Sprite>(mNodeDataForHero.R_SkillSprite).texture); self.AttackInfo.text = heroDataComponent.GetAttribute(NumericType.Attack).ToString(); self.ExtraAttackInfo.text = heroDataComponent.GetAttribute(NumericType.AttackAdd).ToString(); self.MagicInfo.text = heroDataComponent.GetAttribute(NumericType.MagicStrength).ToString(); self.ExtraMagicInfo.text = heroDataComponent.GetAttribute(NumericType.MagicStrengthAdd).ToString(); self.ArmorInfo.text = heroDataComponent.GetAttribute(NumericType.Armor).ToString(); self.ArmorpenetrationInfo.text = heroDataComponent.GetAttribute(NumericType.ArmorPenetration).ToString(); self.SpellResistanceInfo.text = heroDataComponent.GetAttribute(NumericType.MagicResistance).ToString(); self.MagicpenetrationInfo.text = heroDataComponent.GetAttribute(NumericType.MagicPenetration).ToString(); self.AttackSpeedInfo.text = heroDataComponent.GetAttribute(NumericType.AttackSpeed).ToString(); self.SkillCDInfo.text = heroDataComponent.GetAttribute(NumericType.SkillCD).ToString(); self.CriticalstrikeInfo.text = heroDataComponent.GetAttribute(NumericType.CriticalStrikeProbability).ToString(); self.MoveSpeedInfo.text = heroDataComponent.GetAttribute(NumericType.Speed).ToString(); self.RedText.text = $"{heroDataComponent.GetAttribute(NumericType.Hp)}/{heroDataComponent.GetAttribute(NumericType.MaxHp)}"; self.BlueText.text = $"{heroDataComponent.GetAttribute(NumericType.Mp)}/{heroDataComponent.GetAttribute(NumericType.MaxMp)}"; self.RedProBar.self.max = heroDataComponent.GetAttribute(NumericType.MaxHp); self.RedProBar.self.value = heroDataComponent.GetAttribute(NumericType.Hp); self.BlueProBar.self.max = heroDataComponent.GetAttribute(NumericType.MaxMp); self.BlueProBar.self.value = heroDataComponent.GetAttribute(NumericType.Mp); self.SkillTalent_CDInfo.visible = false; self.SkillTalent_Bar.Visible = false; self.SkillQ_CDInfo.visible = false; self.SkillQ_Bar.Visible = false; self.SkillW_CDInfo.visible = false; self.SkillW_Bar.Visible = false; self.SkillE_CDInfo.visible = false; self.SkillE_Bar.Visible = false; self.SkillR_CDInfo.visible = false; self.SkillR_Bar.Visible = false; self.SkillD_CDInfo.visible = false; self.SkillD_Bar.Visible = false; self.SkillF_CDInfo.visible = false; self.SkillF_Bar.Visible = false; }