private void Start() { originPos = Vector3.zero; audio = GetComponent <AudioSource>(); noBulletSound = FindObjectOfType <NoBulletSound>(); WeaponManager.currentWeapon = currentRifle; WeaponManager.currentWeaponAnimator = currentRifle.animator; }
private void Start() { //originPos = new Vector3(0.07f, -0.07f, 0.035f); //originRot = Quaternion.Euler(new Vector3(0, 0, 0.9f)); aimOriginPos = new Vector3(0.07f, -0.07f, 0.035f); originPos = Vector3.zero; originRot = Quaternion.Euler(new Vector3(0, 0, 0.9f)); audio = GetComponent <AudioSource>(); bulletPos = GameObject.Find("RifleMuzzleFlash").transform; noBulletSound = FindObjectOfType <NoBulletSound>(); WeaponManager.currentWeapon = currentRifle; WeaponManager.currentWeaponAnimator = currentRifle.animator; }