コード例 #1
0
    private void Start()
    {
        originPos     = Vector3.zero;
        audio         = GetComponent <AudioSource>();
        noBulletSound = FindObjectOfType <NoBulletSound>();

        WeaponManager.currentWeapon         = currentRifle;
        WeaponManager.currentWeaponAnimator = currentRifle.animator;
    }
コード例 #2
0
    private void Start()
    {
        //originPos = new Vector3(0.07f, -0.07f, 0.035f);
        //originRot = Quaternion.Euler(new Vector3(0, 0, 0.9f));
        aimOriginPos = new Vector3(0.07f, -0.07f, 0.035f);
        originPos    = Vector3.zero;
        originRot    = Quaternion.Euler(new Vector3(0, 0, 0.9f));

        audio         = GetComponent <AudioSource>();
        bulletPos     = GameObject.Find("RifleMuzzleFlash").transform;
        noBulletSound = FindObjectOfType <NoBulletSound>();

        WeaponManager.currentWeapon         = currentRifle;
        WeaponManager.currentWeaponAnimator = currentRifle.animator;
    }