void OnGUI() { if (calibratedUsers.Count < soldiers.Length) { GUI.DrawTexture(usersMapRect, usersLblTex); caption.text = String.Format("Waiting for {0} more users to calibrate...", soldiers.Length - calibratedUsers.Count); } else { caption.text = "All users calibrated"; } foreach (uint userId in allUsers) { float progress = NiteWrapper.GetUserPausePoseProgress(userId); if (NiteWrapper.GetUserPausePoseProgress(userId) > 0.0) { caption.text = String.Format("[User {0}] Pause pose progress: {1}", userId, progress); break; } } }