protected override void OnInitialize() { bool headless = Screen.DisplayMode == DisplayMode.Decapitated || Screen.DisplayMode == DisplayMode.Headless; // Initialize input for player 1... InputManager.AddAxisInputs("PlayerVertical", new [] { Players.One }, AxisInput.FromKeyboard(Keys.S, Keys.W), AxisInput.FromThumbStick(ThumbSticks.Left, ThumbSticksAxis.Y, 0.1f, true)); InputManager.AddAxisInputs("PlayerHorizontal", new[] { Players.One }, AxisInput.FromKeyboard(Keys.D, Keys.A), AxisInput.FromThumbStick(ThumbSticks.Left, ThumbSticksAxis.X, 0.1f)); // Initialize input for player 2... InputManager.AddAxisInputs("PlayerVertical", new[] { Players.Two }, AxisInput.FromKeyboard(Keys.G, Keys.T), AxisInput.FromThumbStick(ThumbSticks.Left, ThumbSticksAxis.Y, 0.1f, true)); InputManager.AddAxisInputs("PlayerHorizontal", new[] { Players.Two }, AxisInput.FromKeyboard(Keys.H, Keys.F), AxisInput.FromThumbStick(ThumbSticks.Left, ThumbSticksAxis.X, 0.1f)); // Initialize networking... NetHelper.AddSpawnable("Player", typeof(NetPlayer)); NetHelper.AddSpawnable("bouncy", typeof(BouncyBall)); Network.OnServerStarted += SpawnStuff; Network.OnPeerConnected += peer => { if (Network.IsServer) { NetHelper.Instantiate("Player", peer.GetUniqueID(), new Vector2(100, 100)); NetHelper.Instantiate("Player", peer.GetUniqueID(), new Vector2(100, 100)); } }; //SceneManager.SetCurrentScene("_DEMOS\\menu"); SceneManager.SetCurrentScene("_DEMOS\\networktest"); backToMenu = new BackButton(); // Load the network test level, and start server if in fully-headless mode. if (headless) { SceneManager.SetCurrentScene("_DEMOS\\networktest"); Network.StartServer(919, 920); } if (!Screen.IsFullHeadless) { Lighting.Ambient = new Color(0.1f, 0.1f, 0.1f); } new Cursor(Vector2.Zero, 0f, Vector2.One); if (!IsEditor) { GameObject camera = new InternalCamera(Vector2.Zero, 0f, Vector2.One); } }