コード例 #1
0
ファイル: Room_Settings.cs プロジェクト: jizang/FamicomEmu
        protected override void OnMenuOptionChanged()
        {
            switch (SelectedMenuIndex)
            {
            case 0:    // Region
            {
                switch (Items[0].SelectedOptionIndex)
                {
                case 0:
                    Settings.TvSystemSetting = "auto";
                    break;

                case 1:
                    Settings.TvSystemSetting = "ntsc";
                    break;

                case 2:
                    Settings.TvSystemSetting = "palb";
                    break;

                case 3:
                    Settings.TvSystemSetting = "dendy";
                    break;
                }
                break;
            }

            case 1:    // Connect 4 players
            {
                Settings.Key_Connect4Players = Items[1].SelectedOptionIndex == 1;
                NesEmu.IsFourPlayers         = Settings.Key_Connect4Players;
                break;
            }

            case 2:    // Connect Zapper
            {
                Settings.Key_ConnectZapper = Items[2].SelectedOptionIndex == 1;
                NesEmu.IsZapperConnected   = Settings.Key_ConnectZapper;
                if (NesEmu.IsZapperConnected)
                {
                    NesEmu.SetupZapper(new SDLZapper());
                    SdlDotNet.Input.Mouse.ShowCursor = true;
                }
                break;
            }
            }
        }
コード例 #2
0
        public static void InitializeInput()
        {
            LoadShortcuts();
            NesEmu.IsFourPlayers     = Settings.Key_Connect4Players;
            NesEmu.IsZapperConnected = Settings.Key_ConnectZapper;
            IJoypadConnecter         joy1  = null;
            IJoypadConnecter         joy2  = null;
            IJoypadConnecter         joy3  = null;
            IJoypadConnecter         joy4  = null;
            IVSUnisystemDIPConnecter vsUni = null;

            Console.WriteLine(">Initializing input settings...");
            if (Settings.Key_P1_UseJoystick ||
                Settings.Key_P2_UseJoystick ||
                Settings.Key_P3_UseJoystick ||
                Settings.Key_P4_UseJoystick ||
                Settings.Key_VS_UseJoystick)
            {
                Console.WriteLine(">Initializing joysticks...");
                Joysticks.Initialize();
                Console.WriteLine("->Joysticks number = " + Joysticks.NumberOfJoysticks);
            }
            Console.WriteLine(">Applying key mappings...");
            #region Player 1
            if (!Settings.Key_P1_UseJoystick)
            {
                joy1 = new SDL_Keyboard_Joyad(0);
                Console.WriteLine("->Using keyboard for player 1.");
            }
            else
            {
                if (Joysticks.IsValidJoystickNumber(Settings.Key_P1_JoystickIndex))
                {
                    joy1 = new SDL_Joystick_Joypad(Settings.Key_P1_JoystickIndex, 0);
                    Console.WriteLine("->Using joystick for player 1.");
                }
                else
                {
                    // USE keyboard ?
                    joy1 = new SDL_Keyboard_Joyad(0);
                    Console.WriteLine("->Joystick is not connected; using keyboard for player 1.");
                }
            }
            #endregion
            #region Player 2
            if (!Settings.Key_P2_UseJoystick)
            {
                joy2 = new SDL_Keyboard_Joyad(1);
                Console.WriteLine("->Using keyboard for player 2.");
            }
            else
            {
                if (Joysticks.IsValidJoystickNumber(Settings.Key_P2_JoystickIndex))
                {
                    joy2 = new SDL_Joystick_Joypad(Settings.Key_P2_JoystickIndex, 1);
                    Console.WriteLine("->Using joystick for player 2.");
                }
                else
                {
                    // USE keyboard ?
                    joy2 = new SDL_Keyboard_Joyad(1);
                    Console.WriteLine("->Joystick is not connected; using keyboard for player 2.");
                }
            }
            #endregion
            #region Player 3
            if (!Settings.Key_P3_UseJoystick)
            {
                joy3 = new SDL_Keyboard_Joyad(2);
                Console.WriteLine("->Using keyboard for player 3.");
            }
            else
            {
                if (Joysticks.IsValidJoystickNumber(Settings.Key_P3_JoystickIndex))
                {
                    joy3 = new SDL_Joystick_Joypad(Settings.Key_P3_JoystickIndex, 2);
                    Console.WriteLine("->Using joystick for player 3.");
                }
                else
                {
                    // USE keyboard ?
                    joy3 = new SDL_Keyboard_Joyad(2);
                    Console.WriteLine("->Joystick is not connected; using keyboard for player 3.");
                }
            }
            #endregion
            #region Player 4
            if (!Settings.Key_P4_UseJoystick)
            {
                joy4 = new SDL_Keyboard_Joyad(3);
                Console.WriteLine("->Using keyboard for player 4.");
            }
            else
            {
                if (Joysticks.IsValidJoystickNumber(Settings.Key_P4_JoystickIndex))
                {
                    joy4 = new SDL_Joystick_Joypad(Settings.Key_P4_JoystickIndex, 3);
                    Console.WriteLine("->Using joystick for player 4.");
                }
                else
                {
                    // USE keyboard ?
                    joy4 = new SDL_Keyboard_Joyad(3);
                    Console.WriteLine("->Joystick is not connected; using keyboard for player 4.");
                }
            }
            #endregion
            #region VS Unisystem
            if (!Settings.Key_VS_UseJoystick)
            {
                vsUni = new SDL_Keyboard_VSUnisystem();
                Console.WriteLine("->Using keyboard for VS Unisystem PID.");
            }
            else
            {
                if (Joysticks.IsValidJoystickNumber(Settings.Key_VS_JoystickIndex))
                {
                    vsUni = new SDL_Joystick_VSUnisystem(Settings.Key_VS_JoystickIndex);
                    Console.WriteLine("->Using joystick for VS Unisystem PID.");
                }
                else
                {
                    // USE keyboard ?
                    vsUni = new SDL_Keyboard_VSUnisystem();
                    Console.WriteLine("->Joystick is not connected; using keyboard for VS Unisystem PID.");
                }
            }
            #endregion
            NesEmu.SetupJoypads(joy1, joy2, joy3, joy4);
            NesEmu.SetupVSUnisystemDIP(vsUni);
            NesEmu.IsZapperConnected = Settings.Key_ConnectZapper;
            NesEmu.IsFourPlayers     = Settings.Key_Connect4Players;
            if (NesEmu.IsZapperConnected)
            {
                Console.WriteLine("->ZAPPER IS CONNECTED !!");
                NesEmu.SetupZapper(new SDLZapper());
                SdlDotNet.Input.Mouse.ShowCursor = true;
            }
            if (NesEmu.IsFourPlayers)
            {
                Console.WriteLine("->4 PLAYERS IS CONNECTED !!");
            }
            Console.WriteLine(">Input settings initialized successfully.");
        }