/// <summary> Updates this object. </summary> public void Update() { if (Image == null || Image.GetTrackingState() != TrackingState.Tracking) { FrameLowerLeft.SetActive(false); FrameLowerRight.SetActive(false); FrameUpperLeft.SetActive(false); FrameUpperRight.SetActive(false); Axis.SetActive(false); return; } float halfWidth = Image.ExtentX / 2; float halfHeight = Image.ExtentZ / 2; FrameLowerLeft.transform.localPosition = (halfWidth * Vector3.left) + (halfHeight * Vector3.back); FrameLowerRight.transform.localPosition = (halfWidth * Vector3.right) + (halfHeight * Vector3.back); FrameUpperLeft.transform.localPosition = (halfWidth * Vector3.left) + (halfHeight * Vector3.forward); FrameUpperRight.transform.localPosition = (halfWidth * Vector3.right) + (halfHeight * Vector3.forward); var center = Image.GetCenterPose(); transform.position = center.position; transform.rotation = center.rotation; FrameLowerLeft.SetActive(true); FrameLowerRight.SetActive(true); FrameUpperLeft.SetActive(true); FrameUpperRight.SetActive(true); Axis.SetActive(true); }
private void DetectedUpdateAnchor(NRTrackableImage image) { IARAnchor anchor = GetOrCreateARAnchor(image); UpdateAnchorLocation(anchor, image.GetCenterPose()); OnUpdateAnchorPosition?.Invoke(anchor, CreateEventData(image)); }
private void DetectedNewAnchor(NRTrackableImage image) { Debug.Log($"Detected new anchor with id {image.GetDataBaseIndex()}"); IARAnchor anchor = GetOrCreateARAnchor(image); UpdateAnchorLocation(anchor, image.GetCenterPose()); OnDetectAnchorFirst?.Invoke(anchor, CreateEventData(image)); }
// Update is called once per frame void Update() { // if image tracker not found if (pageFlower == null || pageFlower.GetTrackingState() != TrackingState.Tracking) { // do not display scene sceneFlower.SetActive(false); return; } // if found, set position var center = pageFlower.GetCenterPose(); transform.position = center.position; transform.rotation = center.rotation; // display scene sceneFlower.SetActive(true); }
public void Update() { // Want the imperfect image tracking here if (Image == null /*|| Image.GetTrackingState() != TrackingState.Tracking*/) { // Cube.SetActive(false); return; } else { var imageCenter = Image.GetCenterPose(); // same as Start() Instantiate(Cube, imageCenter.position, imageCenter.rotation); Destroy(gameObject); //transform.position = imageCenter.position + new Vector3(0, 0, 2f); //transform.rotation = imageCenter.rotation; //Cube.SetActive(true); return; } }