// Start is called before the first frame update void Start() { enemySpawner = new EnemyCreator(); allySpawner = new AllyCreator(); enemies = new List <NPC>(); allies = new List <NPC>(); for (int i = 0; i < 2; i++) { enemies.Add(enemySpawner.SpawnNPC("Zombie")); } for (int i = 0; i < 2; i++) { allies.Add(allySpawner.SpawnNPC("Vampire")); } }