/// <summary> /// NCMBSettingsがHierarchyになければ、作成してキー設定を行う /// キーは、ScriptableObjectに設定した値を代入する /// </summary> protected virtual void Awake() { if (FindObjectOfType(typeof(NCMBSettings)) == null) { NCMBUTKeySettings data = (NCMBUTKeySettings)Resources.Load("NCMBUTKeySettings"); GameObject obj = new GameObject("Settings"); obj.AddComponent <NCMBSettings>(); NCMBSettings.ApplicationKey = data.ApplicationKey; NCMBSettings.ClientKey = data.ClientKey; } }
public static void SetAPIKeys() { NCMBUTKeySettings.Edit(); }