public override void OnActivate(int pinID) { if (pinID != 101) { return; } MyPhoton instance = PunMonoSingleton <MyPhoton> .Instance; MyPhoton.MyPlayer myPlayer = instance.GetMyPlayer(); if (myPlayer == null) { this.ActivateOutputLinks(2); } else { JSON_MyPhotonPlayerParam photonPlayerParam = JSON_MyPhotonPlayerParam.Create(myPlayer.playerID, instance.MyPlayerIndex); instance.SetMyPlayerParam(photonPlayerParam.Serialize()); this.ActivateOutputLinks(1); } }
public override void OnActivate(int pinID) { switch (pinID) { case 100: MyPhoton.MyPlayer myPlayer1 = PunMonoSingleton <MyPhoton> .Instance.GetMyPlayer(); JSON_MyPhotonPlayerParam photonPlayerParam1 = myPlayer1 != null?JSON_MyPhotonPlayerParam.Parse(myPlayer1.json) : (JSON_MyPhotonPlayerParam)null; if (photonPlayerParam1 != null && photonPlayerParam1.state != 0 && photonPlayerParam1.state != 4) { this.ActivateOutputLinks(1); break; } this.ActivateOutputLinks(2); break; case 101: List <MyPhoton.MyPlayer> roomPlayerList1 = PunMonoSingleton <MyPhoton> .Instance.GetRoomPlayerList(); if (roomPlayerList1 != null) { using (List <MyPhoton.MyPlayer> .Enumerator enumerator = roomPlayerList1.GetEnumerator()) { while (enumerator.MoveNext()) { MyPhoton.MyPlayer current = enumerator.Current; JSON_MyPhotonPlayerParam photonPlayerParam2 = current != null?JSON_MyPhotonPlayerParam.Parse(current.json) : (JSON_MyPhotonPlayerParam)null; if (photonPlayerParam2 == null || photonPlayerParam2.state == 0 || photonPlayerParam2.state == 4) { this.ActivateOutputLinks(2); return; } } } } this.ActivateOutputLinks(1); break; case 102: MyPhoton instance = PunMonoSingleton <MyPhoton> .Instance; List <MyPhoton.MyPlayer> roomPlayerList2 = instance.GetRoomPlayerList(); MyPhoton.MyPlayer myPlayer2 = instance.GetMyPlayer(); if (roomPlayerList2 != null && myPlayer2 != null) { using (List <MyPhoton.MyPlayer> .Enumerator enumerator = roomPlayerList2.GetEnumerator()) { while (enumerator.MoveNext()) { MyPhoton.MyPlayer current = enumerator.Current; if (current.playerID != myPlayer2.playerID) { JSON_MyPhotonPlayerParam photonPlayerParam2 = current != null?JSON_MyPhotonPlayerParam.Parse(current.json) : (JSON_MyPhotonPlayerParam)null; if (photonPlayerParam2 == null || photonPlayerParam2.state == 0 || photonPlayerParam2.state == 4) { this.ActivateOutputLinks(2); return; } } } } } this.ActivateOutputLinks(1); break; case 200: MyPhoton.MyRoom currentRoom = PunMonoSingleton <MyPhoton> .Instance.GetCurrentRoom(); if (currentRoom == null || currentRoom.playerCount < currentRoom.maxPlayers) { this.ActivateOutputLinks(2); break; } this.ActivateOutputLinks(1); break; case 300: if (string.IsNullOrEmpty(GlobalVars.SelectedQuestID)) { this.ActivateOutputLinks(2); } QuestParam quest = MonoSingleton <GameManager> .Instance.FindQuest(GlobalVars.SelectedQuestID); PlayerData player = MonoSingleton <GameManager> .Instance.Player; if (quest != null && player != null) { if (player.Stamina >= quest.RequiredApWithPlayerLv(player.Lv, true)) { this.ActivateOutputLinks(1); break; } MonoSingleton <GameManager> .Instance.StartBuyStaminaSequence(true); this.ActivateOutputLinks(2); break; } this.ActivateOutputLinks(2); break; } }