コード例 #1
0
        protected bool IsEnoughDelay(MyMultilineTextKeys key, int forcedDelay)
        {
            MyMultilineKeyTimeController keyEx = m_keys[(int)key];

            if (keyEx == null)
            {
                return(true);
            }

            return((MyGuiManager.TotalTimeInMilliseconds - keyEx.LastKeyPressTime) > forcedDelay);
        }
コード例 #2
0
        protected void UpdateLastKeyPressTimes(MyMultilineTextKeys key)
        {
            //  This will reset the counter so it starts blinking whenever we enter the textbox
            //  And also when user presses a lot of keys, it won't blink for a while
            m_carriageBlinkerTimer = 0;

            //  Making delays between one long key press
            MyMultilineKeyTimeController keyEx = m_keys[(int)key];

            if (keyEx != null)
            {
                keyEx.LastKeyPressTime = MyGuiManager.TotalTimeInMilliseconds;
            }
        }
コード例 #3
0
        protected void UpdateLastKeyPressTimes(MyMultilineTextKeys key)
        {
            //  This will reset the counter so it starts blinking whenever we enter the textbox
            //  And also when user presses a lot of keys, it won't blink for a while
            m_carriageBlinkerTimer = 0;

            //  Making delays between one long key press
            MyMultilineKeyTimeController keyEx = m_keys[(int)key];
            if (keyEx != null)
            {
                keyEx.LastKeyPressTime = MyGuiManager.TotalTimeInMilliseconds;
            }
        }
コード例 #4
0
        protected bool IsEnoughDelay(MyMultilineTextKeys key, int forcedDelay)
        {
            MyMultilineKeyTimeController keyEx = m_keys[(int)key];
            if (keyEx == null) return true;

            return ((MyGuiManager.TotalTimeInMilliseconds - keyEx.LastKeyPressTime) > forcedDelay);
        }