void UpdateSettings(MyGuiScreenOptionsEditorSettings settings) { //settings.DisplayUnselectedBounding = m_displayUnselectedCheckbox.Checked; settings.UseCameraCrosshair = m_useCameraCrosshairCheckbox.Checked; settings.LockedPrefab90DegreesRotation = false; settings.EnableLightsInEditor = m_enableLightsInEditorCheckbox.Checked; settings.DisplayVoxelBounding = m_displayVoxelBounding.Checked; settings.DisplayPrefabContainerBounding = m_displayPrefabContainerBounding.Checked; settings.DisplayPrefabContainerAxis = m_displayPrefabContainerAxis.Checked; settings.EnableSnapPointFilter = m_enableSnapPointFilter.Checked; settings.FixedSizeSnapPoints = m_fixedSnapPointSize.Checked; settings.SavePlayerShip = m_savePlayerShip.Checked; settings.EnableObjectPivot = m_enableObjectPivot.Checked; settings.EnableTextsDrawing = m_enableTextsDrawing.Checked; }
void UpdateControls(MyGuiScreenOptionsEditorSettings settings) { //m_displayUnselectedCheckbox.Checked = settings.DisplayUnselectedBounding; m_useCameraCrosshairCheckbox.Checked = settings.UseCameraCrosshair; //m_lockedPrefab90DegreesRotationCheckbox.Checked = settings.LockedPrefab90DegreesRotation; m_enableLightsInEditorCheckbox.Checked = settings.EnableLightsInEditor; m_displayVoxelBounding.Checked = MyEditor.DisplayVoxelBounding; m_displayPrefabContainerBounding.Checked = MyEditor.DisplayPrefabContainerBounding; m_displayPrefabContainerAxis.Checked = MyEditor.DisplayPrefabContainerAxis; m_enableSnapPointFilter.Checked = MyEditor.Static.SnapPointFilter; m_fixedSnapPointSize.Checked = MyEditor.Static.FixedSizeSnapPoints; m_savePlayerShip.Checked = MyEditor.SavePlayerShip; m_enableObjectPivot.Checked = MyEditor.EnableObjectPivot; m_enableTextsDrawing.Checked = MyEditor.EnableTextsDrawing; }