private void RollingDown() { //MultiMotion.StopAll(); MultiMotion.JogStop(MultiMotion.ROLLING_FIX_1); MultiMotion.JogStop(MultiMotion.ROLLING_FIX_2); MultiMotion.JogStop(MultiMotion.ROLLING_MOVE_1); MultiMotion.JogStop(MultiMotion.ROLLING_MOVE_2); MultiMotion.SetSpeed(MultiMotion.KSM_SPEED_MIDIUM); MultiMotion.MoveRolling(1.0, false); MultiMotion.SetSpeed(this.AxisSpeed); /* * MultiMotion.MoveRolling(1.0, true); * * MultiMotion.HomeMove(MultiMotion.ROLLING_FIX_1, true); // 고정축 롤링 1 * MultiMotion.HomeMove(MultiMotion.ROLLING_FIX_2, true); // 고정축 롤링 2 * MultiMotion.HomeMove(MultiMotion.ROLLING_MOVE_1, true); // 이동축 롤링 1 * MultiMotion.HomeMove(MultiMotion.ROLLING_MOVE_2, true); // 이동축 롤링 2 * * MessageBox.Show("Rolling Down이 완료되었습니다."); */ }
private void btnPJog_Index_MouseUp(object sender, MouseEventArgs e) { if (MultiMotion.GantryAxisEnable(0, true) == MultiMotion.KSM_OK) { MultiMotion.JogStop(MultiMotion.INDEX_FIX_R); } }
private void btnIndex_X_P_MouseUp(object sender, MouseEventArgs e) { if (MultiMotion.GantryAxisEnable(1, true) == MultiMotion.KSM_OK) { MultiMotion.JogStop(MultiMotion.INDEX_MOVE_M); } }
private void btn5StepMove_Click(object sender, EventArgs e) { if (checkLaserUnitPos() == false) { //MultiMotion.StopAll(); if (MultiMotion.GantryAxisEnable(1, true) == MultiMotion.KSM_OK) { MultiMotion.JogStop(MultiMotion.INDEX_MOVE_M); } MessageBox.Show("레이저 유닛 위치를 확인해 주세요."); return; } if (MultiMotion.GantryAxisEnable(1, true) == MultiMotion.KSM_OK) { MultiMotion.SetSpeed(MultiMotion.KSM_SPEED_FAST); MultiMotion.StepMove(MultiMotion.INDEX_MOVE_M, 1, true); MultiMotion.StepMove(MultiMotion.INDEX_MOVE_M, 1, false); MultiMotion.SetSpeed(this.AxisSpeed); } }
private void btnIndexMove_M_MouseUp(object sender, MouseEventArgs e) { if (MultiMotion.GantryAxisEnable(0, false) == MultiMotion.KSM_OK) { MultiMotion.JogStop(MultiMotion.INDEX_MOVE_R); } }
private void btnIndexFix_P_MouseUp(object sender, MouseEventArgs e) { if (MultiMotion.GantryAxisEnable(0, false) == MultiMotion.KSM_OK) { MultiMotion.JogStop(MultiMotion.INDEX_FIX_R); } //MultiMotion.StopAll(); // 방어 코드 ... }
private void btnVBlockDown_Click(object sender, EventArgs e) { //MultiMotion.StopAll(); MultiMotion.JogStop(MultiMotion.VBLOCK_Z); MultiMotion.SetSpeed(MultiMotion.KSM_SPEED_SLOW); MultiMotion.MoveAxis(MultiMotion.VBLOCK_Z, 1.0, false); MultiMotion.SetSpeed(this.AxisSpeed); }
private void RotationMotorR_MouseUp(object sender, MouseEventArgs e) { MultiMotion.JogStop(MultiMotion.RotationMotor); }
private void Shuttle2MotorR_MouseUp(object sender, MouseEventArgs e) { MultiMotion.JogStop(MultiMotion.Shuttle2Motor); }
private void Lift2MotorR_MouseUp(object sender, MouseEventArgs e) { MultiMotion.JogStop(MultiMotion.Lift2Motor); }
private void Camera2JogR_MouseUp(object sender, MouseEventArgs e) { MultiMotion.JogStop(MultiMotion.Camera2Adjust); }
private void btnBCam_Z_P_MouseUp(object sender, MouseEventArgs e) { MultiMotion.JogStop(MultiMotion.BACK_CAM_Z); }
private void btnVBlock_Z_P_MouseUp(object sender, MouseEventArgs e) { MultiMotion.JogStop(MultiMotion.VBLOCK_Z); }
private void btnRollingMove_B_P_MouseUp(object sender, MouseEventArgs e) { MultiMotion.JogStop(MultiMotion.ROLLING_MOVE_2); //MultiMotion.StopAll(); // 방어 코드 ... }
private void btnRollingFix_B_M_MouseUp(object sender, MouseEventArgs e) { MultiMotion.JogStop(MultiMotion.ROLLING_FIX_2); //MultiMotion.StopAll(); // 방어 코드 ... }
private void btnCamUnit_Z_P_MouseUp(object sender, MouseEventArgs e) { MultiMotion.JogStop(MultiMotion.CAM_UNIT_Z); //MultiMotion.StopAll(); // 방어 코드 ... }