// Use this for initialization void Start() { m_Sprite = gameObject.GetComponent <SpriteRenderer> (); m_Camera = GameObject.Find("CameraFree").GetComponent <MovimentatoreCamera>(); m_StatoCubo = GameObject.Find("GameManager").GetComponent <StatoCubo>(); m_Animatore = GameObject.Find("Animazioni").GetComponent <Animatore>(); m_SuonoRotazione = GameObject.Find("Cubo").GetComponent <AudioSource> (); m_GameManager = GameObject.Find("GameManager").GetComponent <GameManager> (); }
// Use this for initialization void Start() { m_Pos = 1; m_Invertito = true; m_Movimentatore = GetComponent <MovimentatoreCamera> (); m_SuonoCamera = GetComponent <AudioSource> (); m_GameManager = GameObject.Find("GameManager").GetComponent <GameManager> (); QualitySettings.vSyncCount = 0; }