protected void Update() { MovementService.TranslateObjectVertically(this.gameObject, verticalDirection, minSpeed); MovementService.TranslateObjectHorizontally(this.gameObject, horizontalDirection, minSpeed); SetSpriteDirection(); }
private void Update() { if (Vector2.Distance(this.transform.position, player.position) <= 1.3f) { GetPrize(); } MovementService.TranslateObjectVertically(this.gameObject, 1, speed); if (this.transform.position.y > topCollider.transform.position.y) { DeactivatePrize(); } }