/// <summary> /// Handles the mount skill. /// </summary> /// <param name="player">The player.</param> /// <param name="spellPacket">The spell packet.</param> /// <returns>True if the skill was handled correctly.</returns> public static bool Handle(Models.Entities.Player player, Models.Packets.Spells.SpellPacket spellPacket) { if (player.Equipments.Get(Enums.ItemPosition.Steed, false) == null) { return(false); } if (player.ContainsStatusFlag(Enums.StatusFlag.Riding)) { player.RemoveStatusFlag(Enums.StatusFlag.Riding); } else if (player.Stamina < 100) { return(false); } else { player.AddStatusFlag(Enums.StatusFlag.Riding); } player.ClientSocket.Send(new Models.Packets.Entities.SteedVigorPacket { Type = 2, Amount = 9001 }); TargetFinalization.SkillFinalize(player, null, spellPacket, 0); return(true); }
public static bool HandleCreate(Models.Entities.Player player, Models.Packets.Team.TeamActionPacket packet) { if (player.Team != null) { return(true); } if (Collections.TeamCollection.Create(player)) { player.ClientSocket.Send(new Models.Packets.Team.TeamActionPacket { ClientId = player.ClientId, Action = Enums.TeamAction.Leader }); player.ClientSocket.Send(new Models.Packets.Team.TeamActionPacket { ClientId = player.ClientId, Action = Enums.TeamAction.Create }); player.AddStatusFlag(Enums.StatusFlag.TeamLeader); } return(true); }