private void addMission_Click(object sender, EventArgs e) { //if (!CampaignEditor.Enabled) { CampaignEditor.Enabled = true; } MissionParameters newMission = new MissionParameters(); campaign.Missions.Add(newMission); populateMissionList(); }
private void deleteButton_Click(object sender, EventArgs e) { MissionParameters missionToDelete = campaign.Missions[currentMissionIndex]; campaign.Missions.Remove(missionToDelete); populateMissionList(); CampaignEditor.Enabled = false; lightyearInput.Enabled = false; }
void Start() { if (ParametersOfMission == null) ParametersOfMission = FindObjectOfType(typeof(MissionParameters)) as MissionParameters; }
// Use this for initialization void Start() { Parameters = gameObject.GetComponent<MissionParameters> (); MissionCamera = Parameters.CameraForMission; currentPhase = Parameters.StartingPhase; if (Parameters.SpawnPoint != null) MissionCamera.transform.position = new Vector3 (Parameters.SpawnPoint.transform.position.x, MissionCamera.transform.position.y, Parameters.SpawnPoint.transform.position.z - 110); }
// Use this for initialization void Start() { // Import parameters. Parameters = gameObject.GetComponent<MissionParameters>(); Parameters.CurrentPhase = Parameters.StartingPhase; // Draw the minimap. DrawMinimap(); // Set the label of mission name MissionNameLabel.text = Parameters.MissionName; // Timer timer_ = 0; }