public VisualTopoService(MeshService meshService, ElevationService elevationService, ILogger <VisualTopoService> logger) { _meshService = meshService; _elevationService = elevationService; convers3Reprojection = new Convers3Reprojection(); _logger = logger; }
public Mesh generateChunk(int chunkX, int chunkY) { // debugging instances only MeshService = GetComponent <MeshService>(); NoiseMapService = GetComponent <NoiseMapService>(); // debugging instances only GameObject chunk = loadChunk(chunkX, chunkY); MeshFilter meshFilter = chunk.GetComponent <MeshFilter>(); MeshRenderer textureRenderer = chunk.GetComponent <MeshRenderer>(); var mesh = meshFilter.mesh; // Noise Map Provider for all types of Noises float[,] noiseMap = NoiseMapService.getNoiseMap(chunkX, chunkY); // generate the new mesh meshFilter.sharedMesh = MeshService.GenerateMesh(mesh, NoiseMapService.mapSize, noiseMap); // destroy the previous mesh collider DestroyImmediate(chunk.GetComponent <MeshCollider>()); // update the mesh collider chunk.AddComponent <MeshCollider>(); // render mesh texture Texture2D meshTexture = NoiseMapService.getNoiseTexture(MeshService.heightCurve, noiseMap); textureRenderer.material.mainTexture = meshTexture; // notify other modules in the generator that the terrain is complete // EventBus.Manager.Broadcast(EventBus.Actions.GENERATE_WORLD_COMPLETE, chunkX, chunkY); return(mesh); }
public glTFTests(DemNetFixture fixture) { _rasterService = fixture.ServiceProvider.GetService <RasterService>(); _elevationService = fixture.ServiceProvider.GetService <ElevationService>(); _sharpGltfService = fixture.ServiceProvider.GetService <SharpGltfService>(); _meshService = fixture.ServiceProvider.GetService <MeshService>(); }
public DemNetVisualTopoService() { var config = new ConfigurationBuilder() .SetBasePath(AppContext.BaseDirectory) .AddJsonFile("appsettings.json", optional: true) .AddJsonFile("secrets.json", optional: true, reloadOnChange: false) .Build(); this.services = new ServiceCollection() .AddOptions() .AddLogging(loggingBuilder => loggingBuilder .AddDebug() .SetMinimumLevel(LogLevel.Debug)) .Configure <AppSecrets>(config.GetSection(nameof(AppSecrets))) .Configure <DEMNetOptions>(config.GetSection(nameof(DEMNetOptions))) .AddDemNetCore() .AddDemNetglTF() .AddDemNetVisualTopoExtension() .BuildServiceProvider(); this.visualTopoService = services.GetService <VisualTopoService>(); this.elevationService = services.GetService <ElevationService>(); this.meshService = services.GetService <MeshService>(); this.sharpGltfService = services.GetService <SharpGltfService>(); this.imageryService = services.GetService <ImageryService>(); }
void Start() { WorldEngine = GetComponent <WorldEngine>(); NoiseMapService = GetComponent <NoiseMapService>(); MeshService = GetComponent <MeshService>(); EventBus.Manager.Subscribe(EventBus.Actions.GENERATE_WORLD_COMPLETE, generateLakes); }
public async Task <IActionResult> PutMeshSettings([FromBody] MeshSettings meshSettings) { if (!ModelState.IsValid) { return(BadRequest(ModelState)); } await MeshService.UpdateSettingsAsync(meshSettings); return(NoContent()); }
public ImageryService(MeshService meshService, IOptions <AppSecrets> appSecrets, IOptions <DEMNetOptions> options, ImageryCache cache, ILogger <ImageryService> logger = null) { _logger = logger; _meshService = meshService; this.appSecrets = appSecrets?.Value; this.options = options?.Value; this.cache = cache; }
public void Init(ElevationService elevationService , SharpGltfService gltfService , MeshService meshService , IOsmDataService osmDataService , ILogger logger) { this._elevationService = elevationService; this._gltfService = gltfService; this._meshService = meshService; this._osmDataService = osmDataService; this._logger = logger; }
public CustomRasterElevationSample(ILogger <CustomRasterElevationSample> logger , RasterService rasterService , ElevationService elevationService , MeshService meshService , SharpGltfService sharpGltfService , ImageryService imageryService) { _logger = logger; _rasterService = rasterService; _elevationService = elevationService; _sharpGltfService = sharpGltfService; _imageryService = imageryService; _meshService = meshService; }
public VisualTopoSample(ILogger <VisualTopoSample> logger , SharpGltfService gltfService , MeshService meshService , ElevationService elevationService , ImageryService imageryService , VisualTopoService visualTopoService) { _logger = logger; _meshService = meshService; _gltfService = gltfService; _elevationService = elevationService; _imageryService = imageryService; _visualTopoService = visualTopoService; }
public async Task <IActionResult> PostMeshSettings([FromBody] MeshSettings meshSettings) { meshSettings.LogicalName = "experiment_settings"; meshSettings.CreatedOn = DateTime.Now; meshSettings.Mesh = await MeshRepository.GetAsync(meshSettings.MeshId); if (!ModelState.IsValid) { return(BadRequest(ModelState)); } meshSettings = await MeshService.CreateSettingsAsync(meshSettings); return(CreatedAtAction("GetMeshSettings", new { id = meshSettings.Id }, meshSettings)); }
public Text3DSample(ILogger <Text3DSample> logger , ElevationService elevationService , MeshService meshService , AdornmentsService adornmentsService , RasterService rasterService , ImageryService imageryService , SharpGltfService sharpGltfService) { _logger = logger; _elevationService = elevationService; _rasterService = rasterService; _imageryService = imageryService; _sharpGltfService = sharpGltfService; _adornmentsService = adornmentsService; _meshService = meshService; }
public DefaultOsmProcessor(ElevationService elevationService , SharpGltfService gltfService , MeshService meshService , IOsmDataServiceFactory dataServiceFactory , IOptions <DEMNetOptions> options , IOptions <OsmElevationOptions> osmOptions , ILogger <DefaultOsmProcessor> logger) { this._dataServiceFactory = dataServiceFactory; this._options = options.Value; this.Settings = osmOptions.Value; this._elevationService = elevationService; this._gltfService = gltfService; this._meshService = meshService; this._logger = logger; }
public void Run(AlgorithmSettings settings) { settings.OptModel.ResetCallCount(); Chromosome.ResetIdentity(); InitialMesh = MeshService.GetMesh(settings.OptModel, settings.InitialPointCount, settings.InitialLoadType); Generations = new List <Generation>(); Generations.Add(new Generation(InitialMesh.Chromosomes, settings)); int i = 0; while (!Generations[i].IsFinal) { Generations.Add(new Generation(Generations[i])); i++; } CallCount = settings.OptModel.CallCount; Best = Generations[i].BestChromosome; }
public void generateWorld(dynamic parameters, dynamic dummy) { // debugging instances only MeshService = GetComponent <MeshService>(); NoiseMapService = GetComponent <NoiseMapService>(); // debugging instances only ClearChunks(); generateChunk(0, 0); generateChunk(1, 0); // generateChunk(0, 1); // generateChunk(1, 1); var LakeService = GetComponent <LakeService>(); LakeService.generateLakes(0, 0); LakeService.generateLakes(1, 0); }
public HelladicSample(DefaultOsmProcessor sampleOsmProcessor , ImageryService imageryService , ElevationService elevationService , SharpGltfService gltfService , MeshService meshService , Sketchfab.SketchfabApi sketchFabApi , IOptions <AppSecrets> secrets , ILogger <HelladicSample> logger) { this._sampleOsmProcessor = sampleOsmProcessor; this._imageryService = imageryService; this._elevationService = elevationService; this._gltfService = gltfService; this._meshService = meshService; this._sketchFabApi = sketchFabApi; this._sketchFabToken = secrets.Value.SketchFabToken; this._logger = logger; if (string.IsNullOrEmpty(_sketchFabToken)) { _logger.LogWarning($"SketchfabToken is not set. Ensure you have a secrets.json file with a SketchfabToken entry with your api token (see https://sketchfab.com/settings/password)"); } }
public SharpGltfService(MeshService meshService, ILogger <SharpGltfService> logger = null) { _logger = logger; _meshService = meshService; }
public SharpGltfService(MeshService meshService, MeshReducer meshReducer, ILogger <SharpGltfService> logger = null) { _logger = logger; _meshService = meshService; _meshReducer = meshReducer; }