コード例 #1
0
            public static void Postfix(ref MeshDescriptionCollection __instance)
            {
                System.Diagnostics.Stopwatch sw = System.Diagnostics.Stopwatch.StartNew();

                string myResourcesPath = Path.Combine(Utils.GetGamePath(), "Mods", MyModFolder, "Resources");
                string myBundlePath    = Path.Combine(myResourcesPath, MyUnityBundle);

                MeshDescription newBlockTexMD = new MeshDescription(__instance.meshes[0]);

                newBlockTexMD.Name            = MyTextureArrayMeshName;
                newBlockTexMD.ShaderName      = __instance.meshes[0].ShaderName;
                newBlockTexMD.SecondaryShader = __instance.meshes[0].SecondaryShader;
                newBlockTexMD.bTextureArray   = true;
                newBlockTexMD.MetaData        = new TextAsset(File.ReadAllText(Path.Combine(myResourcesPath, MyUVMappingXml)));

                AssetBundleManager.Instance.LoadAssetBundle(myBundlePath, false);

                newBlockTexMD.TexDiffuse  = AssetBundleManager.Instance.Get <Texture2DArray>(myBundlePath, MyTextureArrayDiffuse);
                newBlockTexMD.TexNormal   = AssetBundleManager.Instance.Get <Texture2DArray>(myBundlePath, MyTextureArrayNormal);
                newBlockTexMD.TexSpecular = AssetBundleManager.Instance.Get <Texture2DArray>(myBundlePath, MyTextureArraySpecular);

                Array.Resize(ref __instance.meshes, 11);
                __instance.meshes[10]       = newBlockTexMD;
                MeshDescription.MESH_LENGTH = 11;

                sw.Stop();
                Log.Out("Load new texture arrays complete.  Elapsed time: {0}", sw.Elapsed);
            }
コード例 #2
0
            public static bool Prefix(ref MeshDescription __instance, MeshDescriptionCollection _meshDescriptionCollection, int _index, int _quality, bool _isReload = false)
            {
                if (_index > MeshDescription.MESH_OPAQUE2)
                {
                    Log.Out("_index > MESH_OPAQUE2(9) so let's not load/reload.  Skipping LoadTextureArraysForQuality for index {0}", _index);
                    return(false);
                }

                return(true);
            }
コード例 #3
0
 public override int GetHashCode()
 {
     return(GetType().GetHashCode() ^
            (Layout != null ? Layout.GetHashCode() : 1) ^
            (MeshDescription != null ? MeshDescription.GetHashCode() : 1) ^
            (MetaMesh != null ? MetaMesh.GetHashCode() : 1) ^
            (Mesh != null ? Mesh.GetHashCode() : 1) ^
            (XMesh != null ? XMesh.GetHashCode() : 1) ^
            (MetaXMesh != null ? MetaXMesh.GetHashCode() : 1) ^
            XMeshFlags.GetHashCode() ^
            Pool.GetHashCode());
 }
コード例 #4
0
 public BCMMesh([NotNull] MeshDescription meshDesc, [NotNull] List <BCMMeshData> metaData)
 {
     Name          = meshDesc.Name;
     AtlasClass    = meshDesc.TextureAtlasClass;
     MeshType      = meshDesc.meshType.ToString();
     Shadows       = meshDesc.bCastShadows;
     BlendMode     = meshDesc.BlendMode.ToString();
     Tag           = meshDesc.Tag;
     Collider      = meshDesc.ColliderLayerName;
     SecShader     = meshDesc.SecondaryShader;
     ShaderName    = meshDesc.ShaderName;
     ShaderDistant = meshDesc.ShaderNameDistant;
     MetaName      = meshDesc.MetaData?.name;
     MetaText      = meshDesc.MetaData?.text;
     MetaData      = metaData;
 }
コード例 #5
0
ファイル: GraphManager.cs プロジェクト: Grabot/Voronoi
    private MeshDescription TriangulateVoronoi()
    {
        Dictionary<Vertex, HashSet<Vertex>> internalEdges = new Dictionary<Vertex, HashSet<Vertex>>();
        Dictionary<Vertex, HashSet<Vertex>> voronoiEdges = new Dictionary<Vertex, HashSet<Vertex>>();
        Dictionary<Vertex, HashSet<Vertex>> voronoiToInternalEdges = new Dictionary<Vertex, HashSet<Vertex>>();
        foreach (HalfEdge halfEdge in m_Delaunay.HalfEdges)
        {
            ProcessHalfEdge(halfEdge, voronoiEdges, internalEdges, voronoiToInternalEdges);
        }
        List<Vertex> verticesToRemove = new List<Vertex>();
        List<InvalidEdge> invalidEdges = FindClippingVoronoiEdges(voronoiEdges, verticesToRemove, m_ClippingEdges);
        FixInvalidVoronoiEdges(invalidEdges, verticesToRemove, voronoiEdges, internalEdges, voronoiToInternalEdges);
        List<Vector3> vertices = new List<Vector3>();
        List<int>[] triangleLists = new List<int>[2];
        triangleLists[0] = new List<int>();
        triangleLists[1] = new List<int>();
        foreach (Vertex inputNode in internalEdges.Keys)
        {
            bool unowned = inputNode.Ownership == Vertex.EOwnership.UNOWNED;
            int playerIndex = inputNode.Ownership == Vertex.EOwnership.PLAYER1 ? 0 : -1;
            playerIndex = inputNode.Ownership == Vertex.EOwnership.PLAYER2 ? 1 : playerIndex;
            HashSet<Vertex> voronoiNodes = internalEdges[inputNode];
            foreach (Vertex voronoiNode in voronoiNodes)
            {
                HashSet<Vertex> adjacentVoronoiNodes = voronoiEdges[voronoiNode];
                HashSet<Vertex> intersection = new HashSet<Vertex>(adjacentVoronoiNodes, adjacentVoronoiNodes.Comparer);
                intersection.IntersectWith(voronoiNodes);
                foreach (Vertex adjacent in intersection)
                {
                    int curCount = vertices.Count;
                    vertices.Add(new Vector3(inputNode.X, 0, inputNode.Y));
                    vertices.Add(new Vector3(voronoiNode.X, 0, voronoiNode.Y));
                    vertices.Add(new Vector3(adjacent.X, 0, adjacent.Y));
                    if (unowned)
                    {
                        triangleLists [0].Add (curCount);
                        triangleLists [0].Add (curCount + 1);
                        triangleLists [0].Add (curCount + 2);
                        triangleLists [1].Add (curCount);
                        triangleLists [1].Add (curCount + 1);
                        triangleLists [1].Add (curCount + 2);
                    }
                    else
                    {
                        triangleLists [playerIndex].Add (curCount);
                        triangleLists [playerIndex].Add (curCount + 1);
                        triangleLists [playerIndex].Add (curCount + 2);
                    }
                }
            }
        }
        MeshDescription description = new MeshDescription();
        description.triangles = new int[2][];
        description.triangles[0] = triangleLists[0].ToArray();
        description.triangles[1] = triangleLists[1].ToArray();
        description.vertices = vertices.ToArray();
        return description;

        /**GL.Begin(GL.LINES);
        foreach (Vertex key in internalEdges.Keys)
        {
            HashSet<Vertex> vertices = internalEdges[key];
            foreach (Vertex item in vertices)
            {
                GL.Vertex3(key.X, 0, key.Y);
                GL.Vertex3(item.X, 0, item.Y);
            }
        }
        foreach (Vertex key in voronoiEdges.Keys)
        {
            HashSet<Vertex> vertices = voronoiEdges[key];
            foreach (Vertex item in vertices)
            {
                GL.Vertex3(key.X, 0, key.Y);
                GL.Vertex3(item.X, 0, item.Y);
            }
        }
        GL.End();**/
    }
コード例 #6
0
ファイル: BCMMeshShort.cs プロジェクト: dcsobral/BadCompanySM
 public BCMMeshShort([NotNull] MeshDescription meshDesc, [NotNull] List <BCMMeshDataShort> metaData)
 {
     Name     = meshDesc.Name;
     MetaData = metaData;
 }
コード例 #7
0
ファイル: BWM.cs プロジェクト: openblack/bwmtool
        private void ReadBWM(Stream stream)
        {
            using (var reader = new BinaryReader(stream))
            {
                if (new string(reader.ReadChars(13)) != MagicFileIdentifier)
                {
                    throw new ArgumentException("This file is not a Lionhead Model file. (Magic String mismatch)");
                }
                reader.BaseStream.Position += 27;

                // this should be equal to stream.Length - 44. It tells us how much of the file is left in bytes.
                var size = reader.ReadInt32();

                if (reader.ReadUInt32() != MagicNumberIdentifier)
                {
                    throw new ArgumentException("This file is not a Lionhead Model file. (Magic Header mismatch)");
                }

                var fileFormatVersion = reader.ReadUInt32();
                if (fileFormatVersion != 5 && fileFormatVersion != 6)
                {
                    throw new ArgumentException("This file format version is not supported.");
                }

                FileFormatVersion = (BWMVersion)fileFormatVersion;
                NotHeaderSize     = reader.ReadUInt32();


                // <ModelHeader>

                reader.ReadBytes(68);
                // uint32 0, 0, 0 12
                // 7 floats 28


                MaterialDefinitions = new MaterialDefinition[reader.ReadUInt32()]; // 68
                MeshDescriptions    = new MeshDescription[reader.ReadUInt32()];    // 72
                Bones    = new Bone[reader.ReadUInt32()];                          // 76
                Entities = new Entity[reader.ReadUInt32()];                        // 80

                var numSomething4 = reader.ReadUInt32();                           // 84
                var numSomething5 = reader.ReadUInt32();                           // 88
                reader.ReadBytes(20);                                              // 92
                var numVerticies = reader.ReadUInt32();                            // 112
                var numStrides   = reader.ReadUInt32();                            // 116
                reader.ReadUInt32();                                               // 120 (*((_DWORD *)v75[66] + 30) = 2;)
                Indices = new UInt16[reader.ReadUInt32()];

                // </ModelHeader>

                for (int i = 0; i < MaterialDefinitions.Length; i++)
                {
                    MaterialDefinitions[i] = ReadMaterialDefinition(reader);
                }
                for (int i = 0; i < MeshDescriptions.Length; i++)
                {
                    MeshDescriptions[i] = ReadMeshDescription(reader);
                }
                for (int i = 0; i < MeshDescriptions.Length; i++)
                {
                    for (int j = 0; j < MeshDescriptions[i].MaterialRefs.Length; j++)
                    {
                        MeshDescriptions[i].MaterialRefs[j] = ReadMeshMaterialReference(reader);
                    }
                }
                for (int i = 0; i < Bones.Length; i++)
                {
                    reader.BaseStream.Position += 48; // todo
                }
                for (int i = 0; i < Entities.Length; i++)
                {
                    Entities[i] = ReadEntity(reader);
                }
                for (int i = 0; i < numSomething4; i++)
                {
                    reader.BaseStream.Position += 12; // todo (unknown) CircleFootprint
                }
                for (int i = 0; i < numSomething5; i++)
                {
                    reader.BaseStream.Position += 12; // todo (unknown)
                }
                var strides = new byte[numStrides][];
                for (int i = 0; i < numStrides; i++)
                {
                    var stride = reader.ReadBytes(136);
                    strides[i] = stride;
                }

                Verticies = new Vertex[numVerticies];

                for (int i = 0; i < numStrides; i++)
                {
                    if (i == 1)
                    {
                        throw new ArgumentException("Stride count of more then 1 not supported yet.");
                    }

                    var stride    = Engine.StrideInBytesFromStreamDef(new MemoryStream(strides[i]));
                    var totalSize = numVerticies * stride;

                    //if (stride != 32)
                    //    Console.WriteLine("unknown stride uhoh {0}", stride);

                    for (int j = 0; j < numVerticies; j++)
                    {
                        Verticies[j] = new Vertex
                        {
                            Position = new LHPoint(reader),
                            Normal   = new LHPoint(reader),
                            U        = reader.ReadSingle(),
                            V        = reader.ReadSingle(),
                        };

                        if (stride > 32)
                        {
                            reader.BaseStream.Position += (stride - 32);
                        }
                    }
                }

                for (int i = 0; i < Indices.Length; i++)
                {
                    Indices[i] = reader.ReadUInt16();
                }

                if (FileFormatVersion != BWMVersion.BWM6)
                {
                    return;
                }

                ModelCleaves = new LHPoint[reader.ReadUInt32()];
                for (int i = 0; i < ModelCleaves.Length; i++)
                {
                    ModelCleaves[i] = new LHPoint(reader);
                }
            }
        }