コード例 #1
0
    /// <summary>
    /// リストに一括受け取り可能なものがあるかチェックする
    /// </summary>
    /// <returns></returns>
    public bool IsGetReword()
    {
        if (Collection.IsNullOrEmpty())
        {
            return(false);
        }
        MasterDataDefineLabel.AchievementReceiveType receiveType = MasterDataDefineLabel.AchievementReceiveType.NONE;
        if (mission.m_FilterInfo != null)
        {
            receiveType = mission.m_FilterInfo.m_receive_type;
        }

        for (int index = 0; index < Collection.Count; index++)
        {
            if ((Collection[index].IsState_Achieve || Collection[index].IsState_AchieveEffect) == false)
            {
                continue;
            }
            if (MasterDataUtil.CheckReceivePresentType(Collection[index].present_ids, receiveType) == false)
            {
                continue;
            }

            return(true);
        }

        return(false);
    }
コード例 #2
0
ファイル: GameTextUtil.cs プロジェクト: mliuzailin/GitGame
    /// <summary>
    /// ミッションの種別受け取のフィルタ項目のテキスト取得
    /// </summary>
    /// <param name="filterType"></param>
    /// <returns></returns>
    static public string GetMissonReceiveFilterText(MasterDataDefineLabel.AchievementReceiveType filterType)
    {
        string textKey = "";

        switch (filterType)
        {
        case MasterDataDefineLabel.AchievementReceiveType.NONE:
            textKey = "filter_display_all";
            break;

        case MasterDataDefineLabel.AchievementReceiveType.UNIT:
            textKey = "filter_get_unit";
            break;

        case MasterDataDefineLabel.AchievementReceiveType.COIN:
            textKey = "filter_get_coin";
            break;

        case MasterDataDefineLabel.AchievementReceiveType.CHIP:
            textKey = "filter_get_chip";
            break;

        case MasterDataDefineLabel.AchievementReceiveType.OTHER:
            textKey = "filter_get_etc";
            break;

        default:
            break;
        }

        return(GameTextUtil.GetText(textKey));
    }
コード例 #3
0
 public void UpdateReceiveFilter(MasterDataDefineLabel.AchievementReceiveType filterType)
 {
     if (ReceiveFilterButtons != null)
     {
         for (int i = 0; i < ReceiveFilterButtons.Count; i++)
         {
             ReceiveFilterButtons[i].IsSelect = (filterType == ReceiveFilterButtons[i].AchievementReceiveType);
         }
     }
 }
コード例 #4
0
    void AddReceiveFilterData(MasterDataDefineLabel.AchievementReceiveType filterType)
    {
        SortDialogTextButtonListContext filterButton = new SortDialogTextButtonListContext();

        filterButton.AchievementReceiveType = filterType;
        filterButton.OffNameText            = GameTextUtil.GetMissonReceiveFilterText(filterType);
        filterButton.OnNameText             = string.Format(GameTextUtil.GetText("filter_choice"), GameTextUtil.GetMissonReceiveFilterText(filterType));
        filterButton.OffTextColor           = ColorUtil.COLOR_WHITE;
        filterButton.OnTextColor            = ColorUtil.COLOR_YELLOW;
        filterButton.DidSelectItem          = OnClickReceiveFilterButton;
        ReceiveFilterButtons.Add(filterButton);
    }
コード例 #5
0
ファイル: Mission.cs プロジェクト: mliuzailin/GitGame
    //一括受取ボタン
    public void OnClickReceiveAllButton()
    {
#if BUILD_TYPE_DEBUG
        Debug.Log("CALLOnClickReceiveAllButton");
#endif

        if (GlobalMenuManager.Instance.IsPageClosing() == true)
        {
            return;
        }

        //連打防止
        if (ServerApi.IsExists)
        {
            return;
        }

        if (GlobalMenuManager.Instance.IsCangeTime())
        {
            return;
        }

        SoundUtil.PlaySE(SEID.SE_MENU_OK);

        List <MasterDataAchievementConverted> tmpOpenCollection = CurrentMissionGroup.Collection.FindAll((v) => v.IsState_Achieve || v.IsState_AchieveEffect);
        List <MasterDataAchievementConverted> openCollection    = new List <MasterDataAchievementConverted>();

        //--------------------------------------
        // フィルター設定に該当するミッションを抽出する
        //--------------------------------------
        MasterDataDefineLabel.AchievementReceiveType filterType = MasterDataDefineLabel.AchievementReceiveType.NONE;
        if (m_FilterInfo != null)
        {
            filterType = m_FilterInfo.m_receive_type;
        }
        for (int i = 0; i < tmpOpenCollection.Count; ++i)
        {
            if (MasterDataUtil.CheckReceivePresentType(tmpOpenCollection[i].present_ids, filterType) == true)
            {
                openCollection.Add(tmpOpenCollection[i]);
            }
        }

        uint[] present = openCollection.Select((v) => v.fix_id).ToArray();  // 現在のタブで、報酬があるアチーブメントの配列

        // リクエスト
        ServerDataUtilSend.SendPacketAPI_AchievementOpen(present, new uint[]
        {
            (uint)CurrentMissionGroup.missionGroupType
        }).
        setSuccessAction((_data) =>
        {
            //ユーザー情報更新
            UserDataAdmin.Instance.m_StructPlayer = _data.UpdateStructPlayer <RecvOpenAchievement>(UserDataAdmin.Instance.m_StructPlayer);
            UserDataAdmin.Instance.ConvertPartyAssing();

            RecvOpenAchievementValue result = _data.GetResult <RecvOpenAchievement>().result;
            MissionAllOpenResultMessage(result);
#if BUILD_TYPE_DEBUG
            Debug.Log("FINISH:" + result.achievement_opened);
#endif
            CurrentMissionGroup.SetEnaleReceiveButtonAll(false);     // 開封したミッションリストのボタンを押せなくする
            CurrentMissionGroup.Activate();

            // 開封した新規達成アチーブメントを削除
            ResidentParam.DelAchievementClear(result.achievement_opened);

            MainMenuManager.Instance.UpdateUserStatusFromGlobalMenu();
        }).
        setErrorAction((_data) =>
        {
            Debug.LogError("ERROR:" + _data.m_PacketCode);
            CurrentMissionGroup.SetEnaleReceiveButtonAll(true);
        }).
        SendStart();
    }
コード例 #6
0
ファイル: SortDialog.cs プロジェクト: mliuzailin/GitGame
 public void InitParam()
 {
     m_filter_type  = MasterDataDefineLabel.AchievementFilterType.ALL;
     m_receive_type = MasterDataDefineLabel.AchievementReceiveType.NONE;
 }