public void OnMarketEventEnter(MarketEvents marketEvent, Stock stock) { if (m_bInEvent) { return; } string str = marketEvent.EventText; m_bInEvent = true; m_bScrolling = true; string printStr = str; if (stock != null) { m_tickerText.text = str; int replaceIdx = str.IndexOf("%symbol%"); while (replaceIdx != -1) { printStr = str.Remove(replaceIdx, "%symbol%".Length); printStr = printStr.Insert(replaceIdx, stock.Symbol); replaceIdx = str.IndexOf("%symbol%"); } m_tickerText.text = printStr; } m_tickerText.transform.position = m_originalPosition; }
void Start() { PlayerCash = PlayerInitialCash; if (uiManager == null) { Debug.Log("GameManager: UIManager reference not set"); } if (gameStep == null) { Debug.Log("GameManager: GameStep reference not set"); } m_markets = new List <Stock>(); m_portfolio = new List <Stock>(); m_marketEvent = null; m_uniqueID = 0; foreach (string symbol in StockSymbols) { Stock stock = Stock.MakeStock(m_uniqueID++, symbol, 100f); if (stock != null) { m_markets.Add(stock); } } gameStep.SimulateTime(); }
// Update is called once per frame void Update() { if (!m_bSetup) { m_bSetup = true; uiManager.OnClickMarkets(); uiManager.OnCashChanged(PlayerCash); return; } // determine if any market events occur this frame if (m_marketEvent == null) { m_marketEvent = marketEvents[0]; GameEvents.BroadcastMarketEvent(m_marketEvent, null); return; } /* * List<MarketEvents> selected = new List<MarketEvents>(); * foreach (MarketEvents marketEvent in marketEvents) * { * float probability = Time.deltaTime * 1000f / (marketEvent.Periodicity * 1000f); * float rando = Random.Range(0f, 1000f); * if (rando < probability) * { * Debug.Log("Market Event: " + marketEvent.EventType.ToString()); * selected.Add(marketEvent); * } * } * if (selected.Count > 0) * { * int select = Random.Range(0, selected.Count); * m_marketEvent = selected[select]; * selected.Clear(); * Stock stockAffected = null; * switch (m_marketEvent.StocksAffected) * { * case MarketEvents.EStocksAffected.One: * stockAffected = Markets[Random.Range(0, Markets.Count)]; * break; * case MarketEvents.EStocksAffected.All: * break; * default: * break; * } * GameEvents.BroadcastMarketEvent(m_marketEvent, stockAffected); * Debug.Log("Market Event: " + m_marketEvent.EventType.ToString()); * } */ }
private void Awake() { MarketEvents.firstOpening(); Time.timeScale = 1; SavePlayer x = MarketEvents.readDataFromFile(); playerColorMaterial = Resources.Load <Material>("PlayerMaterials/" + x.color); if (playerColorMaterial == null) { playerColorMaterial = Resources.Load <Material>("PlayerMaterials/whitePlayer"); } GetComponent <SpriteRenderer>().sharedMaterial = playerColorMaterial; }
public static void BroadcastMarketEvent(MarketEvents marketEvent, Stock stock) { OnMarketEvent(marketEvent, stock); }
public void OnMarketEvent(MarketEvents marketEvent, Stock stock) { }