void Start () { //Set it to null on runtime because the default is //the unity logo. headDisplay.texture = null; mUM = GameObject.Find("UIManager").GetComponent<MapUIManager>(); }
void Update() { if (!mUM) mUM = GameObject.Find("UIManager").GetComponent<MapUIManager>(); currentlySelected = mUM.getCurrentlySelectedObject(); }
protected virtual void OnMouseOver() { if (uiManager == null) uiManager = GameObject.Find("UIManager").GetComponent<MapUIManager>(); uiManager.setDefaultCursor(); }