public static void GoPVEWindow(GameObject button) { if (mainLogic == null) { mainLogic = GameObject.Find("MainUILogic").GetComponent <MainUILogic>(); } mainLogic.LoadMainToPveSceneList(); }
public void LoadMainToPveSceneList() { Debug.Log("LoadMainToPveSceneList"); switch (GuideManager.Instance.currentStep) { case GuideManager.GUIDE_STEP.COPY1_1: GuideCopy1_1.Instance.NextStep(); //新手战斗引导 SELECT_1 break; case GuideManager.GUIDE_STEP.COPY1_2: GuideCopy1_2.Instance.NextStep(); //新手战斗引导 SELECT_1 break; case GuideManager.GUIDE_STEP.COPY1_3: GuideCopy1_3.Instance.NextStep(); //新手战斗引导 SELECT_1 break; case GuideManager.GUIDE_STEP.COPY1_4: GuideCopy1_4.Instance.NextStep(); //新手战斗引导 SELECT_1 break; case GuideManager.GUIDE_STEP.COPY1_5: GuideCopy1_5.Instance.NextStep(); //新手战斗引导 SELECT_1 break; case GuideManager.GUIDE_STEP.COPY2_1: GuideCopy2_1.Instance.NextStep(); //新手战斗引导 SELECT_1 break; default: break; } mainLogic.LoadMainToPveSceneList(); Debug.Log("LoadMainToPveSceneList Done"); }
public void GoPVEWindow(GameObject button) { mainLogic.LoadMainToPveSceneList(); }