private void GenerateHeightTexture() { if (lastLayer == null) { return; } lastLayer.SavedMap = MainAlgorithms.GeneratedSimplexTexture(Terrain, lastLayer.LayerProperties); }
private void GenerateHeightTexture(HeightLayer hLayer) { hLayer.SavedMap = MainAlgorithms.GeneratedSimplexTexture(Terrain, hLayer.LayerProperties); }