// Use this for initialization void Start() { magicsFactory = GetComponent<MagicsFactory>(); StunCoolDown = 2; FrenzyCoolDown = 2; HealCoolDown = 2; TeleportCoolDown = 2; HasteCoolDown = 4; stunIconEnabled = true; frenzyIconEnabled = true; healIconEnabled = true; teleportIconEnabled = true; hasteIconEnabled = true; nextButtonEnabled = false; }
private float thirdMagicCoolDown; //This value should be got from store #endregion Fields #region Methods // Use this for initialization void Awake() { magicsStore = GameObject.FindWithTag("MagicsStore"); magicsStore.GetComponent<MagicsStore>().enabled = false; magicsFactory = magicsStore.GetComponent<MagicsFactory>(); }
void Awake() { magicsFactory = GetComponent<MagicsFactory>(); }