static public void SetModeToTetrahedrons() { Mode_Func = MarchCubeTetrahedron; }
//Set the mode to use //Cubes is faster and creates less verts, tetrahedrons is slower and creates more verts but better represents the mesh surface static public void SetModeToCubes() { Mode_Func = MarchCube; }
//Set the mode to use //Rects is faster and creates less verts, tetrahedrons is slower and creates more verts but better represents the mesh surface public static void SetModeToRects() { Mode_Func = MarchRect; }