public override void Init(string prefab_path, int layer, Vector3 pos, float roatate = 0f) { this.m_fNavStoppingDis = 1.5f; base.Init(prefab_path, layer, pos, roatate); M10002_Srg_Event m10002_Srg_Event = this.m_curModel.gameObject.AddComponent <M10002_Srg_Event>(); m10002_Srg_Event.m_monRole = this; base.maxHp = (base.curhp = 200); }
override protected void Model_Loaded_Over() { M10002_Srg_Event mhr = m_curModel.gameObject.AddComponent <M10002_Srg_Event>(); mhr.m_monRole = this; }