} // Calls MoveLightNow() in currentLight (LookAt) // Adds / removes an object from alternateObjects in currentLight which controls where the light will look in the // "LookAt.LookTypes.AlternateObjects" mode. public void AddAltObject_Manager(Transform transIn) { currentLight.AddAltObject(transIn); } // Calls AddAltObject() in currentLight (LookAt)