private GameObject Create3DObject(DaggerfallConnect.DFBlock.RmbBlock3dObjectRecord blockRecord) { GameObject go = LocationEditorHelper.Add3dObject(blockRecord); go.transform.parent = parent.transform; go.AddComponent <LocationEditorObject>().CreateData(blockRecord, false); return(go); }
private void LoadObjects() { foreach (var blockRecord in levelData.RmbSubRecord.Interior.Block3dObjectRecords) { Create3DObject(blockRecord); } foreach (var blockRecord in levelData.RmbSubRecord.Interior.BlockFlatObjectRecords) { CreateFlatObject(blockRecord); } foreach (var blockRecord in levelData.RmbSubRecord.Interior.BlockPeopleRecords) { GameObject go = LocationEditorHelper.AddPersonObject(blockRecord); go.transform.parent = parent.transform; go.AddComponent <LocationEditorObject>().CreateData(blockRecord, false); } foreach (var blockRecord in levelData.RmbSubRecord.Interior.BlockDoorRecords) { GameObject go = LocationEditorHelper.AddDoorObject(blockRecord); go.transform.parent = parent.transform; go.AddComponent <LocationEditorObject>().CreateData(blockRecord, false); } foreach (var blockRecord in levelData.RmbSubRecord.Exterior.Block3dObjectRecords) { GameObject go = LocationEditorHelper.Add3dObject(blockRecord); go.transform.parent = parent.transform; go.AddComponent <LocationEditorObject>().CreateData(blockRecord, true); } foreach (var blockRecord in levelData.RmbSubRecord.Exterior.BlockFlatObjectRecords) { GameObject go = LocationEditorHelper.AddFlatObject(blockRecord); go.transform.parent = parent.transform; go.AddComponent <LocationEditorObject>().CreateData(blockRecord, true); } foreach (var blockRecord in levelData.RmbSubRecord.Exterior.BlockPeopleRecords) { GameObject go = LocationEditorHelper.AddPersonObject(blockRecord); go.transform.parent = parent.transform; go.AddComponent <LocationEditorObject>().CreateData(blockRecord, true); } foreach (var blockRecord in levelData.RmbSubRecord.Exterior.BlockDoorRecords) { GameObject go = LocationEditorHelper.AddDoorObject(blockRecord); go.transform.parent = parent.transform; go.AddComponent <LocationEditorObject>().CreateData(blockRecord, true); } UpdateObjectsVisibility(); }
private void GUIElementSwitchSet(ref LocationEditorObject data, ref int elementIndex) { GUI.BeginGroup(new Rect(8, 120 + (56 * elementIndex), Screen.width - 16, 48), lightGrayBG); { if (GUI.Button(new Rect(8, 8, 96, 32), "Switch set")) { foreach (GameObject obj in Selection.objects) { if (obj.GetComponent <LocationEditorObject>() && obj.GetComponent <LocationEditorObject>().objectType == LocationEditorHelper.InteriorHousePart) { DaggerfallConnect.DFBlock.RmbBlock3dObjectRecord blockRecord = new DaggerfallConnect.DFBlock.RmbBlock3dObjectRecord(); LocationEditorObject interiorPiece = obj.GetComponent <LocationEditorObject>(); int currentSet = int.Parse(interiorPiece.id[interiorPiece.id.Length - 3].ToString()); currentSet++; if (currentSet > 8) { currentSet = 0; } interiorPiece.id = interiorPiece.id.Remove(interiorPiece.id.Length - 3, 1); interiorPiece.id = interiorPiece.id.Insert(interiorPiece.id.Length - 2, currentSet.ToString()); blockRecord.ModelIdNum = uint.Parse(interiorPiece.id); blockRecord.ModelId = interiorPiece.id; blockRecord.ObjectType = interiorPiece.objectType; GameObject tempGo = LocationEditorHelper.Add3dObject(blockRecord); interiorPiece.gameObject.GetComponent <MeshRenderer>().sharedMaterials = tempGo.GetComponent <MeshRenderer>().sharedMaterials; DestroyImmediate(tempGo); } } } } elementIndex++; GUI.EndGroup(); }
private void AddItemWindow() { GUI.BeginGroup(new Rect(8, 64, Screen.width - 16, 32), lightGrayBG); chooseFileMode = GUI.SelectionGrid(new Rect(8, 4, 312, 24), chooseFileMode, chooseFileModeString, 2); GUI.EndGroup(); GUI.BeginGroup(new Rect(8, 104, Screen.width - 16, 32), lightGrayBG); listMode = GUI.SelectionGrid(new Rect(8, 4, (listModeString.Length * 80) + 8, 24), listMode, listModeString, listModeString.Length); GUI.EndGroup(); if (chooseFileMode == 0) { if (listMode == 0) { GUI.BeginGroup(new Rect(8, 144, Screen.width - 16, 32), lightGrayBG); modelSubList = GUI.SelectionGrid(new Rect(8, 4, (modelSubListString.Length * 80) + 8, 24), modelSubList, modelSubListString, modelSubListString.Length); GUI.EndGroup(); } else if (listMode == 1) { GUI.BeginGroup(new Rect(8, 144, Screen.width - 16, 32), lightGrayBG); billboardSubList = GUI.SelectionGrid(new Rect(8, 4, (billboardSubListString.Length * 80) + 8, 24), billboardSubList, billboardSubListString, billboardSubListString.Length); GUI.EndGroup(); } if (listMode != 3) { GUI.Label(new Rect(new Rect(16, 190, 64, 16)), "Search: "); searchField = EditorGUI.TextField(new Rect(70, 190, 156, 16), searchField); if (GUI.changed) { UpdateSearchList(); } scrollPosition2 = GUI.BeginScrollView(new Rect(4, 210, 312, 418), scrollPosition2, new Rect(0, 0, 256, 20 + (searchListNames.Count * 24))); objectPicker = GUI.SelectionGrid(new Rect(10, 10, 256, searchListNames.Count * 24), objectPicker, searchListNames.ToArray(), 1); GUI.EndScrollView(); } } else if (chooseFileMode == 1) { GUI.Label(new Rect(new Rect(16, 160, 96, 16)), "Object ID : "); selectedObjectID = EditorGUI.TextField(new Rect(128, 160, 156, 16), selectedObjectID); } if (GUI.Button(new Rect(16, 642, 96, 20), "OK")) { if (chooseFileMode == 0) { selectedObjectID = searchListID[objectPicker]; } GameObject go = null; if (listMode == 0 || listMode == 4) { DaggerfallConnect.DFBlock.RmbBlock3dObjectRecord blockRecord = new DaggerfallConnect.DFBlock.RmbBlock3dObjectRecord(); blockRecord.XScale = 1; blockRecord.YScale = 1; blockRecord.ZScale = 1; blockRecord.ModelIdNum = uint.Parse(selectedObjectID); if (isExteriorMode) { blockRecord.ObjectType = LocationEditorHelper.ExteriorBuilding; } else if (listMode == 4) { blockRecord.ObjectType = LocationEditorHelper.InteriorHousePart; } blockRecord.ModelId = blockRecord.ModelIdNum.ToString(); go = LocationEditorHelper.Add3dObject(blockRecord); //Rotate Carpets if (blockRecord.ModelId == "74800") { go.transform.rotation = Quaternion.Euler(270, 0, 0); } go.AddComponent <LocationEditorObject>().CreateData(blockRecord, isExteriorMode); } else if (listMode == 1) { DaggerfallConnect.DFBlock.RmbBlockFlatObjectRecord blockRecord = new DaggerfallConnect.DFBlock.RmbBlockFlatObjectRecord(); blockRecord.TextureArchive = int.Parse(selectedObjectID.Split('.')[0]); blockRecord.TextureRecord = int.Parse(selectedObjectID.Split('.')[1]); go = LocationEditorHelper.AddFlatObject(blockRecord); go.AddComponent <LocationEditorObject>().CreateData(blockRecord, isExteriorMode); // Add point lights if (blockRecord.TextureArchive == DaggerfallWorkshop.Utility.TextureReader.LightsTextureArchive) { LocationEditorHelper.AddLight(go.transform, blockRecord); } } else if (listMode == 2) { DaggerfallConnect.DFBlock.RmbBlockPeopleRecord blockRecord = new DaggerfallConnect.DFBlock.RmbBlockPeopleRecord(); blockRecord.TextureArchive = int.Parse(selectedObjectID.Split('.')[0]); blockRecord.TextureRecord = int.Parse(selectedObjectID.Split('.')[1]); go = LocationEditorHelper.AddPersonObject(blockRecord); go.AddComponent <LocationEditorObject>().CreateData(blockRecord, isExteriorMode); } else if (listMode == 3) { DaggerfallConnect.DFBlock.RmbBlockDoorRecord blockRecord = new DaggerfallConnect.DFBlock.RmbBlockDoorRecord(); blockRecord.OpenRotation = 95; //Seems to be the default rotation used in the game go = LocationEditorHelper.AddDoorObject(blockRecord); go.AddComponent <LocationEditorObject>().CreateData(blockRecord, isExteriorMode); } if (go != null) { go.transform.parent = parent.transform; Ray newRay = new Ray(SceneView.lastActiveSceneView.camera.transform.position, SceneView.lastActiveSceneView.camera.transform.forward); RaycastHit hit = new RaycastHit(); if (Physics.Raycast(newRay, out hit, 200)) { go.transform.position = hit.point; } } editMode = EditMode.EditMode; } if (GUI.Button(new Rect(128, 642, 96, 20), "Cancel")) { editMode = EditMode.EditMode; } }