/// <summary> /// Unmarshaller the response from the service to the response class. /// </summary> /// <param name="context"></param> /// <returns></returns> public override AmazonWebServiceResponse Unmarshall(JsonUnmarshallerContext context) { ListGameServersResponse response = new ListGameServersResponse(); context.Read(); int targetDepth = context.CurrentDepth; while (context.ReadAtDepth(targetDepth)) { if (context.TestExpression("GameServers", targetDepth)) { var unmarshaller = new ListUnmarshaller <GameServer, GameServerUnmarshaller>(GameServerUnmarshaller.Instance); response.GameServers = unmarshaller.Unmarshall(context); continue; } if (context.TestExpression("NextToken", targetDepth)) { var unmarshaller = StringUnmarshaller.Instance; response.NextToken = unmarshaller.Unmarshall(context); continue; } } return(response); }
public override void Invoke(AWSCredentials creds, RegionEndpoint region, int maxItems) { AmazonGameLiftConfig config = new AmazonGameLiftConfig(); config.RegionEndpoint = region; ConfigureClient(config); AmazonGameLiftClient client = new AmazonGameLiftClient(creds, config); ListGameServersResponse resp = new ListGameServersResponse(); do { ListGameServersRequest req = new ListGameServersRequest { NextToken = resp.NextToken , Limit = maxItems }; resp = client.ListGameServers(req); CheckError(resp.HttpStatusCode, "200"); foreach (var obj in resp.GameServers) { AddObject(obj); } }while (!string.IsNullOrEmpty(resp.NextToken)); }