static void Main() { LinkedListStack stack = new LinkedListStack(); stack.Push(1); stack.Push(2); stack.Push(3); stack.Push(4); stack.Push(5); Console.WriteLine("Stack Pop: {0}", stack.Pop()); Console.WriteLine("Stack Pop: {0}", stack.Pop()); Console.WriteLine("Stack Pop: {0}", stack.Pop()); Console.WriteLine("Stack Peek: {0}", stack.Peek()); Console.WriteLine("Stack Pop: {0}", stack.Pop()); stack.Push(6); Console.WriteLine("Stack Pop: {0}", stack.Pop()); Console.ReadLine(); }
/// <summary> /// <param name="N">Number of disks</param> /// Constructor which initializes the stack and the disk array /// </summary> public TowersOfHanoi(int N) { stacks = new LinkedListStack[3]; disks = new int[N]; for (int i = 0; i < 3; i++) { stacks[i] = new LinkedListStack(); } // Initializing disk array and first stack for (int i = 0; i < N; i++) { disks[i] = i; stacks[0].Push(N - i); } // Initializing length of stacks stackLength = new int[3]; stackLength[0] = N; stackLength[1] = 0; stackLength[2] = 0; }
/// <summary> /// Constructor initializing the main and temp stack /// </summary> public SortStack() { s1 = new LinkedListStack(); s2 = new LinkedListStack(); }
/// <summary> /// Constructor initializing the two stacks /// </summary> public MyQueue() { s1 = new LinkedListStack(); s2 = new LinkedListStack(); }