コード例 #1
0
ファイル: HUD.cs プロジェクト: Calvinjk/EECS-494-Zelda
 // Use this for initialization
 void Start()
 {
     linkStats = (LinkStats)GameObject.Find("Link").GetComponent(typeof(LinkStats));
     linkMovement = (LinkMovement)GameObject.Find("Link").GetComponent(typeof(LinkMovement));
     link = GameObject.Find("Link");
     roomsVisited = new Dictionary<string, bool>();
     roomsVisited.Add("c1", true);
 }
コード例 #2
0
ファイル: LinkStats.cs プロジェクト: Calvinjk/EECS-494-Zelda
    // Use this for initialization
    void Start()
    {
        linkMovement = (LinkMovement)GetComponent(typeof(LinkMovement));

        HUD.transform.Find("RupeeCount1").GetComponent<UnityEngine.UI.Text>().text = "X" + numRupees.ToString();
        HUD.transform.Find("RupeeCount2").GetComponent<UnityEngine.UI.Text>().text = "X" + numRupees.ToString();
        HUD.transform.Find("KeyCount1").GetComponent<UnityEngine.UI.Text>().text = "X" + numKeys.ToString();
        HUD.transform.Find("KeyCount2").GetComponent<UnityEngine.UI.Text>().text = "X" + numKeys.ToString();
        HUD.transform.Find("BombCount1").GetComponent<UnityEngine.UI.Text>().text = "X" + numBombs.ToString();
        HUD.transform.Find("BombCount2").GetComponent<UnityEngine.UI.Text>().text = "X" + numBombs.ToString();
        HUD.transform.Find("HeartCount1").GetComponent<UnityEngine.UI.Text>().text = currentHealth.ToString() + "/" + maxHealth.ToString();
        HUD.transform.Find("HeartCount2").GetComponent<UnityEngine.UI.Text>().text = currentHealth.ToString() + "/" + maxHealth.ToString();
    }