// Use this for initialization void Start() { linkStats = (LinkStats)GameObject.Find("Link").GetComponent(typeof(LinkStats)); linkMovement = (LinkMovement)GameObject.Find("Link").GetComponent(typeof(LinkMovement)); link = GameObject.Find("Link"); roomsVisited = new Dictionary<string, bool>(); roomsVisited.Add("c1", true); }
// Use this for initialization void Start() { linkMovement = (LinkMovement)GetComponent(typeof(LinkMovement)); HUD.transform.Find("RupeeCount1").GetComponent<UnityEngine.UI.Text>().text = "X" + numRupees.ToString(); HUD.transform.Find("RupeeCount2").GetComponent<UnityEngine.UI.Text>().text = "X" + numRupees.ToString(); HUD.transform.Find("KeyCount1").GetComponent<UnityEngine.UI.Text>().text = "X" + numKeys.ToString(); HUD.transform.Find("KeyCount2").GetComponent<UnityEngine.UI.Text>().text = "X" + numKeys.ToString(); HUD.transform.Find("BombCount1").GetComponent<UnityEngine.UI.Text>().text = "X" + numBombs.ToString(); HUD.transform.Find("BombCount2").GetComponent<UnityEngine.UI.Text>().text = "X" + numBombs.ToString(); HUD.transform.Find("HeartCount1").GetComponent<UnityEngine.UI.Text>().text = currentHealth.ToString() + "/" + maxHealth.ToString(); HUD.transform.Find("HeartCount2").GetComponent<UnityEngine.UI.Text>().text = currentHealth.ToString() + "/" + maxHealth.ToString(); }