static public void DrawWithAtlas(Vector2D offset, float z) { material = manager.materials.GetAdditive(); material.SetColor("_TintColor", Color.white); material.mainTexture = SpriteAtlasManager.Get().atlasTexture.texture; material.SetPass(0); GL.Begin(GL.TRIANGLES); for (int i = 0; i < spriteRendererList.Count; i++) { id = spriteRendererList[i]; if (id.type != LightingSpriteRenderer2D.Type.Particle) { continue; } if (id.GetSprite() == null) { continue; } if (id.InCamera() == false) { continue; } position = id.transform.position; scale = id.transform.lossyScale; scale.x *= id.offsetScale.x; scale.y *= id.offsetScale.y; rot = id.offsetRotation; if (id.applyTransformRotation) { rot += id.transform.rotation.eulerAngles.z; } color = id.color; color.a = id.alpha; GL.Color(color); spriteRenderer.sprite = SpriteAtlasManager.RequestSprite(id.GetSprite(), SpriteRequest.Type.Normal); Max2D.DrawSpriteBatched_Tris_Day(spriteRenderer, offset.ToVector2() + position + id.offsetPosition, scale, rot, z); LightingDebug.SpriteRenderersDrawn++; } GL.End(); material = manager.materials.GetAtlasMaterial(); material.SetPass(0); GL.Begin(GL.TRIANGLES); for (int i = 0; i < spriteRendererList.Count; i++) { id = spriteRendererList[i]; if (id.type == LightingSpriteRenderer2D.Type.Particle) { continue; } if (id.GetSprite() == null) { continue; } if (id.InCamera() == false) { continue; } position = id.transform.position; scale = id.transform.lossyScale; scale.x *= id.offsetScale.x; scale.y *= id.offsetScale.y; rot = id.offsetRotation; if (id.applyTransformRotation) { rot += id.transform.rotation.eulerAngles.z; } switch (id.type) { case LightingSpriteRenderer2D.Type.WhiteMask: GL.Color(Color.white); spriteRenderer.sprite = SpriteAtlasManager.RequestSprite(id.GetSprite(), SpriteRequest.Type.WhiteMask); Max2D.DrawSpriteBatched_Tris_Day(spriteRenderer, offset.ToVector2() + position + id.offsetPosition, scale, rot, z); break; case LightingSpriteRenderer2D.Type.BlackMask: GL.Color(Color.black); spriteRenderer.sprite = SpriteAtlasManager.RequestSprite(id.GetSprite(), SpriteRequest.Type.WhiteMask); Max2D.DrawSpriteBatched_Tris_Day(spriteRenderer, offset.ToVector2() + position + id.offsetPosition, scale, rot, z); break; } LightingDebug.SpriteRenderersDrawn++; } GL.End(); }
static public void DrawWithoutAtlas(Vector2D offset, float z) { for (int i = 0; i < spriteRendererList.Count; i++) { id = spriteRendererList[i]; if (id.GetSprite() == null) { continue; } if (id.InCamera() == false) { continue; } LightingDebug.SpriteRenderersDrawn++; position = id.transform.position; scale = id.transform.lossyScale; scale.x *= id.offsetScale.x; scale.y *= id.offsetScale.y; rot = id.offsetRotation; if (id.applyTransformRotation) { rot += id.transform.rotation.eulerAngles.z; } switch (id.type) { case LightingSpriteRenderer2D.Type.Particle: color = id.color; color.a = id.alpha; material = manager.materials.GetAdditive(); material.SetColor("_TintColor", color); material.mainTexture = id.GetSprite().texture; Max2D.DrawSprite(material, id.spriteRenderer, offset.ToVector2() + position + id.offsetPosition, scale, rot, z); material.mainTexture = null; break; case LightingSpriteRenderer2D.Type.WhiteMask: material = manager.materials.GetWhiteSprite(); material.mainTexture = id.GetSprite().texture; Max2D.DrawSprite(material, id.spriteRenderer, offset.ToVector2() + position + id.offsetPosition, scale, rot, z); material.mainTexture = null; break; case LightingSpriteRenderer2D.Type.BlackMask: material = manager.materials.GetBlackSprite(); material.mainTexture = id.sprite.texture; Max2D.DrawSprite(material, id.spriteRenderer, offset.ToVector2() + position + id.offsetPosition, scale, rot, z); material.mainTexture = null; break; } } }