コード例 #1
0
        List<WeaponType> weapons; //list of available weapons to distribute

        #endregion Fields

        #region Constructors

        public ItemManager(ref LevelSlider refSlider)
        {
            slider = refSlider;

            //Init data lists
            weapons = new List<WeaponType>();
        }
コード例 #2
0
ファイル: MS01.cs プロジェクト: MoffettC/PvZProject1.0
 // Use this for initialization
 void Start() {
     levelSlider = GameObject.FindObjectOfType<LevelSlider>();
     endOfLevel = levelSlider.levelTimeSec;
 }
コード例 #3
0
        //Unload the level
        //clear all data for memory management reasons
        public virtual void Unload()
        {
            state = GameState.Unloaded;

            slider = null;
            SUI = null;

            if (loaded)
            {
                enemyShips.Clear();
                enemyBullets.Clear();
            }

            foreach (Player p in PROP.players)
                p.bullets.Clear();
        }
コード例 #4
0
        //The main loading of the level
        //Child classes (the actuall level objects)
        //should call this base method first to Init the basic stuff
        public virtual void Load(Textures.TextureName levelBackground)
        {
            loaded = true;

            border = new GameObject(Textures.TextureName.LevelBorder);
            border.LoadContent();
            border.CenterIn(bounds);

            slider = new LevelSlider(levelBackground, bounds);
            slider.Load();

            //Items
            itemMan = new ItemManager(ref slider);

            //Init data structures
            enemyShips = new List<Ship>();
            enemyBullets = new List<Bullet>();
            items = new List<Item>();

            //Link the UpdateInfo to appropriate data
            SUI = new ShipUpdateInfo();
            SUI.viewport = bounds;
            SUI.npcs = enemyShips;
            SUI.slider = this.slider;

            //Position the player ships
            foreach (Player p in PROP.players)
            {
                if (p.ControllerIndex == PlayerIndex.Two)
                {
                    p.ship.MoveTo(GetPlayerInitPos());
                    p.ship.position.X += 60;
                }
                else
                    p.ship.MoveTo(GetPlayerInitPos());
            }
        }
コード例 #5
0
 // Use this for initialization
 void Start()
 {
     levelSlider = GameObject.FindObjectOfType <LevelSlider>();
     endOfLevel  = levelSlider.levelTimeSec;
 }
コード例 #6
0
        //############################################################################################
        //############################################################################################
        public static Item CreateItem(ItemType type, GameObject item, ref LevelSlider refSlider)
        {
            Item i = new Item(type, item);
            i.LoadContent();
            i.slider = refSlider;

            return i;
        }