public void ReiniciarJogo() { if (!isPaused) { gameOver.SetActive(false); geradorObstaculos.SetActive(true); gameOverIndicator = false; Time.timeScale = 1; this.aviao.Reiniciar(); DestruirObstaculos(); pontuacao.Reiniciar(); if (SceneManager.GetActiveScene().buildIndex != 0) { finalizadorNivel.ReiniciarFinalizador(); } } }