public ColliderOnTiles(LevelEdit[] Edits) { this.Edits = Edits; }
public LevelEdit[] GetAllEditsInDir(float rad, LevelEdit[] UsedEdits) { LevelEdit Current; List<LevelEdit> Edits = new List<LevelEdit>(); if (UsedEdits.AnyInstanceIsEqual<LevelEdit>(this)) { return null; } Current = this; do { Current = Current.CheckIfTileInDir(rad); if (Current != null && !UsedEdits.AnyInstanceIsEqual<LevelEdit>(Current)) { Edits.Add(Current); } } while (Current != null); Current = this; do { Current = Current.CheckIfTileInDir(rad + Mathf.PI); if (Current != null && !UsedEdits.AnyInstanceIsEqual<LevelEdit>(Current)) { Edits.Add(Current); } } while (Current != null); if (Edits.Count > 0) { Edits.Add(this); return Edits.ToArray(); } else return null; }