protected override void onInit(SceneProcedure lastProcedure, string intent) { mLoadedCount = 0; foreach (var item in mLoadInfo) { LayoutTools.LOAD_LAYOUT_ASYNC(item.Key, item.Value.mOrder, onLayoutLoaded); } }
protected override void onInit(SceneProcedure lastProcedure, string intent) { QualitySettings.vSyncCount = 0; Application.targetFrameRate = 30; mLoadedCount = 0; foreach (var item in mLoadInfo) { LayoutTools.LOAD_LAYOUT_ASYNC(item.Key, item.Value.mOrder, onLayoutLoaded); } }
protected override void onInit(SceneProcedure lastProcedure, string intent) { mLoadedCount = 0; foreach (var item in mLoadInfo) { LayoutTools.LOAD_LAYOUT_ASYNC(item.Key, item.Value.mOrder, onLayoutLoaded); } // 开始加载关键帧资源,音效资源,布局使用预设资源 mKeyFrameManager.loadAll(true); mAudioManager.loadAll(true); mLayoutPrefabManager.loadAll(true); }