コード例 #1
0
        public List <MinecraftAssembly> CheckNatives(KMCCC.Launcher.Version version)
        {
            List <MinecraftAssembly> missing    = new List <MinecraftAssembly>();
            List <Native>            missingNav = Core.CheckNatives(version);

            foreach (Native nav in missingNav)
            {
                string dName = nav.Url.Substring(nav.Url.LastIndexOf('/') + 1);
                missing.Add(new MinecraftAssembly
                {
                    Name = dName,
                    Path = Core.GetNativePath(nav),
                    Url  = nav.Url
                });
            }

            return(missing);
        }
コード例 #2
0
ファイル: MainWindow.xaml.cs プロジェクト: LSKLW/BeeLauncher
        private async void Btn_启动_Click(object sender, RoutedEventArgs e)
        {
            if (设置框.IsVisible)
            {
                Nosave();
                return;
            }
            Btn_启动.IsEnabled = false;
            runts.Text       = "正在启动中";
            runts.Visibility = Visibility.Visible;
            if (ListVersions.Items.Count == 0)
            {
                await this.ShowMessageAsync("无法启动游戏", "没有读取到游戏版本", MessageDialogStyle.Affirmative, new MetroDialogSettings()
                {
                    AffirmativeButtonText = "确定"
                });

                Btn_启动.IsEnabled = true;
                runts.Text       = null;
                load.Visibility  = Visibility.Hidden;
                return;
            }

            if (DownWindow.bgWorker.IsBusy)
            {
                //bgWorker.IsBusy await this.ShowMessageAsync("正在下载", "正在下载资源文件", MessageDialogStyle.Affirmative, new MetroDialogSettings() { AffirmativeButtonText = "确定" });
                // new downWindow { Owner = this }.ShowDialog();
                //downWindow.Showdown();
                downw.ShowDialog();
                //this.Hide();
                //down.Show();
            }
            else
            {
                runts.Text = "检查支持库";
                lostFlie.Clear();//清空列表,防止重新启动后,列表重复
                ver  = (Version)ListVersions.SelectedItem;
                core = LauncherCore.Create();
                var version = ver;//设置读取的版本配置为当前选择的项


                var jarid = ver.JarId;

                //      MessageBox.Show(core.GetVersionJsonPath(jarid));
                if (!File.Exists(core.GetVersionJsonPath(jarid)))
                {
                    Ts("无法启动游戏", "游戏核心不存在,请确认已选择正确的核心版本!");
                    runts.Visibility = Visibility.Hidden;
                    Btn_启动.Content   = "启动游戏";
                    load.Visibility  = Visibility.Hidden;
                    return;
                }
                try
                {
                    var libs = version.Libraries.Select(lib => core.GetLibPath(lib));

                    var natives = version.Natives.Select(native => core.GetNativePath(native));

                    foreach (string libflie in libs)
                    {
                        if (!File.Exists(libflie))
                        {
                            lostFlie.Add(libflie);
                            //  MessageBox.Show("当前缺少的Libraries文件有:" + file);
                        }
                    }
                    foreach (string libflie in natives)
                    {
                        if (!File.Exists(libflie))
                        {
                            lostFlie.Add(libflie);
                            //MessageBox.Show("当前缺少的Libraries-natives文件有:" + file);
                        }
                    }
                    if (lostFlie.Count != 0)
                    {
                        //返回一个值,中止继续执行后面的代码
                        new DownWindow {
                            Owner = this
                        }.ShowDialog();
                    }
                }
                catch
                {
                    Ts("无法启动游戏", "版本信息获取失败,无法读取所需的支持库,请确认已选择正确的核心版本!");
                    runts.Visibility = Visibility.Hidden;
                    Btn_启动.Content   = "启动游戏";
                    load.Visibility  = Visibility.Hidden;
                    return;
                }
                lostFlie.Clear();
                lostasset.Clear();
                lostlegacyasset.Clear();
                runts.Text = "检查资源文件";
                if (!Directory.Exists(rundir + ".minecraft/assets/indexes"))
                {
                    Directory.CreateDirectory(rundir + ".minecraft/assets/indexes");//创建文件夹
                }
                if (!Directory.Exists(rundir + ".minecraft/assets/objects"))
                {
                    Directory.CreateDirectory(rundir + ".minecraft/assets/objects");//创建文件夹
                }

                var    jsondir = core.GetVersionJsonPath(jarid);
                string json    = File.ReadAllText(jsondir);
                // MessageBox.Show(core.VersionLocator);
                JsonData data = JsonMapper.ToObject(json);
                string   type;
                string   url;
                try
                {
                    type = data["assetIndex"]["id"].ToString();
                    url  = data["assetIndex"]["url"].ToString().Replace("https://launchermeta.mojang.com", "http://download.mcbbs.net");
                    if (type != "legacy")
                    {
                        string jsonindex;

                        if (File.Exists(rundir + @".minecraft\assets\indexes\" + type + ".json"))
                        {
                            jsonindex = File.ReadAllText(rundir + @".minecraft\assets\indexes\" + type + ".json");
                        }
                        else
                        {
                            jsonindex = Beelogin.GetGeneralContent(url);
                            File.WriteAllText(rundir + @".minecraft\assets\indexes\" + type + ".json", jsonindex, Encoding.Default);
                        }
                        JsonData jdata = JsonMapper.ToObject(jsonindex);
                        jdata = jdata["objects"];
                        string hash;
                        string two;
                        string lj;
                        for (int i = 0; i < jdata.Count; i++)
                        {
                            hash = jdata[i]["hash"].ToString();
                            two  = hash.Substring(0, 2);
                            lj   = two + "\\" + hash;
                            if (!File.Exists(rundir + @".minecraft\assets\objects\" + lj))
                            {
                                lostasset.Add(hash);
                            }
                        }
                    }
                    else if (type == "legacy")
                    {
                        string jsonindex;
                        if (File.Exists(rundir + @".minecraft\assets\indexes\legacy.json"))
                        {
                            jsonindex = File.ReadAllText(rundir + ".minecraft/assets/indexes/legacy.json");
                        }
                        else
                        {
                            jsonindex = Beelogin.GetGeneralContent(url);
                        }
                        File.WriteAllText(rundir + @".minecraft\assets\indexes\legacy.json", jsonindex, Encoding.Default);
                        JObject jdata = (JObject)JsonConvert.DeserializeObject(jsonindex);
                        jdata = (JObject)jdata["objects"];
                        //  jdata = jdata["objects"];
                        foreach (var name in jdata)
                        {
                            //MessageBox.Show(rundir + @".minecraft\assets\" + name.Key);
                            if (!File.Exists(rundir + @".minecraft\assets\" + name.Key))
                            {
                                lostlegacyasset.Add(name.Key.Replace("/", "\\"));
                            }
                        }
                    }
                }
                catch
                {
                    type = data["assets"].ToString();
                    url  = "null";
                    if (type != "legacy")
                    {
                        string jsonindex;

                        if (File.Exists(rundir + @".minecraft\assets\indexes\" + type + ".json"))
                        {
                            jsonindex = File.ReadAllText(rundir + @".minecraft\assets\indexes\" + type + ".json");
                            JsonData jdata = JsonMapper.ToObject(jsonindex);
                            jdata = jdata["objects"];
                            string hash;
                            string two;
                            string lj;
                            for (int i = 0; i < jdata.Count; i++)
                            {
                                hash = jdata[i]["hash"].ToString();
                                two  = hash.Substring(0, 2);
                                lj   = two + "\\" + hash;
                                if (!File.Exists(rundir + @".minecraft\assets\objects\" + lj))
                                {
                                    lostasset.Add(hash);
                                }
                            }
                            lostassets = false;
                        }
                        else
                        {
                            lostassets = true;
                        }
                    }
                    else if (type == "legacy")
                    {
                        string jsonindex;
                        if (File.Exists(rundir + @".minecraft\assets\indexes\legacy.json"))
                        {
                            jsonindex = File.ReadAllText(rundir + ".minecraft/assets/indexes/legacy.json");
                            File.WriteAllText(rundir + @".minecraft\assets\indexes\legacy.json", jsonindex, Encoding.Default);
                            JObject jdata = (JObject)JsonConvert.DeserializeObject(jsonindex);
                            jdata = (JObject)jdata["objects"];
                            //  jdata = jdata["objects"];
                            foreach (var name in jdata)
                            {
                                //MessageBox.Show(rundir + @".minecraft\assets\" + name.Key);
                                if (!File.Exists(rundir + @".minecraft\assets\" + name.Key))
                                {
                                    lostlegacyasset.Add(name.Key.Replace("/", "\\"));
                                }
                            }
                            lostassets = false;
                        }
                        else
                        {
                            lostassets = true;
                        }
                    }
                }

                try
                {
                    if (lostasset.Count != 0 || lostlegacyasset.Count != 0)
                    {
                        if (url == "null")
                        {
                            await this.ShowMessageAsync("资源文件缺失", "发现缺少了" + (lostasset.Count != 0 ? lostasset.Count.ToString() : lostlegacyasset.Count != 0 ? lostlegacyasset.Count.ToString() : null) + "个资源文件,这可能导致游戏声音丢失\n但您的游戏核心版本较旧,不能自动补全.\n建议前往下载游戏窗口下载新版本客户端!", MessageDialogStyle.Affirmative, new MetroDialogSettings()
                            {
                                AffirmativeButtonText = "确定"
                            });

                            //   Ts("资源文件缺失", "发现缺少了" + (lostasset.Count != 0 ? lostasset.Count.ToString() : lostlegacyasset.Count != 0 ? lostlegacyasset.Count.ToString() : null) + "个资源文件,但您的游戏核心版本较旧,不能自动补全.\n建议前往下载游戏窗口下载新版本客户端!");
                        }
                        else
                        {
                            // new downWindow { Owner = this }.ShowDialog();

                            downw.Owner = this;
                            downw.ShowDialog();
                        }
                    }
                }
                catch
                {
                    //ts("错误", "尝试检查资源文件时失败,建议前往下载游戏窗口下载新版本客户端!");
                    lostassets = true;

                    // await this.ShowMessageAsync("错误", "尝试检查资源文件时失败,建议前往下载游戏窗口下载新版本客户端!", MessageDialogStyle.Affirmative, new MetroDialogSettings() { AffirmativeButtonText = "确定" });
                }
            }


            if (!bgWorker.IsBusy)
            {
                //MessageBox.Show("1");
                // bgWorker.CancelAsync();
                //bgWorker.Dispose();
                if (islaunch)
                {
                    bgWorker.RunWorkerAsync();
                }
                else
                {
                    bgWorker.WorkerReportsProgress = true;
                    bgWorker.ProgressChanged      += new ProgressChangedEventHandler(Bw_ProgressChanged);
                    bgWorker.RunWorkerCompleted   += new RunWorkerCompletedEventHandler(Bw_RunWorkerCompleted);
                    bgWorker.DoWork += new DoWorkEventHandler(Bw_DoWork1);
                    bgWorker.RunWorkerAsync();
                    islaunch = true;
                }
            }
        }