コード例 #1
0
 public BiquarticHermiteSpline(SurfaceDimension uDimension,
     SurfaceDimension vDimension, KnotsGenerator knotsGenerator,
     Derivation derivation = Derivation.Zero)
     : base(uDimension, vDimension,
         new BiquarticKnotsGenerator(knotsGenerator), derivation)
 {
 }
コード例 #2
0
ファイル: Spline.cs プロジェクト: vilorez/VKDiplom-master
 protected Spline(SurfaceDimension uDimension,
     SurfaceDimension vDimension,
     KnotsGenerator knotsGenerator,
     Derivation derivation = Derivation.Zero)
 {
     KnotsGenerator = knotsGenerator;
     UDimension = uDimension;
     VDimension = vDimension;
     Derivation = derivation;
     Segments =
         CreateMesh(knotsGenerator.GenerateKnots(uDimension, vDimension));
 }
コード例 #3
0
using System;
using HermiteInterpolation.MathFunctions;
using HermiteInterpolation.Numerics;

using HermiteInterpolation.SplineKnots;
using HermiteInterpolation.Utils;

namespace HermiteInterpolation.Shapes.SplineInterpolation
{
    public class BiquarticHermiteSurface : BicubicHermiteSurface
    {
        private class BiquarticKnotsGenerator : KnotsGenerator
        {
            private readonly KnotsGenerator _baseGenerator;

            public BiquarticKnotsGenerator(KnotsGenerator baseGenerator)
                : base(baseGenerator.Function)
            {
                _baseGenerator = baseGenerator;
            }

            public override KnotMatrix GenerateKnots(SurfaceDimension uDimension, SurfaceDimension vDimension)
            {
                var afvOld = _baseGenerator.GenerateKnots(uDimension/2, vDimension/2);
                
                var uCountNew = uDimension.KnotCount;
                var vCountNew = vDimension.KnotCount;
                var afvNew = new KnotMatrix(uCountNew, vCountNew);

                FillNewKnots(afvNew, afvOld);

                return afvNew;
            }
      
            private void FillNewKnots(KnotMatrix newKnots,
                KnotMatrix oldKnots)
            {
                // z, dx, dy, dxy initialization
                OriginalKnots(newKnots, oldKnots);
                // z, dx, deltay, deltaxy
                VerticalKnots(newKnots);
                // z, Dx, dy, Dxy
                HorizontalKnots(newKnots);
                // z, Dx, deltay, deltaxy
                InnerKnots(newKnots);
            }

            private void InnerKnots(KnotMatrix newKnots)
            {
                for (int i = 1; i < newKnots.Rows; i += 2)
                {
                    for (int j = 1; j < newKnots.Columns; j += 2)
                    {
                        var u0v0 = newKnots[i - 1,j - 1];
                        var u1v0 = newKnots[i,j - 1];
                        var u2v0 = newKnots[i + 1,j - 1];

                        var u0v1 = newKnots[i - 1,j];
                        var u1v1 = new Knot();
                        var u2v1 = newKnots[i + 1,j];

                        var u0v2 = newKnots[i - 1,j + 1];
                        var u1v2 = newKnots[i,j + 1];
                        var u2v2 = newKnots[i + 1,j + 1];

                        var hx = Math.Abs(u2v0.X - u0v0.X) / 2;
                        var hx4 = hx * 4;
                        var hy = Math.Abs(u0v2.Y - u0v0.Y) / 2;
                        var hy4 = hy * 4;
                        var x = u0v1.X + hx;
                        var y = u1v0.Y + hy;

                        u1v1.X = x;
                        u1v1.Y = y;
                        u1v1.Z = Function.Z(x, y);
                        u1v1.Dx = -(3 * (u0v1.Z - u2v1.Z) + hx * (u0v1.Dx + u2v1.Dx)) /
                                 hx4;
                        u1v1.Dy = -(3 * (u1v0.Z - u1v2.Z) + hx * (u1v0.Dx + u1v2.Dx)) /
                                  hy4;
                        u1v1.Dxy = (u0v0.Dxy + u2v0.Dxy + u0v2.Dxy + u2v2.Dxy +
                                    (3 *
                                     ((u0v0.Dy - u2v0.Dy + u0v2.Dy - u2v2.Dy) / hx +
                                      (u0v0.Dx + u2v0.Dx - u0v2.Dx - u2v2.Dx) / hy +
                                      (3 * (u0v0.Z - u2v0.Z - u0v2.Z + u2v2.Z)) / (hx * hy)))) /
                                   16;
                        newKnots[i,j] = u1v1;
                    }
                }
            }

            private void HorizontalKnots(KnotMatrix newKnots)
            {
                for (int i = 1; i < newKnots.Rows; i += 2)
                {
                    for (int j = 0; j < newKnots.Columns; j += 2)
                    {

                        var u0 = newKnots[i - 1,j];
                        var u1 = new Knot();
                        // finished
                        var u2 = newKnots[i + 1,j];

                        var hx = Math.Abs(u2.X - u0.X) / 2;
                        var hx4 = hx * 4;
                        var x = u0.X + hx;
                        var y = u0.Y;

                        u1.X = x;
                        u1.Y = y;
                        u1.Z = Function.Z(x, y);

                        u1.Dy = Function.Dy(x, y);
                        u1.Dx = -(3 * (u0.Z - u2.Z) + hx * (u0.Dx + u2.Dx)) /
                                hx4;
                        u1.Dxy = -(3 * (u0.Dy - u2.Dy) + hx * (u0.Dxy + u2.Dxy)) /
                                 hx4;
                        // finished
                        newKnots[i,j] = u1;
                    }
                }
            }

            private void VerticalKnots(KnotMatrix newKnots)
            {

                for (int i = 0; i < newKnots.Rows; i += 2)
                {
                    for (int j = 1; j < newKnots.Columns; j += 2)
                    {

                        var v0 = newKnots[i,j - 1];
                        var v1 = new Knot();
                        // finished
                        var v2 = newKnots[i,j + 1];

                        var hy = Math.Abs(v2.Y - v0.Y) / 2;
                        var hy4 = hy * 4;
                        var x = v0.X;
                        var y = v0.Y + hy;

                        v1.X = x;
                        v1.Y = y;
                        v1.Z = Function.Z(x, y);
                        v1.Dx = Function.Dx(x, y);
                        v1.Dy = -(3 * (v0.Z - v2.Z) + hy * (v0.Dy + v2.Dy)) /
                                hy4;
                        v1.Dxy = -(3 * (v0.Dx - v2.Dx) + hy * (v0.Dxy + v2.Dxy)) /
                                 hy4;
                        // finished
                        newKnots[i,j] = v1;
                    }
                }
            }

            private static void OriginalKnots(KnotMatrix newKnots, KnotMatrix oldKnots)
            {
                for (var i = 0; i < oldKnots.Rows; i++)
                {
                    for (var j = 0; j < oldKnots.Columns; j++)
                    {
                        newKnots[2 * i,2 * j] = oldKnots[i,j];
                    }
                }
            }
        }


        public BiquarticHermiteSurface(SurfaceDimension uDimension, SurfaceDimension vDimension, MathExpression mathExpression, Derivation derivation = Derivation.Zero) : this(uDimension, vDimension, InterpolativeMathFunction.FromExpression(mathExpression), derivation)
        {
        }

        public BiquarticHermiteSurface(SurfaceDimension uDimension, SurfaceDimension vDimension, InterpolativeMathFunction interpolativeMathFunction, Derivation derivation = Derivation.Zero) : this(uDimension, vDimension, new  DirectKnotsGenerator(interpolativeMathFunction), derivation)
        {
        }

        public BiquarticHermiteSurface(SurfaceDimension uDimension, SurfaceDimension vDimension, KnotsGenerator knotsGenerator, Derivation derivation = Derivation.Zero) : base(uDimension, vDimension, new BiquarticKnotsGenerator(knotsGenerator), derivation)
        {
        }
    }
}
コード例 #4
0
using System;
using System.Collections.Generic;
using HermiteInterpolation.MathFunctions;
using HermiteInterpolation.Numerics;

using HermiteInterpolation.Primitives;
using HermiteInterpolation.SplineKnots;
using MathNet.Numerics.LinearAlgebra;
using Microsoft.Xna.Framework;

namespace HermiteInterpolation.Shapes.SplineInterpolation
{
    public class BicubicHermiteSurface :Spline
    {

        public BicubicHermiteSurface(SurfaceDimension uDimension, SurfaceDimension vDimension, MathExpression mathExpression, Derivation derivation = Derivation.Zero) : base(uDimension, vDimension, mathExpression, derivation)
        {
        }

        public BicubicHermiteSurface(SurfaceDimension uDimension, SurfaceDimension vDimension, InterpolativeMathFunction interpolativeMathFunction, Derivation derivation = Derivation.Zero) : base(uDimension, vDimension, interpolativeMathFunction, derivation)
        {
        }

        public BicubicHermiteSurface(SurfaceDimension uDimension, SurfaceDimension vDimension, KnotsGenerator knotsGenerator, Derivation derivation = Derivation.Zero) : base(uDimension, vDimension, knotsGenerator, derivation)
        {
        }

        protected delegate Vector<double> BasisVector(double t, double t0, double t1);

        /// <summary>
        /// 
        /// </summary>
        /// <param name="uIdx"></param>
        /// <param name="vIdx"></param>
        /// <param name="knots"></param>
        /// <returns></returns>
        protected override ISurface CreateSegment(int uIdx, int vIdx, KnotMatrix knots)
        {
            
            var u0 = knots[uIdx,vIdx].X;
            var u1 = knots[uIdx+1,vIdx].X;
            var v0 = knots[uIdx,vIdx].Y;
            var v1 = knots[uIdx,vIdx+1].Y;
            var meshDensity = Constants.MeshDensity;
            var uKnotsDistance = Math.Abs(u1-u0);           
            var xCount = Math.Ceiling(uKnotsDistance/meshDensity);       
            var yKnotDistance =  Math.Abs(v1 - v0);
            var yCount = Math.Ceiling(yKnotDistance / meshDensity);          
            var verticesCount = (int)((++xCount) * (++yCount));

            var segmentMeshVertices = new VertexPositionNormalColor[verticesCount];
            var basisCalculator = new BicubicBasis(knots,Derivation);//BasisFactory.CreateBasis(Surface.Type);
            
            var phi = basisCalculator.Matrix(uIdx, vIdx);
            var k = 0;
            var x = (float) u0 ;
            for (var i = 0; i < xCount; i++,x += meshDensity)
            {
                x = x < u1 ? x : (float)u1;
                var lambda1 = basisCalculator.Vector(x, u0, u1);
                var basis = phi.LeftMultiply(lambda1);       
                var y = (float) v0;
                for (var j = 0; j < yCount; j++,y += meshDensity)
                {
                    y = y < v1 ? y : (float)v1;
                    var lambda2 = basisCalculator.Vector(y, v0, v1);
                    var zv = basis.PointwiseMultiply(lambda2);
                    var z = (float) zv.Sum();
                    z = MathHelper.Clamp(z, -Constants.MaxSceneZDifference, Constants.MaxSceneZDifference);   
                    segmentMeshVertices[k++] = new VertexPositionNormalColor(new Vector3(x, y, z), DefaultNormal,
                        DefaultColor);
                  
                }
               
            }
           
            return new SimpleSurface(segmentMeshVertices, (int)xCount, (int)yCount);
          
        }
    }
}
コード例 #5
0
 public BiquarticKnotsGenerator(KnotsGenerator baseGenerator)
     : base(baseGenerator.Function)
 {
     _baseGenerator = baseGenerator;
 }