protected override void SimulatePhysics() { KinematicCharacterSystem.PreSimulationInterpolationUpdate(Time.fixedDeltaTime); KinematicCharacterSystem.Simulate(Time.fixedDeltaTime, KinematicCharacterSystem.CharacterMotors, KinematicCharacterSystem.PhysicsMovers); KinematicCharacterSystem.PostSimulationInterpolationUpdate(Time.fixedDeltaTime); base.SimulatePhysics(); }
private void Update() { KinematicCharacterSystem.Simulate(Time.deltaTime, KinematicCharacterSystem.CharacterMotors, KinematicCharacterSystem.PhysicsMovers); }
public void OnSimulateStep(float deltaTime) { KinematicCharacterSystem.Simulate(deltaTime); }