コード例 #1
0
    /// <summary>
    ///  登出当前用户
    /// </summary>
    public static void logout()
    {
#if UNITY_ANDROID
        KTAccountManagerAndroid.logout();
#elif UNITY_IOS
        KTAccountManageriOS.logout();
#else
#endif
    }
コード例 #2
0
    /// <summary>
    ///  使用网游帐户登录KTPlay平台
    /// </summary>
    /// <param name="gameUserId">游戏用户ID</param>
    /// <param name="obj">MonoBehaviour子类对象</param>
    /// <param name="callbackMethod">监听事件响应</param>
    public static void loginWithGameUser(string gameUserId, MonoBehaviour obj, KTAccountManager.Callback callbackMethod)
    {
#if UNITY_ANDROID
        KTAccountManagerAndroid.loginWithGameUser(gameUserId, obj, callbackMethod);
#elif UNITY_IOS
        KTAccountManageriOS.loginWithGameUser(gameUserId, obj, callbackMethod);
#else
#endif
    }
コード例 #3
0
    /// <summary>
    ///  修改当前登录帐户昵称
    /// </summary>
    /// <param name="nickname">新昵称</param>
    /// <param name="obj">MonoBehaviour子类对象</param>
    /// <param name="callbackMethod">监听事件响应</param>
    public static void setNickname(string nickName, MonoBehaviour obj, KTAccountManager.Callback callbackMethod)
    {
#if UNITY_ANDROID
        KTAccountManagerAndroid.setNickname(nickName, obj, callbackMethod);
#elif UNITY_IOS
        KTAccountManageriOS.setNickname(nickName, obj, callbackMethod);
#else
#endif
    }
コード例 #4
0
    /// <summary>
    ///  打开KTPlay登录界面
    /// </summary>
    /// <param name="closeable">closeable 登录界面是否可由玩家关闭, YES 可以,NO 不可以</param>
    /// <param name="obj">MonoBehaviour子类对象</param>
    /// <param name="callbackMethod">监听事件响应</param>
    public static void ShowLoginView(bool closeable, MonoBehaviour obj, KTAccountManager.Callback callbackMethod)
    {
#if UNITY_ANDROID
        KTAccountManagerAndroid.ShowLoginView(closeable, obj, callbackMethod);
#elif UNITY_IOS
        KTAccountManageriOS.ShowLoginView(closeable, obj, callbackMethod);
#else
#endif
    }
コード例 #5
0
    /// <summary>
    ///  获取任意KTplay用户信息
    /// </summary>
    /// <param name="userId">KT用户唯一标示符</param>
    /// <param name="obj">MonoBehaviour子类对象</param>
    /// <param name="callbackMethod">监听事件响应</param>
    public static void UserProfile(string userId, MonoBehaviour obj, KTAccountManager.Callback callbackMethod)
    {
#if UNITY_ANDROID
        KTAccountManagerAndroid.UserProfile(userId, obj, callbackMethod);
#elif UNITY_IOS
        KTAccountManageriOS.UserProfile(userId, obj, callbackMethod);
#else
#endif
    }
コード例 #6
0
    /// <summary>
    ///  设置监听者,监听KTPlay登录状态变更
    /// </summary>
    /// <param name="obj">MonoBehaviour子类对象</param>
    /// <param name="callbackMethod">监听事件响应</param>
    public static void SetLoginStatusChange(MonoBehaviour obj, KTAccountManager.Callback callbackMethod)
    {
#if UNITY_ANDROID
        KTAccountManagerAndroid.SetLoginStatusChangeCallback(obj, callbackMethod);
#elif UNITY_IOS
        KTAccountManageriOS.SetLoginStatusChangeCallback(obj, callbackMethod);
#else
#endif
    }
コード例 #7
0
    /// <summary>
    ///  获取当前登录KTplay用户信息
    /// </summary>
    /// <return>返回KTplay用户信息,如果用户未登录返回为nil</return>
    public static KTUser CurrentAccount()
    {
#if UNITY_ANDROID
        return(KTAccountManagerAndroid.CurrentAccount());
#elif UNITY_IOS
        return(KTAccountManageriOS.CurrentAccount());
#else
#endif
        return(null);
    }
コード例 #8
0
    /// <summary>
    ///  判断是否已有用户登录
    /// </summary>
    /// <return>是否已有用户登录</return>
    public static bool IsLoggedIn()
    {
#if UNITY_ANDROID
        return(KTAccountManagerAndroid.IsLoggedIn());
#elif UNITY_IOS
        return(KTAccountManageriOS.IsLoggedIn());
#else
#endif
        return(false);
    }