/* Method: renderNewTexture * ------------------------ * Re-renders random Voronoi texture with new site count. */ public void renderNewTexture(int numSites) { jf.updateNumSites(numSites); GetComponent <Renderer>().material.mainTexture = jf.generateTexture(); }
/* Set texture. */ void Start() { jf = GetComponent <JumpFloodFracture>(); jf.init(jfShader, null, null, null, nSites); GetComponent <Renderer>().material.mainTexture = jf.generateTexture(); }