public void DropItem(int items) { if (shuffleItemCount >= 3) { GameManager.SetMsgText("이미 최대갯수만큼 드랍했어요", 2f); return; } if (count[items] <= 0) { GameManager.SetMsgText("해당 아이템은 모두 소진했어요", 2f); return; } Item item = dropItems[shuffleItemCount]; item.gameObject.SetActive(true); item.SetItem((Items)items); item.DropItem(dropPoints.position.x); shuffleItemCount++; count[items]--; itemPanel.RefreshItemCount(count); }