/// <summary> Handles selecting Rehearsal Button </summary> public void Rehearsal() { GameManager.Mode = GameMode.Rehearsal; GameManager.State = GameState.Play; InteractablePathManager.InitalizePathAndLog(); InteractableManager.destroyInteractables(); Scene scene = SceneManager.GetActiveScene(); SceneManager.LoadScene(scene.name); }
/// <summary> Handles selecting PrototypeSelect Button </summary> public void PrototypeSelect() { InteractablePathManager.InitalizePathAndLog(); InteractableManager.destroyInteractables(); SceneManager.LoadScene("PrototypeSelect"); }