// Start is called before the first frame update void Start() { Init(); UpdateButtonLabel(); button.interactable = false; UpdateScore += CheckPurchasable; GameController gc = GameObject.FindGameObjectWithTag("GameController").GetComponent <GameController>(); purchased.AddListener(gc.Purchase); gc.scoreChanged.AddListener(UpdateScore); }
private void OnEnable() { timerResponse.AddListener(SetPropertyBack); }
private void OnEnable() { timerResponse.AddListener(TimerResponseMethode); }
private void OnEnable() { timerResponse.AddListener(TryActivateTrap); }
private void OnEnable() { setTimer.AddListener(AddTimer); removeTimer.AddListener(RemoveTimer); }